Remove the Special Collisions with the flag of 20030000 from his smashes. I did that for myself and I haven't had Ike hit teammates w/ Team Attack off since.I'm not even sure how we did it.
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Remove the Special Collisions with the flag of 20030000 from his smashes. I did that for myself and I haven't had Ike hit teammates w/ Team Attack off since.I'm not even sure how we did it.
... what? I feel like I misread something, but the way you worded this makes it seem like DJC was supposed to be a nerf to yoshi...More reasonable response: would you prefer us remove DJC AND the third jump?
any chance?
I'll look into it.Remove the Special Collisions with the flag of 20030000 from his smashes. I did that for myself and I haven't had Ike hit teammates w/ Team Attack off since.
...why? Fire eggs and the extra jump are the only major buffs yoshi got in minus. He's already been nerfed hard from 1.0 to 1.6. (uair worse than it is in vbrawl? LOL)Really should take out yoshi's 3rd jump though
His Ground Pound is interruptable now (particularly useful from the ground), will likely be able to jump out of his shield (and have the same actions relating to shield/roll as others, as well as his classic shield armor), can interrupt egg lay with grab....why? Fire eggs and the extra jump are the only major buffs yoshi got in minus. He's already been nerfed hard from 1.0 to 1.6. (uair worse than it is in vbrawl? LOL)
being able to jump oos isn't that big a buff in minus, the shieldstun kinda puts a damper on that. I really see no reason to get rid of his third jumpHis Ground Pound is interruptable now (particularly useful from the ground), will likely be able to jump out of his shield (and have the same actions relating to shield/roll as others, as well as his classic shield armor), can interrupt egg lay with grab.
Also, you're forgetting the flower on fair, which was removed.
from Super late and probably already known
Sheik and snake have like a "super doopwalk" (lol fun to say, although it isn't exactly a doopwalk b/c of what it entails but it's not exactly a moonwalk either b/c the main mechanic that enables it is backwards crawling) that resembles a WD, and it's pretty good too. Might work with a few other characters that can crawl, but these seem to be the best at it (Lucario, Wario, Bowser are too slow/have too much traction, haven't tried ZSS/Diddy/Yoshi/pika/Luigi yet).
How to do:
1. Run
2. CC
3. Immediately do a quarter circle on the analog stick from down to the opposite direction you're dashing. If you want the move to face forward, return the stick to a neutral position.
4. Input a move (pretty much any ground move will be usable b/c of B-'s CC feature lol)
You'll get a big slide from your crawl reversing your momentum, and the later you perform the move, the bigger the slide (and vice-versa).
Kinda, except you get a slide forward/backward as well (and it's big, like Marth/M2 Wavedash big)So similar to Marth or Zero Suit Samus's CC FSmash/DTilt/FTilt/(I think) DSmash for Marth, only with anything?
Our next release, whenever it's ready, will be our final, so that will be when it gets out of beta.Did this thing ever even get out of beta form?
let there be hype.our next release, whenever it's ready, will be our final, so that will be when it gets out of beta.
Cool cool just curious. and ya let there be hype. Im also hyped for the finished P:Mlet there be hype.