Slaps
Smash Lord
Where can i get updated version?? Cause I have played version recently that warlock punch shot one of those charge gun shots.
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It's an error with the game entirely. But yeah, even in vBrawl, Pokemon Trainer buffers things (most notoriously up-B) even after death so when the recovery platform comes up, it automatically uses it.No, there currently is not. If I remember correctly, that glitch was in vbrawl or it is the fault of the no swap on death unless holding shield code.
not sure, but i know its a reported bug on brawl+, try go running to the end of a platform, like if u wanted to follow or attempt to meteor a launched opponent, and jump right on the edge, u will "lose" your first jump. So i want to know what fixes itAre you referring to edge cancelling?
The move is already rather difficult to DI, since whoever made the G&W we used from 1.5 onward made the DI multiplier smaller, if I remember correctly.2: his b-air should have a sucking in wind effect that sucks in to the middle of the turtle, making the move harder to DI
Interesting idea.3: his d-tilt should be like his melee d-tilt, it should send up and be a kill move at higher percents.
I can see making his forward and back throws getting more use. Don't know if they'll reach it to kill throws, though.4: ether his f-throw or b-throw should be a kill throw. he needs one b/c there is a point were his throws become useless
Just...no.5: his up-air should get a blizzard effect which draws the opponent to G&W, the closer the opponent is to the move the stronger the suction. so with this move G&W will be able to pull people towards him while still doing damage and having the opponent in hit stun so he can fallow up. Also since the move only has strong suction when u are close to G&W it is not some instant combo starter. I feel his normal up-air is kinda cool since it does dmg but at the same time i dont really feel its that useful.
i second this. since bowsers armor was reduced to i believe 10% he is honestly one of the worst characters in the game. because of his armor drop imo too many characters who he should be a counter for break through him and beat him. Plus even if u r a weaker character who has trouble breaking through him grabs still work.& Bowser is definitely not the best character atm lol
In that case couldn't u take out the extra momentum u get from moving before u angle ring, in that case u can still space pit. Pit would still be able to grab before u can di out but he would take up much less of the stage which i feel would be fair.The reason why angel ring is over powered is because of the momentum it has, it is impossible to DI/SDI out before you get grabbed.
Uh...bowser seem to be the best characters from what i've seen
& Bowser is definitely not the best character atm lol
i second this. since bowsers armor was reduced to i believe 10% he is honestly one of the worst characters in the game. because of his armor drop imo too many characters who he should be a counter for break through him and beat him. Plus even if u r a weaker character who has trouble breaking through him grabs still work.
Well as long as i can turn invisible on command i guess that fine, on another thought if the same imput can turn u visible u might be able to make some fun combos since her moves have different angles and knock-back depending on if she is invisible or not.BPC, we don't mean removing invisibility, we mean giving it more of a control. As in, having a legit input for it as opposed to every time you dodge, you become invisible.
Guys..Watch Kirby vs MK from Kirby's Epic yarn...
Take ideas from that
Profit!