1st off, I added Monk's DLC 1 and 2 a few days ago and they were awesome, so ty for that. The only thing I noticed problem-wise was on Norfair (Lavaville), there was some weird grafic that would pop up in front of the screen every now and then for only an instant... not sure what it is or why... but it's happened 3 or 4 times every match I've played there.
That is a glitch and I can't fix it. Sorry. 
2nd: Possible suggestion... I don't know what's possible, but I think it'd be cool if the PK flash move sped up a good bit (enough to make it a viable or at least somewhat viable counter move)... of course, if you did that you'd probably have to nerf the damage/knockback and the possible effects it imposes, but maybe you could have it be weaker only if Ness is hit (I figure this is less likely to be possible, but worth mentioning in case it is).
Thanks for the suggestion.
Also, this is a bit of a stretch, but it'd be interesting if Mario's fludd could "clean" a person's stale moves (iirc, this was removed and in place there is a 5% bonus if the move is not stale, but it could give you back that bonus, or at least make you closer to getting back that bonus)...
obviously this would not be useful in 1v1 if you could only shoot this at your opponent... so a possible suggestion would be (and I am skeptical this could be done, but I'll throw it out there) that you could give him the ability to shoot water straight up and the water would fall back down, perhaps still damaging him but giving him that buff... if could be a different move sort of when doing this, like he only does it in the air (in which case it could also cause him to shoot to the ground), or it could be a "if you hold are and hit down b" thing.
The other way I could see this being implemented is, instead of it being a different move, you could use it in team mode and, if it were possible, make it so that you can either: only put this effect on allies OR make it so that holding R or something like that will make it so that the effect will be caused by the water or not... (cause it would kinda suck to HAVE to give your opponent that bonus in a 1v1 while using it... if it were buffed in some other way to help convince people to use it nonetheless, then maybe).
The refreshing of the stale moves is not possible afaik.
Also, is it possible to make it so that you can choose what pokemon you switch to when using down b (for example, used normally it goes one way and if you hold R you go the other way).
Plus it would be cool if you added something to the extent of making an Izysaur move (like razor leaf maybe) add an effect on the opponent that makes them take more damage from the next fire move that hit them (like there's some "grass" residue on them or something... not sure what graphic you would put on them (a green tint? I noticed that Nayru adds a blue tint on Zelda iirc…). Again, not sure if this is possible, but I’m trying to think of things that would make characters more unique (since for me personally, the diversity of play-style and strategy from character to character is brawl-‘s greatest appeal).
I think this is only possible by holding L or R on death, there has not been a code made to choose who you go to on downB afaik
Hmm… well, I’ve always thought that IndigoFenix’s Jet Diddy was awesome and maybe some of his move set (if he was willing to allow the brawl- team) could be implemented into Diddy-. If some of his changes were implemented into brawl- Diddy, namely the down B change (to explain, it’s diddy with jet packs on at all times and all that is changed really is that he speeds up faster when running from a boost, his A combo has a fire burst from his jet packs at the beginning, and his down b is a flip that leaves him lower than he started, and hits people (I think) in the direction he is traveling during the loop)… I imagine that this would only be implemented if we could somehow keep Diddy’s bananas in some way, seeing how that’s one of his defining characteristics…
Jet DIddy can be found here:
http://www.smashboards.com/showpost.php?p=8277740&postcount=45
Not sure if it’s the most updated version of him or not though, but it gets the idea across…
That is quite a bit of a change. We'll look into these. Diddy needs more suggestions though imo.
K, one more… sorry for the long post.
For Ganondorf, people were talking about trying to make his up tilt more useful… to me, the absorbing projectiles and thus causing the move to be faster and/or more powerful sounded like a good idea to me, but if this is not possible, maybe getting hit in general could increase the speed and/or power of the attack and just give him heavy or super armor during it (I can imagine that the heavy armor / super armor alone would make the move useful given the start up is instant and you can cancel it instantly, but if this is too much you could make it so you can’t cancel the move immediately).
We could try and give his uptilt heavy armour or something.
Okay, well that’s that… hopefully some of it is both plausible and interesting to the minus team… if not, oh well. I’ll try to think of other possible suggestions if you still want them.
Thanks for the suggestions if you have anymore, please post theme