Budget Player Cadet_
Smash Hero
Also, if you would port the codes that would be awesome. Or I can try to get around to them.
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Glad you like it.Had a friend bring this to a tournament and it's just too good, downloading now. Only thing I found a tad disappointing was that Ganon wasn't able to pull out/put away his sword, but he's too fun as he is anyway![]()
Amazing job guys![]()
YESZ!Joining in the action too Pierce? Sweet.
Speaking of which, after a long absence I should be back in terms of this project after I get my power cord back. And I'm learning to code now too.
Looking at your user title, you appear to be a TO. Bring Brawl- 1.5 to your tournaments. :3 (In the page in that link, there are instructions and downloads for stack smash)Is the SS thing available for v1.5?
bug me one day and I'll do some QC on it since I remember seeing a bunch of problems with it last timeSS? You mean Mega Crash? If you do, then no, it caused a bunch of game freezes so it has to be recoded first.
This is odd, I have not heard about it. We'll look in to this.So, I came across a major bug with Olimar that I hope you guys patch soon.
The cause:
(1) Up-special (tethering the edge)
(2) Get off the edge in any way and up-special again without touching the ground
Several problems:
(1) Olimar goes into helpless falling the second time and does not get a boost
(2) Olimar can not tether the edge until incredibly late, but does so in a really glitch manor
(3) None of his current Pikmin can be used after doing this. They do not do damage (other than a flower effect) or knock back so you have to pluck a new line
Note: you know you've done this correctly when all of Olimar's Pikmin ball up in a line behind him.
This is a side-effect of how his pikmin trail behind him. basically, pikmin no longer teleport to oli's side when in use for an attack (you can see this by hyphen smashing at best). What this means, however, is that his pivot grab gets even more insane. Like, dash back, and then pivot grab from where you were a second ago. Sick.EDIT: While I am at it, Olimar cannot dash grab either.
So instead of him being able to link grab-combos on people you get to run away more and hope people run into your grabs again. One of the things people complained about Olimar was his ability to rack ridiculous damage from a grab. I guess you took away that factor and instead focused on his fortress ability? I would have thought with the increased hit-stun Olimar would have had better combos.This is a side-effect of how his pikmin trail behind him. basically, pikmin no longer teleport to oli's side when in use for an attack (you can see this by hyphen smashing at best). What this means, however, is that his pivot grab gets even more insane. Like, dash back, and then pivot grab from where you were a second ago. Sick.
Thank you. I was caught between saying two different things.ignore poast
@poster above, infinitesimal means "really small."
Orion on Bajis accountI would like to say that the nerf on Yoshi's uair is TOO harsh. If I don't sweetspot it, I can get punished for hitting them since it has minimal stun and no knockback. This makes starting juggles nearly impossible since it's not incredibly practical to sweetspot right next to the ground off a move that pops them up. I actually had to pick up Link to compete in today's Brawl- tournament. >_>''
Lol, it's not that I have to space, it's that it's IMPOSSIBLE to space if the people DI it correctly as they had been (Down and away), forcing me to generally hit with the sour spot. In fact, with this DI before, I only had 0-deaths at VERY specific percents, otherwise the knockback was too low/too high. The nerf may have been justified, but to be PUNISHED for hitting someone that's not shielding or anything isn't right.Orion on Bajis account
in otherwords, youre mad because you actually have to space to get a zero to death. dont mess up lol
Baji on Bajis account
ur salty u lost to me ;p
do you HAVE to use uair to start your combos?Lol, it's not that I have to space, it's that it's IMPOSSIBLE to space if the people DI it correctly as they had been (Down and away), forcing me to generally hit with the sour spot. In fact, with this DI before, I only had 0-deaths at VERY specific percents, otherwise the knockback was too low/too high. The nerf may have been justified, but to be PUNISHED for hitting someone that's not shielding or anything isn't right.
Baji, I lost to Frigate, not you. =P
Perhaps I worded it poorly.do you HAVE to use uair to start your combos?
and OF COURSE 0-deaths can only be done at VERY specific percents. they start at 0...
Yes he was.Perhaps I worded it poorly.
They're not necessarily 0-deaths. They all start at a variety of percentages and even those can vary based on DI. 1.0 Yoshi was NEVER an easy lol 0-death machine.
I can fix that easily. Don't worry about it.EDIT3: Upon further inspection, using up-special again cures the glitch I mentioned earlier with getting the boost back. It seems like some induction of the ghost Pikmin glitch, but I cannot say for sure. If there is a way to just remove the glitch and get the boost every time that would be nice. Or perhaps you might try one of the ideas I had above. Olimar's recovery does not really need too much help.