[TSON]
Hella.
If you add Handicap=Buffer, WiFi won't work unless you have it set to 100 or if your foe has it too and sets it to the same number.
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Yeah, I read. We should be all good then. I figure you decided unplugging controllers and taking batteries out of Wiimotes wasn't cutting it? Good call....What was the complaint? I'm rather sure it's possible now that we put the CSS back to vBrawl layout..
I'll consider this option. Thanks.Pierce, just get codemgr and add the codes you want to it to make your own gct. Search codemgr wii on google and you should find it.
Seems I put the GCT in the wrong place. Sorry about that.That is not supposed to happen. Did you update your gct?
QFTx1000 I almost lost a tourney set to this glitch its incredibly frustrating. Even if its only a jump it still ****s me up.Can we please turn of the stupid buffer glitch with PT? When you die, if you input an action it will buffer it on your next stock... meaning the platform will bring you back down and you'll immediately perform that action.
The best example is holding L/R to switch (personally i think it should be the other way around, hold to stay) and then after dieing you'll come down as a new pokemon and then instantly airdodge. This sucks because it uses up some of your invincibility frames. This sucks harder if you tried to use UpB, cause when you come down it will UpB and use up all your invincibility.
I did this a lot and then wondered "why are you upbing you stupid squirtle stop doing that"Can we please turn of the stupid buffer glitch with PT? When you die, if you input an action it will buffer it on your next stock... meaning the platform will bring you back down and you'll immediately perform that action.
The best example is holding L/R to switch (personally i think it should be the other way around, hold to stay) and then after dieing you'll come down as a new pokemon and then instantly airdodge. This sucks because it uses up some of your invincibility frames. This sucks harder if you tried to use UpB, cause when you come down it will UpB and use up all your invincibility.
Try adding in 07010000 and 07020000 into the respawn subactions and see if this fixes itI did this a lot and then wondered "why are you upbing you stupid squirtle stop doing that"
Now we know...
pal release is kinda... Well, ****ed. Just take the .pacs from this one and the old pal gct, that's unfortunately the best i can do![]()
Wrong! Stealth Rock shards, when used correctly, do around 10% + however much charizard's fsmash does. The really brutal thing is that you can start easy combos with them.Stealth Rock is cool and all, but I don't think it's game breaking. The rocks do as much damage as Charizards pummel. You can also attack the rocks to get rid of them.
Bowser's still immune to them. They do wreck the crap out of Ness's recovery.
Sorry man, PAL remains SOL. We need a new porter.hey guys!
about the new version 1.5...how about PAL?
are there new codes that haven't been ported?
and what about the PAC files? do you need someone to convert them again, like i did with the ones from version 1.0 (so that there would be correct sounds)?
Enlighten me. Last time I checked, I split up the rock in 4 separate pieces, ran into only 1 of them, and took 5%.Wrong! Stealth Rock shards, when used correctly, do around 10% + however much charizard's fsmash does. The really brutal thing is that you can start easy combos with them.
oh word, thanksits just a tilted fsmash, up or down works. ness's neutral B? there is a few different effects it gets at random, one of which is instant KO, but its rare.
He's saying they combo into fsmash.Enlighten me. Last time I checked, I split up the rock in 4 separate pieces, ran into only 1 of them, and took 5%.
My guess: People who use aerials for the C-stick (purely for it, meaning no analogue + A) don't like always fastfalling their Dairs, especially ones that are extremely laggy when they hit the ground.Is there a good reason why C-stick fastfalling was taken out? I actually preferred it that way.
my big issue with them currently is just inexperience, i think. my new main is wolf and for whatever reason i can't consistently shine them to make them harmless...extending hitboxes with them works well against zard though, so that's nice.Stealth Rock is cool and all, but I don't think it's game breaking. The rocks do as much damage as Charizards pummel. You can also attack the rocks to get rid of them.
Bowser's still immune to them. They do wreck the crap out of Ness's recovery.
Wolf is awesome! never went against stealth rock yet though, so I cant say anything about it.my big issue with them currently is just inexperience, i think. my new main is wolf and for whatever reason i can't consistently shine them to make them harmless...extending hitboxes with them works well against zard though, so that's nice.
also, the fact that they combo into one another...yuck @_@
troll post?how about yoshi's fair.... try that on for size