awesome, at least knowing that i can possibly trade hits with marth makes me a bit more comfortable. i always retreat when a marth approaches, which leads me getting juggled by his fair.. so our best bet is to pretty much focus on mario's ground game, SH juggles with uair, and gimping...Slight error. Fludding Marth's upb dosn't give him FIHL. It actually PUSHES him back which means fludd out prioritizes Marth's upb, which is why he's so easy to gimp. Yay...
Marth's fair and our bair and uair out prioritize each other, so you just trade hits.
You should also try throwing a few capes on the ground to throw his sideb off.
Now the bad news: both Marth's sideb and fair out prioritize our dair. So dair approaches are a no-no in the air and ground.
The starting slash to Marth's sideb starts out low, so always short hop it and punish.
Stay on him, utilt, and don't let him breath. Bair to stutter step, bair to reverse utilt, or bair to grab are nice. Try getting under him, he dosn't have alot of options from above.
Overall, he's a real pain in the ***. Especially campy Marths that abuse their range and priority. It almost seems as if there's a barrier that you can't cross or else he'll hit you, but you have to get in there. So it's best to stay on him and juggle from beneath him.
besides short hopping marth's sideb, if i get hit with it, which way should i mainly focus my DI besides that last hit? or is that my only option?