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yeah but with this input you must flick up on cstick as you arent fast enough otherwise.You can charge during a normal DACUs so I imagine you can here as well.
that would be really hard. its already hard enough to get the 2nd c-stick in much less pressing another button at the other end of the controller in sync with the 2nd c-stick.yeah but with this input you must flick up on cstick as you arent fast enough otherwise.
so cstick+z would be the only way, can someone confirm this?
Well tech. I threw out the name ^_^Meno said it. It's now:
PDACUS
^_^@Savior:
I think you should add the step by step instructions that you provided on page 2 to the OP. It just easier to maintain for people who are coming to the thread to find the information faster. I would also put down what other people are finding with it, on how so far only characters that have a dacus already can preform this. Like my reasoning earlier, it is just easier to maintain data doing so, instead of going through the thread picking up bits and pieces of it.
Edit: Why the hell is everyone calling it BDACUS. If anything it should be called PDacus for Perfect Dash Attack Cancel Usmash. Just seems more logical imo.
Sorry for Double Post.I do not want to go through and read 12 pages of comments to try and get a full story. It would be like 45 minutes or more of waisted time.
Anyways, what is the advancement so far? I have seen a few eird things mentioned... what all works that you guys have come up with?
It just involves a buffer.So at the moment, is it universal/character specific?
If it works with ICs its worth learning...Has anyone tried buffering any other ATs like a boost pivot grab? I did this with a few characters and found that Samus and CF slide a good distance. It's really hard to do so I don't think it's worth learning.
What exactly determines the traction of an U-smash?It just involves a buffer.
This tech is nothing but DACUS at its gut, so it's universal if DACUS is universal.
Which it is. It just has varying, character-specific effects, dependent on the traction value of the character's UpSmash. It also varies with the speed achieved during the Dash Attack, which is hence why the DACUS can be modulated with the timing.
Since Diddy leaves the ground, he would have the least traction imaginable, though I'm surprised it's nonzero.
Some characters wouldn't benefit from a buffered-early cancel to the Upsmash. Diddy is not one of those characters. I bet Wolf isn't ... and oh look Steam says so right above me.
I want to see Sheik do this.Wolf, Mario, and Link.
FOX. Does he get a boost like Falco, however brief?
Lol sorry I gotta start testing again I posted this and didn't start testing again.Yea I was testing the BDacus with Fox.... so here's what I got.
Nair>BDacus I know Fox can Nair>Usmash normally but..... This form is more useful at mid precents because you cant Nair>Usmash at certain precents. You know when you did it right by two things.
1) Combo counter says 2 (duh)
2) You slide past them after you Usmash.
Idk this might be useful I have to go check with the Fox boards.
I'm gonna test out DJC>Shine>BDacus now and I'll come back with some results.
I also don't know on this but it looks like Fthrow>BDacus sounds legit I'll test that after Shine>BDacus.
This.Hurry up and do all the hardwork so I can benefit from your trials and error.
Wut, so Sheiks is longer than normal?Diddy and Sheik are the only characters who get the long DACUS from the buffer. Then there are characters who already have a long DACUS, like Falco and Wario, who can use the buffer to maximize the distance of their DACUS.
There's actually a lot of use for this. It lets you full distance DACUS on frame 1.
Frame 2 is the EARLIEST because of some buffering rules. You can't buffer 2 Attack Commands so it's not possible to buffer dash attack AND upsmash
I was able to buffer all 3 inputs of the DACUS out of a shield drop. O_O I'll put a video up soon.
Also, for Falco, the hitbox comes out a lot earlier, so 1: it's much safer on block and 2: you can punish people with long range attacks oos with it when they push you away, i.e. snakes jabs or ftilt.
a buffered attack doesn't increase attack speed lol
[...]
Sonic, Sheik, Snake, Wario, Diddy, Wolf, and Falco all get nice sized Buffered DACUSes
Link and Pikachu get an ok ones and I'm sure there are more characters, but I can't think of them.
Warios,Sonics,Snakes and Sheiks is the same length as their normal dacus, Wolfs is a one step dacus, Links Buffered DACUS travels farther than hyphen smash but less than normal dacus. Pikachus is a bit longer than normal dacus
Put this in the OP already.For this you have to be on the ground after the action (obviously, you aren't ice climbers D: You can't smash and grab in the air )
1) any action
2) The last 10 Frame of the Action (less if the "action" has less duration then 10 frames) press Dash + Attack. Both must not be simultaneously!!
You have to release the stick before doing "Attack" except you use the C-Stick. But you have to release the stick before the 10 Frames are over.
3) After the action ends Diddy will do an instant dash attack.
4) You have to upsmash (with C-Stick or Up + Attack) in the SECOND Frame of the Dash Attack. If you press Upsmash in the first frame you make a standing upsmash instead.
5) you did it.
Any Action means: ANY (grounded) attack, Aerial Landing Lag, Landing Lag in general, Airdodge into the ground, Grab Release Animation (if you're grabbing and if you get ground released), Spotdodge,Rolling ; like I said ANY action that ends grounded.
God **** it, now I have to retest a bunch of OoS dacus options because even having only one more guaranteed OoS dacus can be the difference from wining games and losing them with Sheik.Also, for Falco, the hitbox comes out a lot earlier, so 1: it's much safer on block and 2: you can punish people with long range attacks oos with it when they push you away, i.e. snakes jabs or ftilt.
I'm releasing a video on this soon, it's gonna be pretty amazing.http://www.youtube.com/watch?v=Ai7ATWcg0s8
Falco buffering a DACUS out of a shield drop. Plus canceling the beginning of a dash animation? I don't know what it is. Can anyone figure out what happens at 0:05