Masmasher@
Smash Lord
just like this thread
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I agree with this... but it's probably just cause I play Falco and refuse to counterpick people to rainbow / kj64 just to time them out loool. I think the reason why most of the top players don't like too many counterpicks is because they relying on their consistency rather than a gimmick war. Hbox is willing to take away Brinstar for RC, fair trade for him because he's more likely to win on any neutral anyways, and I think that's the way it should be.
I don't think the problem with RC / Brinstar are that they're "random".
The problem with counterpicks is that sets become just a counterpick war. I feel like a stage shouldn't determine the outcome of multiple matchups the way Brinstar / RC do.
I'm down with Armada, Hax an Axe... really guys do we want melee to come down to a CP war or something like that, RC and BS are unfair... and we all know this so lets don't be silly here, Ep, i somehow lose game 1... i wanna win game 2, GCP (GayCounterPick) BS cuz my my buddy didnt Ban it, boom im Losing... Lave ****es him up randomly, that map is hella random, yeah, i win that match with help of my lave, game 3 GCP, RC... Camp and run like hell yeah he wins Gayed but when it come to it we don't want melee to become this Counter pick WAR!! guys so, RC an BS is OutTHANK YOU so much for making this thread, Hax.
I don't understand why these 2 stages are legal in tournament play. Players need to be fighting each other, not the stage. All stage hazards should be reduced to a minimum. In my eyes, both lava and a moving stage are too significant.
Is KJ64 poor for teams as well?
Every stage that is banned in singles should be banned in teams, because eventually all teams matches will end up as a 1v1 or 2v1.No, it should be legal in teams.
that's a really bad reason imoEvery stage that is banned in singles should be banned in teams, because eventually all teams matches will end up as a 1v1 or 2v1.
I liked the way you didn't elaborate on why it was a bad reason xDthat's a really bad reason imo
Pokemon Stadium is only a counter-pick because we needed an odd number of starters to stage strike.Then you might as well make Pokemon Stadium a Counterpick in doubles because it is one in singles.
I'd like to get the full story from someone in the MBR who was actually involved in the decision, but to my knowledge, Pokemon Stadium wasn't just banned because we needed an odd number of stages, but because it is legitimately disruptive to play during two of the transformations (i.e. Fire and Rock). Add in the fact that Spacies are pretty dumb on that stage and the inherent randomness in the transformations and you have a pretty unbalanced stage that warranted being made a counterpick.Pokemon Stadium is only a counter-pick because we needed an odd number of starters to stage strike.
Because Fountain of Dreams is banned in doubles, PS can be used as a starter again. What's wrong with that?
While it is the least balanced of the counter-picks, I still believe that the decision was made mostly based on stage striking. Why else would it be made a starter for doubles other than to replace FoD?I'd like to get the full story from someone in the MBR who was actually involved in the decision, but to my knowledge, Pokemon Stadium wasn't just banned because we needed an odd number of stages, but because it is legitimately disruptive to play during two of the transformations (i.e. Fire and Rock). Add in the fact that Spacies are pretty dumb on that stage and the inherent randomness in the transformations and you have a pretty unbalanced stage that warranted being made a counterpick.
My post wasn't a plea for PS to become a starter, I was just explaining why I believe it is only a counter-pick because of the stage striking system.Sorry GrimFandango, whether or not something qualifies as "disruptive" is entirely subjective. If I get enough people to side against you, your argument is completely invalid.
PS being counterpick is the status quo now. Deal with it.
I was saying the 2 can camp the 1...GrimFandango: Are you suggesting that in a 1v2, the 1 can camp the 2? I was under the impression camping was at it strongest when you have a lead that forces the opponent to approach... Maybe the 1 can bore the 2 into approaching stupidly, but I don't think it's enough to warrant banning a stage over it.
If I misinterpreted you I apologize.
I've seen winning teams lose in 2v1. Teammates can be eliminated by just being unlucky/ganged up on/etc...Oh haha. I think the inherent advantage of the 2 vs 1 is already bad enough, why would they camp? They're (arguably) better anyway, if they've eliminated the 1's teammate...
So... Because the team with two people is better than the team with only one (ignoring the fact that LOTS of games between closely skilled teams end in 2v1), they are allowed to camp?One team needs to be better than the other team to actually bring it to a 2 v 1. Congrats to them if they plan to be ahead and put themselves in a scenario in coordination with the stage that they can actually camp.
Addressed this earlier:But in 95% of teams games the outcome is decided before the last stock. When discussing 2v2 stages we should look at the majority of the gameplay, while it is 2v2.
I've seen winning teams lose in 2v1.
You're right though, the chances of a 2 player team feeling that camping is actually easier than direct fighting against 1 player are slim. It *COULD* happen, though.
The main issue is if it becomes 1v1.
So... Because the team with two people is better than the team with only one (ignoring the fact that LOTS of games between closely skilled teams end in 2v1), they are allowed to camp?
Does that mean that Mango is allowed to run away on Temple when he plays against me because he is better?
Fixed that for you to make you sound less condescending and for accuracy.876 posts
someone give me the status of the current argument unless it's still;
anti ban side:
the stages aren't broken/random enough to warrant a ban
pro ban side:
the stages provide an advantage to certain characters to the point of over-centralizing