Fuujin
Smash Champion
Play FE 9+10Why heal him?
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Play FE 9+10Why heal him?
If Fsmash had less startup lag, Ness would be a lot more intimidating.Lol like that would do anything.
It's really hard to describe Ness problems. But he needs ONE thing to swing him from okay to AWESOME. I can't find that one thing though.
Snake doesn't have significant weaknesses? Are we thinking about the same Snake? The Snake I know has massive weaknesses and massive strengths that ultimately come together to make him a good character.They added more ending lag to the nonsweetspot version to prevent stalling. So basically everytime you do it you go lower until you too far to sweetspot the edge. Plus Ivy still has slow aerial mobility and such.
Referring to Steeler's Post
Quite the problem about balancing. Clearly the chracters that were high before are still high abiet with some few who already had the potenial to be good now being amazing eg: Mario/Samus. I think we should use BBrawl Link as the focused example. He is clearly better now However he might just be the most perfected balanced character.
He has his strengths: projectile/camping game, disjoints, KO power, relatively heavy
Then he has his weaknesses: poor aerial mobiliy, poor offstage game, terrible recovery, often sluggish moves.
BALANCE!! ....but wait...then you have.....
Marth, G+W, MK, Snake, etc. characters with few weaknesses and strengths so overwelming that they engulf these weaknesses. So yeah basically setting the bar lower wouldnt hurt.
I like what was stated previously about the midtier characters having the best balance within themselves which I also believe its true.
While its an amazing effort to balanced all these unlike characters with the fewest changes possible,( They've done an extraordinary job so far) but it seems that true balance cannot be achieved if certain aspects of this game's characters are not at least somewhat radically changed which relates to Diddy's level guiding (not necessarily the standard anymore) the balance of this game. Obviously in extremes we have Ganon and Diddy. One cleary amazing and one clearly terrible. It seems in a situation like this Ganon may never be "AS" good as DiddyK without some major improvements and drastic ones at that UNLESS the amazing character is taken down a notch to a more acceptable level basically elaborating on "Lowering the Bar" the problem with that is mostly publicity issue where vbrawl mains of these top chars. with most likely be diswayed with BBrawl because of this so its quite the dilema. so yeah........
Honestly Peach is just plain underestimated. Peach is a character who is able to camp and pressure defenses really well once she gets a zone and rhythm established, and while her buffs aren't as big as she may prefer, none of her problems are really insurmountable.Peach doesn't really impress me, and I suspect she's in the bottom half. However, I'm not confident in saying she is; her buffs do help her, and there doesn't seem to be dissatisfaction over this rendition of Peach. She's definitely viable as is in any case; she was pushing the line in standard Brawl, and with the "fall of Meta Knight" along with the fact that she's buffed, it's just obvious she's past it now.
...No, this character was TERRIBLE in standard Brawl. In fact, I'm quite impressed at how quickly Gimpyfish was able to realize this and learn not just the fact that Snake was top tier, but how Bowser was a terrible character in general.Bowser is a character I think is being underrated a lot. His fundamental game in standard Brawl was really not that bad, and now he has a more rewarding version of that while simultaneously having to worry a lot less about the chaingrabs that just ruined him in the first place. I see him as a candidate for top half though not really a shoe-in, much like Luigi.
Use Up-angled F-tilt and Half Waft. KO problems solved.Wario is a character I think isn't getting enough critical analysis and is an example of some internal dischord. I think we possibly overnerfed Wario and wouldn't be surprised to see him in bottom half. Thinkaman has always had some concerns that our project carried a big risk of making the game too easy for Wario to dominate. I know on some internal tier list discussion I put Wario at 28th or something and Thinkaman was dumbfounded. In practice, we just haven't heard much from Wario though, and given all this, he probably is fine where he is.
LOL LOL LOL AT SAMUS HAVING KO PROBLEMS.Samus is probably a little overpolarizing, but in terms of her overall quality, I'm left a bit unsure. She still seems to have kill problems, but the rest of her game is fairly solid. I'd probably put her in top half all things considered, but I don't think she's really top tier.
Aside imo from clearly losing to Olimar, Metaknight still is pretty obviously dominating. Really, you need to just play smarter and save KO moves with him better. I really doubt someone like Ganon or Ike has the tools to beat Metaknight at any rate.Meta Knight is probably worse than people suspect; I think his killing problems are actually pretty bad now (I think living to 200% against MK even for light characters is non-surprising). That being said, his raw ability to land attacks and control space is so good that I think he's probably still top half; I just can't envision him as a top tier in Balanced Brawl.
You would be surprised at how it's possible to literally avoid DDD's grab consistently.King Dedede, on the other hand, seems more like a top tier every time I look at him. His new dthrow is really good and even better something he can consistently rely upon. There isn't any more "well they're in the lightest 1/3 of the cast so my dthrow suddenly isn't nearly as good as it usually is" to worry about. I think he still has some bad matchups though, and I think the way he has one good tech chase but is otherwise a very "boring" character hurts him in terms of drawing appeal. I don't think he's a balance problem altogether.
Captain Falcon unlike some characters has a few viable approach options on defenses, and he does also have an OOS kill move. He also has an underrated juggling game, that almost guarantees free hits on anyone who has to airdodge. Getting grabs with him is also much easier than his low grab range would suggest. He's definitely a hard character to use, but with his existent viable offensive options, and huge damage output, I highly doubt he's the worst character.Captain Falcon is my pick for worst; I know there isn't agreement on that. I still see him as viable, but it just seems like he has to work harder and play better than everyone else to score those wins. I don't think the engine in general is very supportive of his playstyle (it's not just "lol Brawl no combos"; the idea of a character who has mobility and power but not attack speed or range/disjointedness is a very hard one to make good without being ridiculous in the Brawl engine). He'll be a challenge.
Well, all he needs is a minor buff to KO power. He has some unorthodox combos that rack pretty good damage, and he's really good at being annoying since he can move around a lot and has stuff that has disjointedness comparable to Luigi's N-air. Even though his landing lag sucks, he usually doesn't have to touch the ground with aerials to approach.Pikachu is a character I think is in bottom half which is kinda a shame since Pikachu was in a good overall place in standard Brawl but had issues that just had to be addressed with that dthrow.
Only Squirtle really has the tools to score KOs reliably and work around camping, and even he is struggling to keep up with Mario's ridiculously amazing KO options, not to mention it's even arguable he always works around camping better since Mario has some interesting zoning options and reflecting properties with his Cape. Assuming you can't use him 100% of the time, the Pokemon Trainer is still rather crippled by switching, due to how easily camping and smart poking ruins the other two.Pokemon Trainer is a character I really think is a top tier still. He's just so flexible and diverse. However, the more I look at how things play out, the more I'm seeing the fact that his high learning curve may be too much for everyone. Squirtle, Ivysaur, and Charizard are nothing alike at all, and even most PT mains seem to be legitimately bad with one of them (steeler, the PT main I know well, is the type of player who I don't think could ever really succeed with a character like Ivysaur regardless of how good he is; it's just totally contrary to his impulses as a player). It ends up meaning we have a "best character" who can only be played as the best character by someone who is Azen-like in character use, the sort of player who has no real attachment to any one playstyle and just uses whatever that character needs to win no matter what it happens to be (a very, very rare sort of player). To be honest, I don't really have a problem with that, but it does mean that PT doesn't really need any sort of nerfing at all and maybe even may see some changes that would count as buffs just because of the nature of the character preventing anyone from truly exploiting how amazing he is.
Marth loses to DDD? I highly doubt it. In vBrawl, Marth has to worry about a chaingrab from DDD, and even though he DOES have Up-B, it's too massively punishable for it to be worthwhile most of the time. The matchup in vBrawl was like 55/45 DDD. Considering that DDD lost some of the threat of his grab game on Marth, and the fact that Marth is no longer hindered by RCO lag, not to mention Marth in fact does outzone DDD, it doesn't look disadvantaged for Marth at all.Marth is a pretty good guess for top tier. He's really a very well designed character I don't feel inclined to nerf, but he does indeed seem to stand near the peak without any clear bad matchups (DDD) or the sort of inherent complexity the transforming characters have. We'll have to put some thought into him.
He has decent power and amazing range. He doesn't actually kill amazingly early if you note that stuff like fully charged Eruption, Random F-smashes, F-tilt, U-air, and U-smash are all generally very easy to avoid.Ike is definitely top half; he has some issues still in a few matchups, but the new Quick Draw is just amazing and fleshes out his "it honestly wasn't that bad in the first place" game so much. I mean, just look at him now. He has amazing power and range, the best jab in the game, and suddenly decent mobility and recovery if he's willing to commit to Quick Draw which is a big enough deal that just spamming it ultimately is probably a bad tactic but that he can use it quite a bit and in creative ways that no one really considered before.
Funny you say he's reliable. He's kinda reliable at poking and pressuring, which is a decent base to start with, but he sucks when you actually pressure him, and he has a toooooon of trouble scoring the kill reliably.Lucas is safely top half IMO. He's just so reliable in so many ways; you can get away with playing a really basic game with Lucas and do very well as long as you use his goofy glitches to recover off-stage. Like Ness, he's fairly misunderstood, one of the very few things he has in common with Ness really.
Snake's weaknesses are honestly not as big as people say they are. His weaknesses are obvious, but the thing is they almost all have solutions. Well technically he can't do much about solid juggle games, but his fall speed and airdodging are broken enough that it rarely matters. His recovery is easy to hit out of, but only if he recovers low. He doesn't really approach well at all and has predictable pokes, but his camping is so solid it hardly matters. Furthermore, Snake's weight class alone raises him a tier. It takes too long for several characters to kill Snake, as it is not unusual for several character having to wait until 160 and beyond before they can get a reliable KO, while he generally will kill off everyone else reliably from 130-140%.Snake is possibly still top tier and definitely still top half. He's an awkward sort of character of big advantages and big weaknesses that I think people don't really understand well on a design level because of how well the particulars about him work out. He could probably use some smoothing out if nothing else.
Just use Pierce's suggestion. =)Sonic is probably bottom half, but I don't think he's horrible like some people like to say. I think he has a whole lot going for him, and I think the kinds of buffs some Sonic players want out of him would just make him ridiculous. He's kinda tough to work with since his mobility is one of the most extreme good things in the game, but I think he'll ultimately work out.
Horray acknowledgment.Captain Falcon is my pick for worst; I know there isn't agreement on that. I still see him as viable, but it just seems like he has to work harder and play better than everyone else to score those wins. I don't think the engine in general is very supportive of his playstyle (it's not just "lol Brawl no combos"; the idea of a character who has mobility and power but not attack speed or range/disjointedness is a very hard one to make good without being ridiculous in the Brawl engine). He'll be a challenge.
just going on thematics alone here for a second: why si snake the 3rd heaviest? He has the weight status of a guy like DDD or DK, while being only a tad bigger than Falcon...Yeah, assuming Snake's weight can be toned down a little bit, that would probably be ideal. Switching his weight with Ganon's would make sense.
That seems to be unlikely, which means the only other solutions are reducing his damage output more, or just making everyone a lot lot better.
And either way, his D-throw does need to be toned down for just being a stupidly good techchase that ***** certain matchups too hard, and then you compensate by making his other throws slightly more rewarding.
Idunno, I think Ivysaur is more reliable in theory because her B-air and F-tilt are poke options, and with the former doing 9 base damage, that's enough to be noteable. While charizard is significantly more limited in terms of poke options by virtue of lower priority and more ending lag on most of his moves, plus, he's a much larger target which always makes it fundamentally harder to poke safely and avoid pokes. Although....he does have a better out of shield game with his Up-B and shieldgrab.i agree that pt has probably the longest learning curve of any character in the game (certainly not the steepest, though). however, i highly doubt PT is top tier, regardless. ivysaur and charizard still have the same fundamental weaknesses as before, aside from ivysaur's recovery being marginally better. the only notable change is that there's simply more reward for when they hit with one of their good moves, which happens to be bair in both cases. i am not sure of the bullet seed change because i haven't had much of an opportunity to try it. with charizard, everything else outside of dthrow is kind of a "you should have more reward if you manage to land this"
i just don't think PT has changed that much.
i agree with pretty much everything A2 said about PT. :\ although i think ivysaur is bottom tier, not D.
may i suggest giving charizard fair weak knockback on its outer hitbox? not enough to be a threat to KO. i think A2 exaggerated zard's worthlessness a bit as i feel it is a mediocre/average character in brawl, but definitely below average at best in bbrawl. still better than ivysaur imo.
i understand some concerns out there about making PT "too good" but i really don't think having three decent-to-good characters together with forced switch/stamina would be broken, at all. especially with how many more characters are now "good" in bbrawl. individually, they are each going to have good and bad matchups and the way they are joined together neutralizes both the positives and negatives a bit. regardless, as it is right now, we have a solid above average character, a below average character, and a bad character together.
ivy ftilt is not safe on shield and does like 2% at max range. it does good shield damage, but that's at unsafe range. i think dtilt is a more reliable poke, but that isn't really safe on shield either.Idunno, I think Ivysaur is more reliable in theory because her B-air and F-tilt are poke options. While charizard is significantly more limited in terms of poke options by virtue of lower priority and more ending lag on most of his moves, plus, he's a much larger target which always makes it fundamentally harder to poke safely and avoid pokes.
Although....he does have a better out of shield game with his Up-B and shieldgrab.
That would take A LOT of changes to fix. Yikes, I say we wait until the NEXT standard release.And I've been saying this forever...the only way you're going to make Ness better is by making his gimmicky stuff safe to use. He's entirely outclassed by other characters when it comes to zoning, spacing, poking, defensive, and mixup options because his mobility is not very good (also seriously, his double jump sucks.
Lack of double jump canceling on most moves means there is waaaaaay too much commitment on it for it to feasibly punish much of anything), his range is one of the worst in the game, and his frame data is merely average at best. The only things that make him "unique" are a reliable kill and REALLY BAD SETUPS. He's a power type character with very limited options and very significant fundamental weaknesses that have next to no workarounds against conservative play. He can score the kill fine when his opponent has enough damage, but he has extremely limited options for actually dealing damage reliably, which is a losing combination, as generally speaking, dealing damage consistently >>>>>> reliable KOs.
That would help keep Ganon more on the ground and even though that would leave him open to being comboed/juggle Ganon's airgame > Snake's airgame.Switching his weight with Ganon's would make sense.
I read somewhere of a theory stating that in developement Snake was actually going to be much larger then he physically is now, however that was scrapped and to our dismay they left Giant Snake's large hitboxes and weight behind for reasons horrifyingly unknown.yeah, i never got why snake was deemed fit to be the 3rd heaviest character...
you do realize how easy it is to gimp link, right?So links arrows have a crap ton of knockback for no reason. In my opinion it needs to be toned down a little.
What? Im confused. Are you saying they have a ton of knockback because when someones coming to gimp them, he shoots them and they are gimped?They have a ton of knockback so that he can gimp people that want to gimp him.
Basically, they have awesome knockback in order to make up for the terribleness of his recovery.What? Im confused. Are you saying they have a ton of knockback because when someones coming to gimp them, he shoots them and they are gimped?
I dont mind them having some knockback, but instead of an arrow stopping someone, its pushing them back alot farther then i would think they should.
They make them a solid projectile, but the angle or BKB/KBG ratio needs changed a little IMO.So links arrows have a crap ton of knockback for no reason. In my opinion it needs to be toned down a little.
Ok. Well in my opinion (doesnt have to be anyone elses) i think they should have slightly less knockback and maybe give his boomerang more knockback or something?I dont know though. Just seems like too much to me.Basically, they have awesome knockback in order to make up for the terribleness of his recovery.
Sorry I mispoke, basically he was originally going to be the tallest character due to the fact he is the most realistic human character and so essentially that bigger Snake would have needed bigger hitboxes and larger weight.wait, first off: why the hell would Snake be giant? That makes no sense...
i still dont get that, Falcon is a human, yet normal-size ish...Sorry I mispoke, basically he was originally going to be the tallest character due to the fact he is the most realistic human character and so essentially that bigger Snake would have needed bigger hitboxes and larger weight.
Of course its just a theory but it would be pausable considering other errors/glitches in the game.
On Link's arrows its an eye for an eye. Everyone can gimp me, well I can gimp everyone. (and I suck offstage)
So should we go on discussing? Next?