back on yoshi for 2 seconds, I belive Ive come up with what to do:
all he needs IMO are two things:
1) A stronger NAir, and/or slightly more damaging UAir. This move is rather effective for quite a few things, following a combo/string of moves, Edgegaurding (rising Nair to the edge is a silly manuever nobody sees, and follows the duration of his whole 2nd jump), and occasionally killing offstage with the sweetspot.
As of now, even the sweetspot does "meh" damage and KB for a move with a sweetspot, perhaps a slight damage, angle (preferably straight ahead or slightly downwards) or KB buff to the sweetspot could make it better in at least 2 of the uses, and give yoshi another option offstage to mix it up?
UAir is yoshi's best and worst KO move at the same time. It is very good in that Yoshi can nail someone with it higher up in the air, increasing it's power over Usmash, but unlike Usmash, it is a pain in the *** to land the killer sweetspot.
I propose a slight damage buff to the sweetspot of the move, 1-2% only, to just give it a little extra oomph when you land it. This also will help yoshi's damage game in that UAir is a common follow-up move and comboes into itself at low %'s
2) *Something* out of shield. As it stands, yoshi only really has Jab (or now Dsmash presumably...) to try out of shield. A simple speeding up of his shield-grab or something would work wonders, as even though it is unique for his character to have the weird shield, his shieldgrab is just too "bleh" for a ranged grab character.
Either that, or shave off the ending lag of getting out of his shield.
thoughts?