deepseadiva
Bodybuilding Magical Girl
The hentai of it is worse.
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It's Going To Destroy Us All!no U
No, the tentacles becomes a lot more pleasant ;D.The hentai of it is worse.
It is both fascinating and horrible, a deadly and majestic creation of mad science ~_~
Not trying to answer for anyone, but I thought I read sometime earlier that MUs are the base of BBrawl and not the tier list.Has anyone just saw the new Tier List? Kind of hurts, since I'm a Zelda main...A random way to break rules... (imagespam ftw)
but well, the main question is: will that list actually affect BBrawl?
I like the idea behind that, was one of the reasons I absolutely hated Zelda was due to the complete lack on control coming out of her up-B.Or Zelda is legit bad, and just a little tap under the course, boom, free stock.
Just sayin'.
I mean if she had a bit more control out of the end of up b, it wouldn't be so absolutely horrible. But still kinda' bad.
Aye, as is though Zelda lacks any benefits using instead of Sheik unless you're a more defensive oriented player, at least Sheik's fast and relatively easy to get a hit in with, only thing she lacks is reliable kill moves. As is her only real finisher is U-Smash or MAYBE a F-air/B-air to gimp. I suppose D-smash under some circumstances or poor recoveries *Cough*Olimar*Cough*Yeah pretty much.
If it wasn't for that, and the super slow change time, I'd probably secondary Zelda/Sheik combo.
-nudgenudge-
Personally, i don't have too much trouble with Sheik's recovery. Maybe just that in the off chance I actually hit with it, it'll drag them with me towards the ledge and they'll grab it while I fall and die, especially notable on larger characters, also annoying as hell when you use it as an attack and Sheik's poof back into existence saves them an otherwise fatal launch stopping them dead in the air, or on rare occasion stops them at the same point they launch from. >_<Intelligent Sheik players can gimp with silly things like Nair, or Bair sourspot, or even Fair, but it's really hard to land; or also the chain glitch, but it's a lot harder...
Anyways, there's a lot more reasons to use Sheik and not change to Zelda than to use Zelda and don't switchbtw, Zelda's recovery is terrible, but Sheik's is severely ***** by sonic's spring (specially on BBrawl...)but "I love Zelda" is a really strong one lol
Ah, misread it then.I didn't said Sheik's was worse than Zelda's. I just said that hers IS ***** by Sonic =P
That's bBrawl, I think. The knee did 23%.I'm actually not trying to point nor propose a "tier list basis"
it was most likely a "maybe X wasn't that good after all" or "maybe Y was better than I though", also, sometimes boards' MU are changed to reflect what tier list suggests (which is really silly).
And I think Zelda's spot is a joke to match the Triforce Tier....
EDIT: can someone tell me if THIS is vBrawl or BBrawl
Oh, and where did you get to it? :Di just played what they have been working on so far, and wow. thats all i can say. a bunch of characters are getting some not-so-conservative changes, and ampharos has a nice cou-de-gras. gonna be epic
I may be reading into that statement a bit, but I feel that DK isn't really a character that dominates any MU's in particular (maybe Jiggs/Squirtle?). DK is one of the most balanced MU wise in Brawl (infinite's aside) and it sounds like he's possibly getting nerfed. As well as DK does vs. the previous high tier characters, he doesn't really do that much better vs. low tiers. Going evenish with high tiers like Marth/G&W, low tiers like Mario/Luigi/Fox, and having a slight disadvantage vs. someone like Ivysaur in regular Brawl says a lot. With all the buffs the low tier have gotten, I can't see any real reason to nerf him, especially since his Cargo throw no longer sets up Dtilt locks.I suspect that I originally underestimated just how much DK could excel in an environment without DDD infinites...
If this means you're going to apply more shield damage, just sigh.I don't think we are going to look at Ike's d-smash more--Ike is getting attention otherwise though.
See that's my impression of Donkey Kong. He's solid, but rarely ever dominating in most matchups.I may be reading into that statement a bit, but I feel that DK isn't really a character that dominates any MU's in particular (maybe Jiggs/Squirtle?). DK is one of the most balanced MU wise in Brawl (infinite's aside) and it sounds like he's possibly getting nerfed. As well as DK does vs. the previous high tier characters, he doesn't really do that much better vs. low tiers. Going evenish with high tiers like Marth/G&W, low tiers like Mario/Luigi/Fox, and having a slight disadvantage vs. someone like Ivysaur in regular Brawl says a lot. With all the buffs the low tier have gotten, I can't see any real reason to nerf him, especially since his Cargo throw no longer sets up Dtilt locks.
Lol yeah it kinda goes both ways with the MU knowledge. DK strengths really shine with a very good set of fundamentals, but pretty much everyone has something "abusable" vs. DK so each MU plays pretty differently. Not knowing the MU with DK isn't pretty when you fight someone good with a character you've never really played that much against. On the other hand, if they don't have a good grasp of the basics then a good DK's punishment game is just too overwhelming.See that's my impression of Donkey Kong. He's solid, but rarely ever dominating in most matchups.
He's a perfect example of a balanced character. He has clear cut weaknesses and valid strengths to counterbalance.
DK however I will say is a very difficult character to assess through playtesting. A HUGE part of his gameplan plays on his opponent not having matchup experience, and he's a character that when played "properly" pretty much just walks over anyone who doesn't know the matchup. His weaknesses are things that require skill to exploit. As simple as it may sound, juggling, edgetrapping, safely spacing, and not getting baited into airdodge -> U-tilt requires skill to do correctly.
My 2 main issues with ike were in orderI cannot honestly imagine anyone being unhappy with what Ike is getting; if anything, I really worry this Ike is too good. You'll (probably) see tomorrow though. It also fairly directly addresses some of what you were saying about Ike the other day; I can't really predict you well, but I can say it's not something small.
Spoilers: Ike isn't getting shield damage.My 2 main issues with ike were in order
- his down smash being worthless
- his being straight up unsafe on block
A slightly better chance to break someone's shield doesn't really address either but i'll wait to see.