Sonic almost never uses dair to attack, so up-ing the damage on that doesn't really DO anything. It has a bad hitbox, a lot of ending lag, and subpar knockback. It's only use is in movement so I don't know why you'd even think adding damage would do anything to it. Gonna have to agree with DJbrowny on that one. I don't know how the other changes would play out for the other characters that are getting negative feedback, but seriously, Sonic's dair is NOT useful for attacking. It's not it's damage that was the problem with it and you left everything BUT what was actually decent to start with exactly the same. Oh btw, Sonic's spring is not a meteor smash (unless you suddenly found a way to make meteor smashes. Changing the angle to 270 actually makes it a true spike, not a meteor). It's just pathetically weak which is why you can recover from it. The old angle is arguably more useful in practice because it puts the opponent in a less favorable position (it sends them out which makes it take longer to get to the stage, giving Sonic more time to get back down and finish the edgeguard). Straight up giving it a bigger base would be far more useful (this is currently just a gimmick that would only affect a few matchups at best).