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i'll bair you moreyou're going down Hbox!
Rollout KOing offstage opponents.In your opinion, what's the coolest, but least practical/useful puff technique?
Run-off sing ledgegrab is actually useful in some matchups (works great on sheik/falcon recoveries) and sing ledgegrab in general is totally awesome if you're facing away from the stage with fairs and don't want to (or have a) jump to turn around.For me, it's the run-off sing to instantly grab the ledge.
Mahone don't drop sets to Plank because you try to up tilt Sheik's enormous fluffy shield 11 times and got grabbed for 8 of them plz. If you're gonna do stupid crap like that, at least do it BEHIND Sheik's shield where her nair OOS sucks, her bair OOS autoloses to duck > f-smash (it's a combo!) and where her shield grab whiffs outright.
Also, your edgeguarding vs Sheik sucks. Correct that. Just c-stick left or right if you can't rest in time, or b-throw her back off and do some gay option coverage thing. You only need to nudge her. Dair > up smash kills at like 112% or something.
I think you could move out of the way of Sheik when she's coming down from being ***** and then f-smash her, or nair her into something, or even just land and shield grab if she's committed to a weak move (like nair or bair). A lot of situations you tried to bair her but failed when easier options were around. Not saying that bair was the wrong choice - it has the highest payoff because if you start a bair chain on a jumpless Sheik then she's dead. But on some of those it looked like you'd need pretty good timing and easier stuff was available... sometimes it can be good to consolidate damage and keep control.
I think you had some chances to do super ballsy combos like bair > rest and didn't take them. Learn to rest off more than just uair, pound, u-throw, d-throw nonsense, and the usual stuff. It makes you so much scarier.
Boss ***** you. But I don't know anything about Doc Puff so I can't say much. I think you could nair more 'cuz of how he pills and you have to stop getting grabbed somehow. Other than that I got nothing.
ive been kinda busy but dont think i havent read and appreciated this stuff...i saw that a few days ago...haha dunno if you even want advice but
- too many fullhop aerials, it's easy for sheik to hit you after if you miss
- not enough wavedashing around for movement
- he kept shielding and you rarely grabbed him
id love to, i hope u have skype now, i got no facebookI saw your MM vs Vist. Puff/Luigi is really odd, but I felt like you could've been more patient. There were other things I think I noticed, if you care to hear them, I guess.
general spacing advice:
you just want to make it so your move's tip hits the opponent and then you start moving away from them before you land...
jiggs can move so much in the air that if u do this right you should be more than far enough away by the time you land that you cant get grabbed
Coming down:
if u are coming down, nair is a really good choice, just try to hit their head with the nair then start moving away from them so you land far away
Not getting grabbed:
also try to do faster things when you land... practice landing and then IMMEDIATELY
a) jumping away - this can dodge a lot of grab attempts since you will be airborne
b) dashing away - this might get you away from then in time as well
c) jabbing them - this could hit their grab and you will most likely be able to do a grab after the jab connects since they will be surprised
d) grab them - this one could work if they arent super close, you will grab their grab attempt
e) do an immediate nair moving backwards
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there are a ton more options i cant list them all and explain, but the point is... most of the time the problem is that you are shielding when you land or just not doing a move fast enough
oh, i almost forgot, a really nice one is buffer roll away/towards... its not really good the better you get since jiggs roll sucks, but you can just hold either left/right on the cstick and L or R and you will do a roll the first frame you can, so itll definitely be fast
you could try that at first, maybe it will help give you a feel for when the lcancel lag is over and you might notice when you miss lcancels more
as for the control stick jump thing, i think whatever is easy for u is fine, but someone else might say its suboptimal... idk i wouldnt worry too much about that
Thanks for the help guys! I've been practicing the stuff since I posted and it already seems like I'm getting better at reading my opponent as well as getting out of harms way when I have to land. Thanks Massive for the lowdown on puff's aerials.Using the control stick to wavedash will wear your stick out (substantially) faster, but in general people who use control stick to jump end up with better character control and more reliable tilt abilities. If you were a fox player, you would be rebuked for up-to-jump, because you can't get the shortest shorthop from it. On jiggs it's inconsequential.
Also, you don't really need to worry about L-cancelling bair most of the time, fair definitely, but you shouldn't be grounding that with any frequency. Nair seems to be at its best autocancelled, leaving dair as the sole aerial that really needs to be L-cancelled, and it's tough for many people to do reliably.
Something really easy to do when you land vs. taller characters is to just duck. Falcon, 'Dorf, Sheik, and Marth will all wiff JC or standing grabs if you're ducking.