Venks
Smash Journeyman
- Joined
- Dec 3, 2007
- Messages
- 375
- NNID
- VenksUSA
Duck Hunt is one of the bigger stages. It's the same size as Halberd when the platform lands onto the ship.
I don't find it anymore difficult to edge guard on than any other stage. I guess the bigger stage makes the edges closer to the blast zone and thus closer to camera's boundaries, but players still have to recover in the same ways. Unless you knock them towards the upper left blast zone. As they fall back down they can land on the tree. But if they had that option they could of just landed on the stage so it's not really that big a deal. I gimp Shulk, Marios, and Fox the exact same ways on this stage that I would on Battlefield or FD. The platform on Smashville prevents more edgeguarding than this stage does.
I'm not really bothered by the tree at all. I was told about how V wrecked Earl on the stage, but it was the complete opposite for me. Battlefield is my most played stage so I'm pretty used to using Rising Uppercut to punish ledge camping. I wrecked V's Villager pretty hard on the stage. Got some really early KOs cus she kept trying to use the tree to drop bowling balls.
The thing I find the most jarring about the stage is the Duck Hunt Dog platform that raises when you knock down ducks. I'm usually so focused on the stage that I don't really notice the ducks so occasionally I'll find myself getting raised into the air from the dog and thus missing a punish I was about to land with a slightly charged smash. Definitely annoying, but it isn't quite as bad as Lylat Cruise's continual tilting which throws off my combos and kill moves much more often.
Overall I think the stage is a nice neutral. The stage is bigger than FD, but the side blast zones are the same distance from the center. The top blast zone is actually smaller. Not significantly so, it's the same as Smashville.
I don't find it anymore difficult to edge guard on than any other stage. I guess the bigger stage makes the edges closer to the blast zone and thus closer to camera's boundaries, but players still have to recover in the same ways. Unless you knock them towards the upper left blast zone. As they fall back down they can land on the tree. But if they had that option they could of just landed on the stage so it's not really that big a deal. I gimp Shulk, Marios, and Fox the exact same ways on this stage that I would on Battlefield or FD. The platform on Smashville prevents more edgeguarding than this stage does.
I'm not really bothered by the tree at all. I was told about how V wrecked Earl on the stage, but it was the complete opposite for me. Battlefield is my most played stage so I'm pretty used to using Rising Uppercut to punish ledge camping. I wrecked V's Villager pretty hard on the stage. Got some really early KOs cus she kept trying to use the tree to drop bowling balls.
The thing I find the most jarring about the stage is the Duck Hunt Dog platform that raises when you knock down ducks. I'm usually so focused on the stage that I don't really notice the ducks so occasionally I'll find myself getting raised into the air from the dog and thus missing a punish I was about to land with a slightly charged smash. Definitely annoying, but it isn't quite as bad as Lylat Cruise's continual tilting which throws off my combos and kill moves much more often.
Overall I think the stage is a nice neutral. The stage is bigger than FD, but the side blast zones are the same distance from the center. The top blast zone is actually smaller. Not significantly so, it's the same as Smashville.
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