Grim Tuesday
Smash Legend
Sort-of worth noting: DoMo will definitely quit if MK is banned in Australia.
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actually I believe we were the first place to have any kind of metaknight ban, and shaya himself was, unless I am mistaken, very influencial in the decision to ban mk in americaWhat is funny is when America does something over here everyone follows along straight away.
I claim credit for that callbecame known as "metabourne"
who the **** is domo, thats not worth notingSort-of worth noting: DoMo will definitely quit if MK is banned in Australia.
ted brought him out against earl at tpoo. and took a game lolI can free up stage lists and other rules purely because of meta knight no longer being there. Minimal amounts of people used him in tournament in Sydney, but that didn't stop several people from bringing him out at various instances (myself, scoot, ricky, zxv - wait that's all of sydney's best players minus TED).
1. MK has an amazing momentum cancel to kinda make up for his light weight.If MK makes a mistake he can be punished hard in the sense that he is super light and because of the way you die earlier out of B moves, a poorly executed Tornado (which most tornadoes are) can actually quite easily lead to MK dying at 60-70% to a disjoint Fsmash or strong aerial that curves around the hitbox. Also its worth noting that you can get a worthwhile amount of % on MK with one read or intrusion to his spacing, but it's also worth noting that that is character dependant of course.
lolololol pretty much.I think we should have banned Luke because his instigation of East Coast Abuse (tm) against SA and WA totally killed more people's competitive drive than MK did.
In fact, his coining of the term Metabourne likely caused false insecurity and deterred people from trying as hard by over-exaggerating the issue.
Obvs.
I don't seem to remember losing to you with MK, although I could be wrong.lolololol pretty much.
also lol, I never had a bad attitude about metaknight, I liked fighting him because it was the only matchup I bothered to learn properly and back in my day I destroyed metaknights left right and center (or maybe that was thanks to the power of my East Coast Abuse?)
most characters can't punish mk hard at all.If MK makes a mistake he can be punished hard in the sense that he is super light and because of the way you die earlier out of B moves, a poorly executed Tornado (which most tornadoes are) can actually quite easily lead to MK dying at 60-70% to a disjoint Fsmash or strong aerial that curves around the hitbox. Also its worth noting that you can get a worthwhile amount of % on MK with one read or intrusion to his spacing, but it's also worth noting that that is character dependant of course.
Diddy Kong avoids punishment for mistakes much more noticeably than MK with the exclusion of gimps but Diddy doesn't really go off stage in the first place, and so that type of punishment can be avoided if you play defensively or just choose a smart route of recovery when it happens.
@Shaya: Brinstar should be banned regardless of MK, the stage is bat**** ********. PS2 isn't a stage that is banned due to MK, and as for Rainbow Ride, even though it's a definite ban for some characters I'm pretty sure that some characters dont totally fear MK there, and the characters that would choose it as a definite ban against MK would probably choose it as a definite ban against some other characters such as my own, or Wario, anyway. Do you really think banning MK would allow us to open up that many more stages? Brinstar, RR, and Norfair are the only ones i recall being banned specifically due to MK. And Brinstar and Norfair should be banned anyway. Unless Toshiba decides he wants to CP me there whatever bro. I'm down with that.
as far as i know, its 1.5x knockback out of b moves. this is why snake gets killed by mk sl out of cypher very early, but will live considerably offstage if mk uses it before snake attempts a recovery.1. MK has an amazing momentum cancel to kinda make up for his light weight.
2. You don't get extra knockback out of a B move as far as I know.
you are so rude. please don't do that. I don't care whether you are trolling, but try to use your brain and be slightly considerate when you attempt to generalise okay?It amazes me whenever Luke says anything because ACT is so insignificant that I forget it even exists.
You put something similar to this in a USA thread, and they ripped on you really hard because it's not true at all.consider:
1. mk makes a mistake. i hit with a grenade. 12%
2. snake makes a mistake. dthrow on the ledge. 120%
I was trolling, in response to Luke's trolling. We cool? I'm sure ACT is good at Smash and no hard feelings were meant.you are so rude. please don't do that. I don't care whether you are trolling, but try to use your brain and be slightly considerate when you attempt to generalise okay?
It's a good thing I only factcraft thenmost people are terrible anyway, work by theorycraft, and never place in tournaments.
You can change the direction dthrow sends youI agree w/ Atilla...
No matter how high a level you reach, you can't change the angle at which down throw sends you. You can't change how snake's recovery works (you still have to cypher towards the stage helpless).
Metaknight can cover pretty much all of snake's options when he is below the stage, which really is only two...
Cypher
Sticky
This is because the MU has been learnt over time, however, the Snake v MK MU is not as 'Grim' as you all make it out to be. (Did you see what I did there? I hope you appreciate this humour)I agree with Attila as well, top Snakes still get punished super duper hard by MK.
I mean once you have DI'd it... We are assuming a high level of play I wasn't suggesting that you can't DI downthrowYou can change the direction dthrow sends you
You can DI d-throw straight up.....It isn't as though you can DI so it will pop you up harmlessly above metaknight...
Even w/ good DI it sends you below the stage
Oh yea being above MK is still a bad situation.Regardless of dthrow di mk can follow up, tech utilt is cute though C:
oh yeah cause being above mk is so safe guys...
Not enough people make jokes about my name, thankyou (not sarcasm).This is because the MU has been learnt over time, however, the Snake v MK MU is not as 'Grim' as you all make it out to be. (Did you see what I did there? I hope you appreciate this humour)
di up, he can kill you with sl. di back and he can chase with dtilt/dair. its a guessing game where snake can seriously lose a stock at almost any percent (really high percents are safe, but he's stuck above mk anyway).You can change the direction dthrow sends you
Also, what is Snake doing below the stage anyway?