Here's some feedback on Falco, along with a few random things that I noted, from a local GSH2 tournament a couple days ago. I know it's kind of late to be giving feedback on this set, and that a lot of what I'll mention was probably present in GSH1, but I never really got a chance to play much of GSH1 because of exams and all.
Falco stuff:
-Shine is just as bad in game as it sounds on paper; I look forward to trying Thunderhorse's version.
-The added frame to his phantasm so he doesn't teleport as far between the first and second frame of movement is nice, but the hit box change makes it downright laughable. It went from being an incredibly predictable recovery which most characters had a way to beat with careful spacing and timing, to an incredibly predictable recovery that just about everyone can stop by throwing out any attack with a hit box lasting more than a few frames.
-Loss of auto snap didn't bother me, since any deaths from it were because I missed a cancel, instead of just getting ****ed over because I didn't have a good option.
-I can understand the range nerf, but why was cool down on jab increased? It already comboed into nothing.
-Will there ever even be an attempt to make fair useful?
Other random things:
-During doubles, a few matches randomly wouldn't save. There was no icon at the result screen, and pressing z did nothing.
-Falcon is fine. Just because he lost his auto combos into knee, doesn't mean he needs buffs. It's still a **** strong kill move, and more reasonable to land than what much of the remaining cast has considering how hard it hits.
-Does Bowser really need to do 20% if he lands a direct hit with up b? Almost all of his attacks hit so hard that he can start looking for kills at 80%, and getting there from only 4 up bs OOS just seems a little too quick.
-If Yoshi's egg will renew his second jump, does his heavy armor need to be so strong? It's really annoying to do everything right with an attack to shut out his approach, only to see him heavy armor through it, then DJC a nair into my face.
Falco stuff:
-Shine is just as bad in game as it sounds on paper; I look forward to trying Thunderhorse's version.
-The added frame to his phantasm so he doesn't teleport as far between the first and second frame of movement is nice, but the hit box change makes it downright laughable. It went from being an incredibly predictable recovery which most characters had a way to beat with careful spacing and timing, to an incredibly predictable recovery that just about everyone can stop by throwing out any attack with a hit box lasting more than a few frames.
-Loss of auto snap didn't bother me, since any deaths from it were because I missed a cancel, instead of just getting ****ed over because I didn't have a good option.
-I can understand the range nerf, but why was cool down on jab increased? It already comboed into nothing.
-Will there ever even be an attempt to make fair useful?
Other random things:
-During doubles, a few matches randomly wouldn't save. There was no icon at the result screen, and pressing z did nothing.
-Falcon is fine. Just because he lost his auto combos into knee, doesn't mean he needs buffs. It's still a **** strong kill move, and more reasonable to land than what much of the remaining cast has considering how hard it hits.
-Does Bowser really need to do 20% if he lands a direct hit with up b? Almost all of his attacks hit so hard that he can start looking for kills at 80%, and getting there from only 4 up bs OOS just seems a little too quick.
-If Yoshi's egg will renew his second jump, does his heavy armor need to be so strong? It's really annoying to do everything right with an attack to shut out his approach, only to see him heavy armor through it, then DJC a nair into my face.