hey guise remember this code?
remember how shanus said you code edit character attributes to emulate such a code without its glitches?
remember how camelot had preliminary values for such a task?
probably not right?
well depending on how many ppl care about such a thing, you guys can rally support and make it look like u guise give a ****
http://www.mediafire.com/?mmzztotjw2u
test it w/ ur favorite characters, give feedback, etc.
also the pokemon trainer pokes weren't added because:
1) they're too cool for psamod (file grows too huge)
2) they're too cool for hex editor (viet even added 80 hex =< )
so ya im either doing it wrong or pokemon are teh evilz (keep on hanging at battle or on CSS)
also there's a lazyass changelist in case someone more norcal pro wants to do something amazing
Camera properties [spunit262; phantom wings]
48000000 80b8a428
De000000 80008180
58010000 00000078
De000000 80008180
16000010 00000030
42a60000 447a0000
3d4ccccd 3d4ccccd
00000000 00000000
00000000 Bdb2b8c2
3f060a92 3f800000
3f800000 3f800000
E0000000 80008000
Zoom In Restriction: Limits how far the camera is allowed to zoom in.
Zoom Out Restriction: Limits how far the camera is allowed to zoom out.
Y Angle Restriction: Limits how far the camera is allowed to angle itself on the Y axis.
X Angle Restriction: Limits how far the camera is allowed to angle itself on the X axis.
X Offset: Offsets both the camera and death boundaries along the X axis.
Y Offset: Offsets both the camera and death boundaries along the Y axis.
Unknown:
Camera Base Y Coord: Sets the base Y coordinate for the camera.
Aspect Ratio: Adjusts the aspect ratio for the field of vision.
Camera Move Speed: Sets the speed in which the camera is allowed to move at.
Display Restriction: Sets the minimum amount of the battle that must be displayed at all times.
Unknown
48000000 80b8a428
De000000 80008180
58010000 00000078
De000000 80008180
16000010 00000030
42a60000 447a0000
3d4ccccd 3d4ccccd
00000000 00000000
00000000 Bdb2b8c2
3f060a92 3f800000
3f800000 3f800000
E0000000 80008000
Zoom In Restriction: Limits how far the camera is allowed to zoom in.
Zoom Out Restriction: Limits how far the camera is allowed to zoom out.
Y Angle Restriction: Limits how far the camera is allowed to angle itself on the Y axis.
X Angle Restriction: Limits how far the camera is allowed to angle itself on the X axis.
X Offset: Offsets both the camera and death boundaries along the X axis.
Y Offset: Offsets both the camera and death boundaries along the Y axis.
Unknown:
Camera Base Y Coord: Sets the base Y coordinate for the camera.
Aspect Ratio: Adjusts the aspect ratio for the field of vision.
Camera Move Speed: Sets the speed in which the camera is allowed to move at.
Display Restriction: Sets the minimum amount of the battle that must be displayed at all times.
Unknown
remember how shanus said you code edit character attributes to emulate such a code without its glitches?
remember how camelot had preliminary values for such a task?
probably not right?
well depending on how many ppl care about such a thing, you guys can rally support and make it look like u guise give a ****
http://www.mediafire.com/?mmzztotjw2u
test it w/ ur favorite characters, give feedback, etc.
also the pokemon trainer pokes weren't added because:
1) they're too cool for psamod (file grows too huge)
2) they're too cool for hex editor (viet even added 80 hex =< )
so ya im either doing it wrong or pokemon are teh evilz (keep on hanging at battle or on CSS)
also there's a lazyass changelist in case someone more norcal pro wants to do something amazing