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At long last, Presenting GSH2, a Brawl+ Nightly Test Set and Discussion Topic

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MyLifeIsAnRPG

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Uhhhh... let me ask... just what the hell is wrong with public opinion. A lot of games run public beta tests to refine their mechanics. No, it isn't a democracy, but public opinion matters, and feedback from the people who actually play a game is invaluable to making the game better.

As for the Sheik D-Air thing, its somethinig we could try. It may make her more comboable but we could tweak it. It removes her ability to stop momentum on moves that throw her upward so its a give and take sorta deal. I have been noticing her d-air falling into Disuse, and any move that simply doesn't have a purpose probably should be retooled.
 

CT Chia

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My texture pack wasn't put into the download correctly which might have something to do with, idk

But since I can't help with the project anymore I am unable to fix it...
 

Alphatron

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Remove the common5.pac. Should solve your problems.

Chibo, pm someone about that as the origin of this set wasn't exactly...you know.

Or find out why the common5 freezes when its not too big or not corrupt. I should be in the clear to make a topic about that soon.
 

GP&B

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Ok, so then hopefully everything else should be in place. I need to test this in a moment then.
 

goodoldganon

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I fully admit to a somewhat Falcon bias. He's a strong backup character and I've loved and played him since 64. I posted how I thought he was lacking since, well, I know him well. I only wanted a little extra from him. I won't lie when I say I want to see the bottom tiers from vBrawl being above middle tier in Brawl+. Matt's n-air would be a great minor tweak but whatever. I'm done discussing it. Falcon is still a balanced character before and that's 1000000x better then his vBrawl self.


P.S. Don't feed the trolls. Ignore his post.

EDIT: My one problem with Falcon is it just seems like whenever I play any other chartcer I have at least one or two all percentage easy one two combos and everything Falcon does requires him to read his opponent. That's all.
 

Alphatron

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I wouldn't say everything. I can still jab cancel>grab my 8 year old little bro. As well as pull off some dair and utilt follow ups.

Say what you will, but he was DI'ing out of my multi hit moves before GSH1 came out. D:<

I just laughed the whole thing off by the way. He came here insulting the project, asked what the goal of brawl+ was, got a concise response answering that question right afterwards, and then didn't post anymore.
 

Shadic

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Why is it that every time I load the CSS, it freezes? Would someone be able to point out what I screwed up?
So... no solutions or what?
Had you read the third post in the topic:
IF YOUR WII FREEZES WHEN GOING TO Group > Brawl, DELETE common5.pac FROM sd:\private\wii\app\RSBE\pf\system
I just laughed the whole thing off by the way. He came here insulting the project, asked what the goal of brawl+ was, got a concise response answering that question right afterwards, and then didn't post anymore.
Apparently you don't have to be too smart to get into BBR. :laugh:
 

[TSON]

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Would everyone be apposed to melee eggs (keep going until they hit something)?

EDIT: This would obviously come with a damage nerf or something
 

Alphatron

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Melee eggs kept going when they hit something?

Gah, I'm going to sleep. Can't even play this game due to coding failure. Grumpy and such.
 

N.A.G.A.C.E

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i don't think anyone answered me before.

Is GSH2 going to be official or at least the one used at tourneys? and should i replace rc1 with this?
 

The Cape

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We are making some final tweaks and it should be the next official set once the final tweaks are bug checked and such.

So yes, you should.
 

Glick

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Would everyone be apposed to melee eggs (keep going until they hit something)?

EDIT: This would obviously come with a damage nerf or something
Why?
Just because it was in melee?
Why should yoshi have a projectile that can go across long stages. So they can camp for the entire match at a giant CP?

Sounds like something that should be in project M. Yoshis eggs are more the satisfactory in range and power. Besides the fact that he's already ********, and he has that eggroll stall(which is still in as far as I know)
 

Sterowent

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curiosity: i know that tech rolls have been individually evaluated, but what of shield rolls and getup attacks (both)? and what are your thoughts on the transition to larger models and how they effect the techchasing game?


a bunch of lesser questions: will there be the altered cam pacs in the official? will there be a buff to gimping in the future of b+? keeping opponents offstage to rack dmg cannot compare to the complementary style that is gimps, if you ask me.

will you guys be able to add in the sound events that were taken out of melee (such as strong blow SFX from a char at high percents, or the soft hit SFX. they exist and are on the disc already. cosmetic, but it makes a difference)?
 

Alphatron

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Eggroll stall is even less practical than Metaknight's IDC.

How many eggs is a single Yoshi allowed to have on stage at once?
 

The Cape

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Why?
Just because it was in melee?
Why should yoshi have a projectile that can go across long stages. So they can camp for the entire match at a giant CP?

Sounds like something that should be in project M. Yoshis eggs are more the satisfactory in range and power. Besides the fact that he's already ********, and he has that eggroll stall(which is still in as far as I know)
The Yoshi eggs would be a positive and a negative. Since they do not explode until they hit something it allows the person to approach through them a bit easier as he would be avoiding the egg itself and not the explosion, but it can also be more useful to Yoshi due to the fact that he can aim the eggs and catch people which effectively gives him more uses from them.

"Melee eggs" is just the name.

As for the eggroll, there is no effective way to remove it without harming the move's uses on stage, however the eggroll wall bash can only really be done on two stages (YI:B and WW). Both of those stages distance from the ledge to a safe stall zone is not very far down and Yoshi is weak to a well timed footstool or strong attack. I was doing this stall and JCaesar would drop down to footstool me or hit me with Marth's upB or something similar. It has its uses in recover (such as recovering from spikes) but is not overpowered in its own way as excessive stalling is not possible with it due to footstooling.
 

Kaye Cruiser

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Making the Yoshi eggs more annoying than they already are? Sorry, do not want. -.o'
 

The Cape

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Actually it would make them less annoying since you would not have to approach through the fireworks in the air.
 

Veril

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Yoshi's eggs with more range? F*** that s***! Glick speaks the truth. They're an amazing projectile, and Yoshi doesn't need any help at this point.

Eggroll stall is even less practical than Metaknight's IDC.
You must be kidding. IDC is a perfect stalling technique.
 

Veril

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But they'd be easier to avoid and way less effective on spotdodges and rolls making it easier to approach yoshi.
I'd be fine with simply nerfing the eggs. :laugh: What a stupid move! I don't know why we'd want to encourage an even more campy Yoshi. He's such a b**** already.
 

GHNeko

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...You can still power shield in this game?

I kid, but yea. You literally need perfect timing to seriously power-shield in this game. More often than normal, power shields are more and more commonly accidental.
 

ValTroX

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I was wondering, in the completed/corrected version of GSH2:
1]Will you guys include some of the stages fixes?(like PTAD+, etc)
2]Will Samus bombs make you bomb jump when they explode on contact?
3]Will it include Thunderhorse version of Falco's shine?(not that we need it, by now we are all used to the new shine but it looks kinda weird TBH)
 

Jiangjunizzy

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You can't really PS projectiles on purpose in B+ due to how low the PS window is now.
...You can still power shield in this game?

I kid, but yea. You literally need perfect timing to seriously power-shield in this game. More often than normal, power shields are more and more commonly accidental.
YOU ARE BOTH FAILURES AND SHOULD BE REMOVED FROM THE BACKROOM

powershielding is SO easy in this game. in fact, it's TOO easy, i do it on accident all the time due to the stupid power shield buffer window. seriously wtf? i demand a coup de tat of the backroom.
 

GHNeko

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What the hell are you going on about.

I never said that it was hard. I never said it was easy. I never even made a statement even related to the difficulty of power shielding, aside from my first statement, which was a JOKE.

I made a statement on how people get more accidental power shields than intended power shields already, which you made a similar statement about as well.

Power Shielding window is 1 frame. That means you need to be frame-perfect because the game operates on frame by frame basis.
 

Veril

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Play more Pikachu/Falco mains, you'll be powershielding everything soon enough. I like the current power-shielding window, it makes it require some actual practice... accidental powershielding is mostly due to mediocre attempts at punishing a mistake resulting in hitting someone's buffered shield.

I mean, powershielding radically changes adv. on block (esp shielddrop adv), it should be difficult to do. It also makes vBrawl powershielding absurdly, comically easy to pull off.

PLAY NICE CHILDREN!
 

GHNeko

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Of course. If you reduce the window of opportunity on something, its gonna take legit practice to get down consistantly. The issue with powershielding is that 80% of the time it accidental, unless you play regularly against projectile spammers than it goes down to 60%.
 

Veril

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Of course. If you reduce the window of opportunity on something, its gonna take legit practice to get down consistantly. The issue with powershielding is that 80% of the time it accidental, unless you play regularly against projectile spammers than it goes down to 60%.
Loving the arbitrary
b***s***
numbers there. As you said, its just a matter of learning the timing. No need to bring imaginary % into this (I mean, on wifi all bets are off... but f*** wifi). Spend enough time obsessing over frame data... drink enough coffee... w/e powershielding is fine. Its extremely useful when you pull it off, which is pretty easy against projectiles imo.

Maybe make it 2 frames instead of 1 frame?
No.

I was wondering, in the completed/corrected version of GSH2:
1]Will you guys include some of the stages fixes?(like PTAD+, etc)
Some of the proposed fixes have a lot of support (PSI grass for example). If not in the next set, eventually you should expect to see more work on stage balancing. Don't hold your breath for pound 4 though.
 

GHNeko

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Gotta love making up numbers on the spot, Veril. :D

And of course powershielding is useful. There's like no negatives to it.

Accidental PSes are still dumb.
 

Jiangjunizzy

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Loving the arbitrary
b***s***
numbers there
preach on brother. the more i read this thread the more it seems like one of the requirements for being in the RC1 WBR is the ability to come up with arbirtary and totally random numbers and tier rankings to get your point across.


CAPTAIN FALCON IS TOTALLY MID TIER, BUT WITH A BIGGER KNEE HITBOX IT'LL CHANGE HIS KILLING PERCENT MEAN TO 110% AS OPPOSED TO HIS 130% KILLING PERCENT MEAN, GIVING FALCON AT LEAST 3 MORE BUMPS ON THE TIER LIST

theory smash FAILS go play the game
 
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