What other safe approaches does Game and Watch has other than short hopped bair or full hop to falling bair? I find a forward facing nair from a shorthop makes you vulnerable from attacks under since no hitbox reaches there until the final hit of the attack and the key is easily shielded...
Forward facing nair just needs to be used better. Remember, if you are in a neutral situation you aren't losing. This is one tip that has made me a much better player. Just because you can approach doesn't mean you need to. If you are getting hit out of nair more often than not you need to use it differently. I find staying just out of the opponent's ideal range, and then punishing them for any move works better than constantly harassing their shield. Also, up-B out of nair makes it even safer, as well as doing a little more damage to the shield.
A full hop nair provides less pressure in the short term, but it is very safe. It also can be followed up with a dair, another FFed nair, or a well spaced bair on what is now the back of their shield.
Lastly, empty shorthops with your back to the opponent, landing into a grab or a smash is a great way to keep them guessing. Even if it didn't work once, spacing it correctly will keep you safe. (This applies to the smashes more than the grabs, a missed grab is often bad news.) Both of these are very safe on block, so it will give you more options, and make your opponent need to do more than just shield when he sees you are X distance away.
Also, try and aim your nairs and dairs to the back of the shield. This is generally safe, although some characters are stupid good out of shield and will punish you. Know the matchup
W/ G&W:
-What is the best way to approach and KO R.O.B.
-What is the best way to approach and KO IC?
The turtle is fairly safe on ROB's block.. his F-smash can cut through it, and his f-tilt probably can punish a badly spaced landing. Dair on the back of his shield is unsafe because of his dumb spotdodgedsmash hybrid move. ._. Nair is your best bet here. Nair hurts his shield a ton, and he is a huge target. A very large target. That has trouble making it back to the ground.
As for KOing, try to watch the player. ROB is very adaptable, you will need to learn how to beat the enemy rather than his character.. although your character wins by a fair margin here.
I have never played a good ICs, so IDK how to approach or anything... check out our matchup thread.
http://www.youtube.com/watch?v=uwEWDIfF28c
That is me VS Boom Cube, a very good ROB. I am a lot better than that video shows, as I am sure he is.. tiredness johns, laggy TV johns, etc etc. The first match you can watch for what I did as well as looking at mistakes; how did I get punished, how didn't I?
The second match was pretty good, I got lazy once the win was within site, don't do that.
The last match is kewl. Watch her.