saviorslegacy
My avater is not a Sheik avatar.
Does anyone have a video of the Dair tech chase that you do out of D-Throw?
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Actually I'm not mashing B but I never cancel it when I want to. Im asking if anyone knows WHEN exactly to press b(as soon as he is going to shoot off, as soon as he shoots off etc). Also, there are multiple points you can cancel it at? I thought You could only cancel at one point to make it shorter.I actually sometimes struggle with cancelling the phantasm every now and then.
Just remember that you don't mash b and you actually have to time the button presses (they're quite quick!)
That gives me an idea with ftilt angled up and dtilt. If you keep using jab/x2 > dtilt, this does a good job of poking a shield when it's a bit low on power ata persons feet. Perhaps, if you notice them angling the shield downwards all the time to avoid the dtilt, you might be able to use the angled up ftilt to poke the shield ablove there head.no way to fix that, if you don't hit with the 2nd hit, it goes into combo.
I've been using a ton of Jab/Jabx x2 > Dtilt recently and it's been working well.
I think Dtilt has more range than we've given it credit to before, plus Dtilt should theoretically be the quickest thing to jab cancel since crouching after jab lessens the IASA frames, to do anything else you have to stand back up after crouching. And of course there's that shield poke factor.
I'm starting to like cancelling jabs into Dtilt again.
Jab Jab Dtilt (if shielded > repeat from first jab)
--------------(if not shielded follow-up however you can manage)
It's not the most amazing thing but I'm finding it quite useful.
Yeah, my friend plays Lucario, and I beat him a lot, but Lucario isn't his main, so taking that into account, it's probably fairly even.I would call it even. No CG, but we can shut down AS. We both have good aerials. Yeah, as far as my experience goes, it feels even.
I have a similar problem. I think it works, but depends on how far you dash.ok i got a tourney to go to saturday. i got the RPBG down good but i hav one question. When i was playing a friend, a wario main, when i would to do a RPBG on him a zero percent he would just footstool off me as soon as i turn around to grab him. So my question is when i finish a d-throw do i run a lil bit then do the RPBG or do i do it right on the spot? i was trying to figure this out all night.
I'm not 100% sure either, but I think it only happens if they happen to be mashing jump (or time their jump extremely well) and you mess up on the timing. You have to give yourself a little bit of time to start the dash, but you do want to try to BPG as fast as possible.I have a similar problem. I think it works, but depends on how far you dash.
I just wanted to clarify...Yes, the direction of the firebird cannot be changed once he flies through the air. During this period in fime, Falco flies in a relatively straight direction. BUT, if you point the control stick between the diagonal and the left/right/up/down position, the firebird will appear to bend SLIGHTLY through the air. You can't cause the firebird to curve mid-air, but you can make the firebird bend slightly...letting you ledge-grab in ways that the normal firebird cannot reach. (This is particularly life-saving when you're under the lip of a stage).Oh, and you canNOT curve the firebird, it moves straight in one direction, when you hit a wall it may slide along that wall and appear to curve but it does not actually curve due to anything you do.
So, you're right, you cannot curve the bird directly, but the term "curved firebird" isn't exactly incorrect either. I think what baldurseeyou meant by the 'curved firebird trick' was getting used to accurately pointing the control stick in between the diagonal and normal positions during Firebird's warm-up.
I agree, it's silly and it really doesn't make sense. The term stayed just because nobody knew what to name it. "Slighter Diagonal" doesn't have a nice ring to it while "Curved Falco" sounds crisp .Firebird can be aimed in 1 of 16 directions (as long as you aren't standing on ground):North, NNE, NE, NEE, East, SEE, SE, SSE, South, SSW, SW, SWW, West, NWW, NW, and NNW
you're telling me that for some reason 8 of the 16 possibilities (all 3 lettered annotations) are being called curved firebirds???
WTF, that's just ridiculous, it's merely a slighter diaganol... people these days.
ima try that thanxI'm not 100% sure either, but I think it only happens if they happen to be mashing jump (or time their jump extremely well) and you mess up on the timing. You have to give yourself a little bit of time to start the dash, but you do want to try to BPG as fast as possible.
Thanks for mentioning me. I appreciate that.So, you're right, you cannot curve the bird directly, but the term "curved firebird" isn't exactly incorrect either. I think what baldurseeyou meant by the 'curved firebird trick' was getting used to accurately pointing the control stick in between the diagonal and normal positions during Firebird's warm-up.
yea i was trying this out too. i'ma try it out in friendlies at a tourney tomorrowI was just messing around in training and found a cg that works pretty well against some of the sort of floaty characters. Seemed to work best against ROB. I have no idea how this works with DI so it may not work.
All it is, is d-throw ->jab -> grab and repeat.
Someone test this please.
I was just messing around in training and found a cg that works pretty well against some of the sort of floaty characters. Seemed to work best against ROB. I have no idea how this works with DI so it may not work.
All it is, is d-throw ->jab -> grab and repeat.
Someone test this please.
I don't really know, but use left/right on the C-stick for the BPG to avoid boost smashing.So I've been practicing my rpbg, and a couple of times when I do it I end up full on boost smashing.
This raises a lot of eyebrows as if I was pushing my c-stick up I would simply hyphen smash which wouldn't go particularly far. I've also noticed in match that if I attempt to grab at certain ranges, I'll jab instead. Does anyone have any ideas as to why this might be other than "you're an idiot and you're pressing attack instead of grab" (because I may not be great at this game, but I'm not THAT dumb)?
uuh yeah if you're going to cancel your dash attack into a BPG, I would use the direction opposite of your a-stick. For example: you grab with Falco on the left. Dthrow> buffer dash to right and dash attack using left. Then cancel into pivot grab. Works every time.
You clearly have never tried playing IC's (that's how Nana smashes while Popo is grabbing, or other way around)EDIT: I figured it out! If you hold the grab button after inputting a smash with the C-stik you charge the smash!