J4pu
Smash Champion
general consensus is grab > Dthrow > follow-up is better than Dtilt > follow-up
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The song is the second best part of the video.Edit: I know this isn't about Falco, but it's manly, and it's HILARIOUS http://www.youtube.com/watch?v=74IwBK8BMZw&NR=1
Tommy GI noticed you guys have a xat chat (http://xat.com/chat/room/48824743/?p=0&ss=6). I'm trying to make a universal xat room that is tabbed to all individual character xats with each owner becoming an owner in this room as well.
To do it the owner has to tab xat.com/Wifi_Room
(Go to "Edit your Chat", type in Wifi_Room, click get, select it, OK)
So far the Link, Mario, Pit, and Pikachu xats are connected.
Who is the owner by the way?
at any % you could Dtilt > anything somebody, you can Dthrow > Dair/Nair/(boost)Usmash them.
Grab > shield > Dtilt
and that's how we came to the conclusion that dtilt is more or less useless
Yeah, it's basically dependent on both players. If falco gets the edge on you he gets an invulnerable dunk and that no fun for you.I feel I could outmanuever that....
But from this point on we would both be theory crafting. I don't think your first option would work, but the second one might.
Thanks for the thoughts, so it really just depends on falco? I just was curious.
Absolutely. That's why when you fight MK, Snake, et all, you don't run off for a second spike.Quick inquiry for you fellows.
Instead of spiking characters who are difficult to gimp (MK), wouldn't it be a good idea to just spike them into the ground and tech-chase.
If you send them off the stage it seems that if you chase them off for a second spike or some other from of edgeguarding you are putting yourself at a significant disadvantage.
Thoughts?
EDIT: Also the OP spelled "Question" wrong. Not that it matters...or anything.
Snake? Following a chaingrab I think you can threaten a cypher grab gimp and then follow up with a second spike. Usually they have to c4 recover. I don't think Snake should be spiked into the stage for a tech chase. Guys like MK and maybe Pika and some others would be good candidates for the tech-chase, though.Absolutely. That's why when you fight MK, Snake, et all, you don't run off for a second spike.
You either fire your lasers or bair punch.
And I think we know. We just kept it here for some reason...
But yeah.. SH dair is amazing. Wangston had a thread about it.
http://www.smashboards.com/showthread.php?t=218419
IC's are scaryWhat's the one matchup where you guys tend to use your secondaries?
Like J4PU said, at the start up. You just had a pre-conceived notion that it spikes while Falco is rising because that's how we do it; to avoid ffing off the stage.So, i just started playing falco, how exactly does his spike work? from my experiences it seems his dair spikes when hes in his upward momentum of his jump, am i correct?
you would.... :embarrass
But yeah.. SH dair is amazing. Wangston had a thread about it.
http://www.smashboards.com/showthread.php?t=218419
It does spike on a downward motion. It doesn't matter which way you're moving, it matters where you hit your opponent.You can tell it doesn't spike on downward motion mostly when you use it that way on-stage. Chances are if you are doing that off-stage you are going to suicide.
Believe it or not, we've been aware of this since... well... the game came out.I think FHdair can be used to get a spike if timed properly. In addition, you can fall off the edge and perform the aerial, and use the momentum boost from performing an aerial and jump simultaneously to get back to the stage (without using firebird/illusion).