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#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
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Land of Nether
I still disagree on Jiggs.

It all sounds nice on paper but it plays out differently in real.
You guys just never played a jiggs main, I'm scared ****less of that little soccerball.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
I still disagree on Jiggs.

It all sounds nice on paper but it plays out differently in real.
You guys just never played a jiggs main, I'm scared ****less of that little soccerball.

Oh I've played a Jiggs main. The Usmash OoS got me two outright kills and set up a Uair kill across the set. Just handle her on the ground, she beats you out in the air.
 
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The only problem I have against Jiggs is the aerial spacing. It's almost like dealing with Wario in his ability to move around in the air easily, while dealing with Kirby in the quickness of the aerials and their duration.

But that is really all jiggs as to play with. And simply takes getting used too. Apart from here Fair, she cannot really kill you easily. Her smashes have low range, and start up lag. Rollout is easy to avoid so long as you dont' try to beat it out all of the time.

And gimps is the only other method jiggs has to get us. So I feel if you play carefully, you'll do well.
 

Yumewomiteru

Smash Master
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May 25, 2009
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Allston, MA
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yumewomiteru
1.) I always mess up doing the buffered walking chaingrab, the way I'm doing it is d-throw -> immediately hold the control stick to the side -> pressing grab during the buffer frames. I think i may be doing it wrong.

2.) What percentage can you chaingrab ROB to with a buffered walking cg?
 
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1.) I always mess up doing the buffered walking chaingrab, the way I'm doing it is d-throw -> immediately hold the control stick to the side -> pressing grab during the buffer frames. I think i may be doing it wrong.

2.) What percentage can you chaingrab ROB to with a buffered walking cg?
1) What you are supposed to be doing is that as soon as you start the dthrow > hold the control stick forward. And then keep holding it forward. This way you are actually walking, then all you have to do is time the grab button when you are a certain distance from the target.

You aren't supposed to be Dthrow > walk forward for like a couple frames > grab. You cannot do that against certain characters. Those certain characters are like lucas, ness, rob and some others. For them you have to walk a good distance before the grab will regrab them.

2) Against rob, I believe you can get to 30% before another regrab isn't possible. After the dthrow puts RoB past 30% it's best to just attack with something else. SH Dair, SH Nair. Whatever you decide to use that will work.
 

Yumewomiteru

Smash Master
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yumewomiteru
1) What you are supposed to be doing is that as soon as you start the dthrow > hold the control stick forward. And then keep holding it forward. This way you are actually walking, then all you have to do is time the grab button when you are a certain distance from the target.

You aren't supposed to be Dthrow > walk forward for like a couple frames > grab. You cannot do that against certain characters. Those certain characters are like lucas, ness, rob and some others. For them you have to walk a good distance before the grab will regrab them.
Oh okay that makes more sense now, I always thought that I'd need to press grab during the buffer frames.
 

erick gm14

Smash Ace
Joined
May 21, 2008
Messages
914
Location
North Jersey
is there a way to ledge hop lasers on stage and get no lag? or while ur holding a legde press jump and dair onto the stage with no lag? i dair but dont land on stage cuz the lag and i just side b onto the stage.. does that make sense?
 
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is there a way to ledge hop lasers on stage and get no lag? or while ur holding a legde press jump and dair onto the stage with no lag? i dair but dont land on stage cuz the lag and i just side b onto the stage.. does that make sense?
Yes there is a way to do that with lasers, and Dair. When holding onto the ledge, pull away from the stage by pressing the control stick away from the stage. When you have pulled away you'll start falling, once you reach a certain distance, move falco with the control stick towards the stage and use your second jump. This creates your forward momentum to get back onstage. After you have started your 2nd jump, input the command for the Dair or laser.

But in order to land on the stage laglessly with Dair or lasers, you have to time yourself correctly. Learning that timing comes from just practicing.
 

erick gm14

Smash Ace
Joined
May 21, 2008
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Yes there is a way to do that with lasers, and Dair. When holding onto the ledge, pull away from the stage by pressing the control stick away from the stage. When you have pulled away you'll start falling, once you reach a certain distance, move falco with the control stick towards the stage and use your second jump. This creates your forward momentum to get back onstage. After you have started your 2nd jump, input the command for the Dair or laser.

But in order to land on the stage laglessly with Dair or lasers, you have to time yourself correctly. Learning that timing comes from just practicing.
ohh ok thanks.. after i do ledgehop lasers i stand there like a fool and my opponent stares at me like what? ur supposed to get no lag >_>.. i guess its timing.. thnx again!
 
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Wait there is timing for lag?

I always thought it was that triple jump glitch where you recieve extra lag for wierd circumstances?
I don't know if that even affects Falco.

The right timing makes the 2nd laser silent, yes.
I'm lost in what you guys are talking about xD

Anytime I do this, my lasers come out lagless like a SHL/SHDL. And my aerials just have to be timed to end so that they dont' go into landing lag, and it's just the normal 7 frame landing lag.
 

BleachigoZX

Smash Master
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Wait, you guys have never noticed the lag on certain laser shots (It's easy to get this from a Double Jump/Fullhop/Platform drop) it's annoying I want to know what causes it to avoid it.

Also I know how to shoot silent lasers >_>....Seriously Denzi?
 
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Wait, you guys have never noticed the lag on certain laser shots (It's easy to get this from a Double Jump/Fullhop/Platform drop) it's annoying I want to know what causes it to avoid it.

Also I know how to shoot silent lasers >_>....Seriously Denzi?
The only one I ever notice the lag on is when I try a certain approach to the lasers. A lot of the time instead of getting on stage with a phantasm, I'll pull back, and 2nd jump immediatly and maneuveur back on stage. At the fall I try to aim a laser. Sometimes I mess up the timing and end up with a "hard landing" lag animation.
 
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I guess I never understood your question then.

Ledgehop as in the jump you do when you press jump button when hanging from the ledge? If that is what you mean, I don't understand what lag could be occuring.
 

erick gm14

Smash Ace
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May 21, 2008
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when im hanging on the legde, i would fall, jump onto the stage and shoot 2 lasers, then get lag.. is there anyway to prevent that? i get lag a bit..
 
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when im hanging on the legde, i would fall, jump onto the stage and shoot 2 lasers, then get lag.. is there anyway to prevent that? i get lag a bit..
That's not much different from what I mentioned before. If the lag you are talking about is the fact you are doing grounded lasers, then what I said before is still stands. Your timing is too late if you start firing lasers after you have already landed on the stage. To get the lagless lasers you have to start firing them in the air before you land on the stage.
 

BleachigoZX

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I know what Erick is talking about it happens to me when I try to ledgehop laser as well. Randomly I'll shoot a laser hit the floor, then just lag up forever.
 
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I know what Erick is talking about it happens to me when I try to ledgehop laser as well. Randomly I'll shoot a laser hit the floor, then just lag up forever.
Strange, I've never encountered that before. Nor have I ever heard of it happening. You learn new things everyday.
 
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Fool around with laser by using the ledge or platforms. It's weird, but something that might need some explanation.
I think the reason I never encountered that before is because I'm never having to laser from the edge. But, after what Erick said, I tried doing a lot of that in training mode and in matches, and still not encountered that mysterious lag your talking about. My lasers are landing laglessly as ever.
 
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I've been doing this for like 10 minutes straight. I haven't noticed anything really laggy pop up.

How much lag do you come by, and how often does this seem to happen?
 

erick gm14

Smash Ace
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not like the lag from ground lasers.. but landing lag as u said, probs like 7 frames.. maybe im doing it too soon or something... ill try it out later..
 
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If it's like that 7 frames, than it's something I wouldn't really call that big of a deal. Besides it probably happens because your doing a hard landing. Hard landings generate more landing lag than normal SHs do. I think SHs generate like 2 frames of landing lag. Hard landing I believe do 6 frames. I think attacks that auto cancel end up only having like 2 frames of landing lag. And the laser is one that can auto cancel.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
I sometimes get lag too from lasers, I call it a hard landing. I bet it has something to do with hard landing mechanics and the laser. Might just prevent an auto cancel when landing.
 

Tommy_G

Smash Champion
Joined
Mar 20, 2008
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2,355
Location
Miami, FL
The lag from the phantasm or the firebird that you used to get to the ledge carries over until you land on the stage.

There is a landing that give lasers landing lag though. It's if you land when Falco's putting the gun away.
To see it do a full hop and immediately shoot one laser as you're rising, let falco put the gun away then shoot repeatedly until you hit the floor. It's extremely noticable.

You're probably seeing the first one though. Grab the ledge without phantasming or firebirding and try it to see if it makes a difference.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
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Cary, NC
Are you guys talking about the lag you get after landing a silent laser from a full hop? I get that a lot.
 
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