• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ask a Qusestion. Get an Answer.

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I don't think so. If you input the buttons like Snake's boost grab, you'll just end up with a regular running grab.
 
Joined
Aug 6, 2008
Messages
19,345
I don't think so. If you input the buttons like Snake's boost grab, you'll just end up with a regular running grab.
I think it was proven that the Boost Grab with Falco was slightly longer than the dash grab. And by slight, I think of only a few pixels. The end result is that attempting to boost grab gives no significent range to Falco's dash grab to try to use. Just stick with dash grabbing less likely to mess up than trying to perform boost grab commands.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
If the Falco buffers his grabs correctly, he can get diddy to around 40% with the chain grab. I'm not sure if you can escape it with Uair.
 

SoupaSonic

Smash Journeyman
Joined
Jul 10, 2009
Messages
323
Location
Montville Connecticut
Hey can someone tell me whether doing a short hop to a D-air is more effective than a dash attack? I saw a video and the guy was doing that, and before anyone tells me about his DACUS I already know how to do it.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
I mean notice patterns in your opponent's play and adjust accordingly. If you're getting punished a lot for dash attack, try another move.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I use dash attack usually following a D-throw since opponents can't react fast enough to it in some cases. If your opponent likes to shield, try to bait the shield drop by doing a SH over their head. If they drop their shield, go for a fast fall Dair and prop them up into the air for potential "combos". If they keep shielding, SH past their head and follow up with a move depending on their reaction.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I enjoy fast falling Dair on an opponent who lets go of their shield. I can lead to early kills or a very fast way to chain damage.
 

Avion

Smash Apprentice
Joined
Mar 9, 2009
Messages
129
Location
Columbus, OH
I enjoy fast falling Dair on an opponent who lets go of their shield. I can lead to early kills or a very fast way to chain damage.
Speaking of this, -possibly stupid question approaching- why does dairing a grounded opponent > uair always seem to work? Does it have that much hitstun or do people just not react? Because it seems to happen often enough where people would expect it and react accordingly.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
By knocking them above you, you're putting yourself in an advantageous position. Opponents often get nervous and act on "instinct" so to speak. It puts them into a guessing game, and they have to make sure they guess right, because a smart Falco will wait to act until after the opponent does. If they airdodge, wait and areial, if they dodge the Uair you get a free hit with another move (as long as you react accordingly to their DI), and if they try to attack you can airdodge and punish, DJ and punish with another aerial, or even trade hits if they're at kill %s.
 
Joined
Aug 6, 2008
Messages
19,345
By knocking them above you, you're putting yourself in an advantageous position. Opponents often get nervous and act on "instinct" so to speak. It puts them into a guessing game, and they have to make sure they guess right, because a smart Falco will wait to act until after the opponent does. If they airdodge, wait and areial, if they dodge the Uair you get a free hit with another move (as long as you react accordingly to their DI), and if they try to attack you can airdodge and punish, DJ and punish with another aerial, or even trade hits if they're at kill %s.
Which this is the very reason why I always try to jump out of the stuff I've been comboed into. Jumping is almost always unpunishable because of the extra height added.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Yup, I've gotten in the habit of doing that too.
But a lot of people either: Don't bother, Use their 2nd jump before you follow up, or are hit up without touching the ground.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I thought being a victim of a fast fall Dair from Falco does lead into a hefty amount of hit stun. I've been hit by it a few times myself.
 

Avion

Smash Apprentice
Joined
Mar 9, 2009
Messages
129
Location
Columbus, OH
I thought being a victim of a fast fall Dair from Falco does lead into a hefty amount of hit stun. I've been hit by it a few times myself.
It is quite a bit from when I've been hit by it and seen from hitting other people. But I don't think it's enough to make the subsequent uair particularly hard to escape. -isn't sure- It's a combination of the hitstun and all the factors Denzi mentioned. Mostly the latter I'd say.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
I thought being a victim of a fast fall Dair from Falco does lead into a hefty amount of hit stun. I've been hit by it a few times myself.

Yeah, it isn't enough to guarantee a Uair, but at mid-high %s, when it doesn't send them as far, I know it's easy to follow up with a SH Bair or another aerial.

So it's a pretty good amount of hitstun, but not that much.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I remember other players QQing about the hit stun following a fast fall Dair which usually leads to a kill with an Uair or Bair.
 
Joined
Aug 6, 2008
Messages
19,345
Can anyone elaborate on the ledge chaingrab shenanigance falco has on DDD?
The shenanigans are from Dthrowing DDD from the very end of a ledge/platform. But it only works if Falco faces away the ledge. So to do this you typically have to use a Boost Pivot Grab and allow Falco to slide to the very end of the ledge. Once here you Dthrow. What happens is that DDD will recieve a lot less knockback.

If you do the BPG early, you can grab DDD without even walking forwards. But it requires you buffer the grab. After CG percents, the Dthrow will start to make DDD "splat" into the stage. So pretty much you can just start lasering if they don't tech and get a LL.

For some reason, if you do this on the ledge of Pictochat, DDD recieves even less knockback compared to any other stage ledge.
 

Avion

Smash Apprentice
Joined
Mar 9, 2009
Messages
129
Location
Columbus, OH
Why use utilt?
I can't see any situation when it is more viable than usmash.
Up smash and bair are your best kill moves, so you'll naturally want to keep them fresh. Utilt instead helps do that, and is great for setting up more aerial juggles with its lower knockback. I still don't use it terribly often, but it has its uses. I'm sure there are more reasons (priority stats and frame data perhaps? I'm not sure) but these are the best I know of.

EDIT: Usmash first hits on frame 8, utilt on frame 4.
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
I use it quite a bit and I love it. It's fast and hits in front of you. It can also kill at high percentages (around 150-160).
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
Utilt pokes through BF platforms and it knocks back on a good angle to bair or nair. It can be a decent OoS option, but nair is probably better..

Has anyone been getting fullhop bair to psuedo wave bounce laser lately? It seems like it has been happening a lot for me.
 
Top Bottom