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Ask a Qusestion. Get an Answer.

Yumewomiteru

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yumewomiteru
Gatling combo is easiest, just dash -> flick the c-stick down then up. If you hit something you will do the Gatling combo, if not then its just a normal dash attack.

Phantasm cancelling is hardest because you only have 1 frame window for each length.

But honestly, you shouldn't get too caught up with the techniques.
 

JCav

Smash Lord
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i wanna know what is the absolute most technical thing you can do with falco


would all of the above qualify?
 
Joined
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i wanna know what is the absolute most technical thing you can do with falco


would all of the above qualify?
It's opinionated on what is difficult when you consider the types of things that one could do in Melee, but for Falco in Brawl, Phantasm Canceling I would say is the most difficult thing to do consistantly. You only have a 3 frame window to get it right. And only a single frame to get the distance you want.
 

Jupz

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How can we know the exact distance he wants, or every time he wanted to use it when he did a normal phantasm? All I know from watching his videos is that he uses it a lot.

As crystal said, SK92 vs DEHF 2 has a lot, so do the matches from SCSA.

If you want the links, I'm about to go to my dads house now but once I'm there I'll post them for you.
 
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How can we know the exact distance he wants, or every time he wanted to use it when he did a normal phantasm? All I know from watching his videos is that he uses it a lot.

As crystal said, SK92 vs DEHF 2 has a lot, so do the matches from SCSA.

If you want the links, I'm about to go to my dads house now but once I'm there I'll post them for you.
My thought of the timing for the phantasm cancel is split into percents. If you get your timing down to say withing 10 frames of the target 3 each time you have a 30% chance of canceling. If you manage to get the distance you want, it will happend 10% of the time.

My window seems to be 15 frames and I mess up 20% of the time and would only get it right 6% of the time xD
 

#HBC | ZoZo

Shocodoro Blagshidect
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I can get cancels quite consistently, but almost never the right distance.

TBH you can see by if he gets in the right position, you wouldn't phantasm cancel if it'd put you in a bad position.

Also his most recent youtube matches showed at 1 point that he phantasm canceled while unnecessary, putting him in a bad position, and then he could phantasm cancel to reset it but he didn't. Somehow I feel like it's not possible to get consistently, even DEHF has trouble with it, even though he adapts to his mistakes so fast it seems like he doesn't.


Additionally, I was wondering if Falco has a dash attack cancelled throw. Ike does and it throws him over 2/3rd of FD. So..
 

Denzi

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^ If you mean item throw everyone has one, but not all are noticeable. Our glide toss is much better.

Also the most recent vids of SK92 (the EVO ones) have some good cancelling examples. The commentators actually said something about it even.
 

#HBC | ZoZo

Shocodoro Blagshidect
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^ If you mean item throw everyone has one, but not all are noticeable. Our glide toss is much better.

Also the most recent vids of SK92 (the EVO ones) have some good cancelling examples. The commentators actually said something about it even.
Mhm nevermind, it seems to have been tested already.
 

Jon?

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Buffering is when you input one or more button commands before you can actually do it during a certain time frame.

For the boost smash out of a shl or shdl, you have to buffer a c-stick dash attack.
 

Jon?

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An example of buffering is when you are in the middle of a dash or walk and you hold you shield button while you are still in your dash or walk animation. Once the dash or walk is done, you character will automatically put up a shield.
 

A~Kid/ToonethLinkage

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An example of buffering is when you are in the middle of a dash or walk and you hold you shield button while you are still in your dash or walk animation. Once the dash or walk is done, you character will automatically put up a shield.
HOLY SHlT that's so ****lng cool. I didn't know that. So lemme see if I got this down, when I just finish a double laser in the air, I buffer a c-stick down dash BEFORE I hit the ground and when I hit the ground I immediately cancel it to and upsmash by pressin up and z?
 

#HBC | ZoZo

Shocodoro Blagshidect
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HOLY SHlT that's so ****lng cool. I didn't know that. So lemme see if I got this down, when I just finish a double laser in the air, I buffer a c-stick down dash BEFORE I hit the ground and when I hit the ground I immediately cancel it to and upsmash by pressin up and z?
Yes, but buffering in a laser isn't all that easy.

My favorite thing to buffer is a dacus after a normal getup :laugh:
 

Jon?

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Just another note: Air dodging right before you land on the ground makes buffering a lot easier.
 

#HBC | ZoZo

Shocodoro Blagshidect
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I prefer off, as I hate to utilt or accidentally jump with uair. Seeing as I use both c-stick and analog+attack for aerials, with no consistent pattern, it's just better for me.
 

Yumewomiteru

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yumewomiteru
I also keep it on, it doesn't really help for me but i'm just too used to pressing up to jump when recovering from under the stage
 

Jon?

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At first having tap jump on messed up my u-tilts. I think I got better with the sensitivity of the control stick when I started playing Snake and Kirby more. U-tilt seemed kinda important for those characters, lol.
 

Uzima (Uzi)

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whats your guy's oppinion on the falco v jiggs match up.

this is just an outside view but jiggs (i dont think) can be chain grabbed, and can also duck under lasers.
also falcos recovery sucks *** and jiggs can gimp him mad hard.

what do you guys think?
 

#HBC | ZoZo

Shocodoro Blagshidect
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whats your guy's oppinion on the falco v jiggs match up.

this is just an outside view but jiggs (i dont think) can be chain grabbed, and can also duck under lasers.
also falcos recovery sucks *** and jiggs can gimp him mad hard.

what do you guys think?
Jiggs has an easy time WoPing him off the screen and gimping his recovery.

I think it should be about as bad as kirbs (with kirbs being 60/40 imo) But Falco's disagree with me.
 

J4pu

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I'd say Jiggs is 60-40 in falco's favor,
jigg's ground game is awful
falco's lasers interrupt jigg's air game
jiggs is the lightest character in the game so dies quickly
phantasm has invincibility frames for recovering

but I don't think the difference on the tier list gives an accurate idea of match-up favor (i know it isn't supposed to, just saying for reference)

MK has lots of jumps and an UpB that ***** but we don't let that gimp us every stock
 

Yumewomiteru

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yumewomiteru
I agree with J4pu on this one, lasers can give jiggs a pretty tough time. And you can always do the pillar spike psuedo chaingrab on the puffball. and I find d-tilt to be really effective against jigglypuff as a kill move.
 

Jon?

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Laser camp Jiggs whenever they are out of close range. If Jiggs gets close, powershield all of her incoming aerials. Jabs (while she is on the ground), F-tilt, and Bair makes Jigglypuff sad.

Be careful of the Dair to trip to rest combo. Fair and her dash attack are her main kill moves other than rest.
 

Denzi

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If Jiggs rollouts, you can turn around and shield, and after she goes through you you can either Usmash OoS at kill %s or shield grab at lower percents.
 
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If Jiggs rollouts, you can turn around and shield, and after she goes through you you can either Usmash OoS at kill %s or shield grab at lower percents.
Cannot you do this with a number of attacks. I've known about the turn and shield grab. I believe you can do it with CF/Ganons SideB attack.
 
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