#HBC | ZoZo
Shocodoro Blagshidect
easiest = SHL
hardest = SHDL (silent laser) imo.
hardest = SHDL (silent laser) imo.
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Easiest = whichever your more accustom to using. For me, it's SHDL.easiest = SHL
hardest = SHDL (silent laser) imo.
It's opinionated on what is difficult when you consider the types of things that one could do in Melee, but for Falco in Brawl, Phantasm Canceling I would say is the most difficult thing to do consistantly. You only have a 3 frame window to get it right. And only a single frame to get the distance you want.i wanna know what is the absolute most technical thing you can do with falco
would all of the above qualify?
Phantasm Cancelling is inhuman and everyone attempting to master it I consider foolish.
Next time someone sees SK92 v2.0 (DEHF) tell him that Xonar says he is inhuman.Some people can do it pretty consistently. Look at DEHF.
Link me 1 video where he consistently cancels his phantasm on the exact distance he wants and I'll retract my statement.Some people can do it pretty consistently. Look at DEHF.
My thought of the timing for the phantasm cancel is split into percents. If you get your timing down to say withing 10 frames of the target 3 each time you have a 30% chance of canceling. If you manage to get the distance you want, it will happend 10% of the time.How can we know the exact distance he wants, or every time he wanted to use it when he did a normal phantasm? All I know from watching his videos is that he uses it a lot.
As crystal said, SK92 vs DEHF 2 has a lot, so do the matches from SCSA.
If you want the links, I'm about to go to my dads house now but once I'm there I'll post them for you.
Mhm nevermind, it seems to have been tested already.^ If you mean item throw everyone has one, but not all are noticeable. Our glide toss is much better.
Also the most recent vids of SK92 (the EVO ones) have some good cancelling examples. The commentators actually said something about it even.
And how would I be able to buffer. I don't know how to do it, please explain in detail what do I need to do.Buffering is when you input one or more button commands before you can actually do it during a certain time frame.
For the boost smash out of a shl or shdl, you have to buffer a c-stick dash attack.
HOLY SHlT that's so ****lng cool. I didn't know that. So lemme see if I got this down, when I just finish a double laser in the air, I buffer a c-stick down dash BEFORE I hit the ground and when I hit the ground I immediately cancel it to and upsmash by pressin up and z?An example of buffering is when you are in the middle of a dash or walk and you hold you shield button while you are still in your dash or walk animation. Once the dash or walk is done, you character will automatically put up a shield.
Yes, but buffering in a laser isn't all that easy.HOLY SHlT that's so ****lng cool. I didn't know that. So lemme see if I got this down, when I just finish a double laser in the air, I buffer a c-stick down dash BEFORE I hit the ground and when I hit the ground I immediately cancel it to and upsmash by pressin up and z?
basically this is the main reason, makes it much easier than with tap jump off (imo)I leave tap jump on. It helps with out of shield U-smash.
Jiggs has an easy time WoPing him off the screen and gimping his recovery.whats your guy's oppinion on the falco v jiggs match up.
this is just an outside view but jiggs (i dont think) can be chain grabbed, and can also duck under lasers.
also falcos recovery sucks *** and jiggs can gimp him mad hard.
what do you guys think?
Cannot you do this with a number of attacks. I've known about the turn and shield grab. I believe you can do it with CF/Ganons SideB attack.If Jiggs rollouts, you can turn around and shield, and after she goes through you you can either Usmash OoS at kill %s or shield grab at lower percents.
Yes, but I wasn't sure everyone knew it worked with rollout.Cannot you do this with a number of attacks. I've known about the turn and shield grab. I believe you can do it with CF/Ganons SideB attack.