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BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Whats the input for spin sliding?

Hold A -> Forward on control stick -> Cstick up and backwards is what I heard, but it makes me charge a smash.
Even if, can you hold or do you have to repeat forward and cstick up and backwards?
http://www.smashboards.com/showthread.php?t=221226

I made a thread about this when I was all n00by and stuff.
It say's a lot, but it is easy.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
how do you deal with an opponent that shield grabs all your aerial attacks?
This is asked alot.

You don't approach as falco, as every attack can be shield grabbed, except for dash attack which ends you up at the other side of the opponent(if spaced right), but it can still easily be punished
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
You simply press B again with the right timing, just as if you were canceling any other type of Phantasm.
K Do You Know When To Press It
Like Exact Time So I Can Canel It Like In Tommy's Vid
Another Question .
DI'ing With Flako O.o
What Is It And How Do You Do It
Ex G&W F-smash On Flako At 90%
Wats Flako's Fastest Aerial
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
K Do You Know When To Press It
Like Exact Time So I Can Canel It Like In Tommy's Vid
Another Question .
DI'ing With Flako O.o
What Is It And How Do You Do It
Ex G&W F-smash On Flako At 90%
Wats Flako's Fastest Aerial
The exact time is 1 frame perfect, so you shouldn't be able to be helped by knowing the frame. There's 3 frames total, 1 for start, 1 for mid and 1 for end.

First you need to know the normal trajectory of the opponents move, then you use your stick to DI right, then you use Bair, jump and FF.

Before you start you should analyze your opponents kill moves, when he uses it, what the knockback is, when you are in killing percentage and be ready to DI accordingly.
 

Emperor Time

Smash Lord
Joined
May 11, 2008
Messages
1,415
Location
The planet with a forgotten name
DI is directional influence. Most of the time, you're gonna be applying it when you're sent flying.

There are various types of DI but you only need to know 2 now, I guess. There's the DI you use with your analog stick(proper name for this) and SDI.

Alright, as soon as you get hit by G&W, hit your analog and c-stick in a direction perpendicular to where you were hit. After that, you hit the next stage. G&W's fsmash sends you horizontally, so in the air, you DI up and spam your fastest ariel(bair)


And...that's all I can remember.

Or does his Fsmash send you up...? If it does, just change DI up to horizontally.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
Remember the noise that the phantasm makes and try to press it right before you here the SHIING noise.

Don't be so predictable with your aerials? Don't need to attack every time you jump. SH > Air Dodge is okay sometimes. Can't get shield grabbed if you hit them from behind.
 
Joined
Aug 6, 2008
Messages
19,345
It's the other way around.

4th port has grabbing armor, which protects the user during grabs. 1st port has grabbing priority. If 2 people grab at the same time the person with the lower port number (1st) will grab the other person.

So pretty much it's you want 1st port control against everyone except for those that gain an advantage during the grab by having the grab armour. Snake you want to grab the 4th port for sure.
 

Oreos

Smash Apprentice
Joined
Apr 10, 2009
Messages
89
Location
Garden Ridge, Texas
It's the other way around.

4th port has grabbing armor, which protects the user during grabs. 1st port has grabbing priority. If 2 people grab at the same time the person with the lower port number (1st) will grab the other person.

So pretty much it's you want 1st port control against everyone except for those that gain an advantage during the grab by having the grab armour. Snake you want to grab the 4th port for sure.
Alright thanks i didn't know ports mattered until i was cruising around the snake forums and saw snake wants a specific port. Do ports 2 and 3 have diffrent effects aswell?
 

Oreos

Smash Apprentice
Joined
Apr 10, 2009
Messages
89
Location
Garden Ridge, Texas
It's the other way around.

4th port has grabbing armor, which protects the user during grabs. 1st port has grabbing priority. If 2 people grab at the same time the person with the lower port number (1st) will grab the other person.

So pretty much it's you want 1st port control against everyone except for those that gain an advantage during the grab by having the grab armour. Snake you want to grab the 4th port for sure.
Alright thanks i didn't know ports mattered until i was cruising around the snake forums and asked if falco wants a specific port. Do ports 2 and 3 have diffrent effects aswell? And does the ports matter on wifi?
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Denzi, would that mean if you grab someone while the Lava is rising, the person being grabbed will be hit and you have enough invic frames to just jump out after your opponent gets hit?
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Denzi, would that mean if you grab someone while the Lava is rising, the person being grabbed will be hit and you have enough invic frames to just jump out after your opponent gets hit?

You don't have invincibility frames, you have faux super armor. In other words, they get sent flying and you don't, but you still take damage.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
My Falco is delicious. Any tips on how to phantasm cancel? I need it to beat MK on non-neutrals. Right now, my Falco is tourney-viable, and I can perform most necessary tactics, though I can't do all the unnecessary flash edge phantasm stuff (which is helpful, no doubt, just not necessary.)
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
Messages
1,441
Location
Houston, TX
NNID
AvoiDMe
IIRC, there's 3/4 different frames for it.

Pretty sure you know, it's just pressing B during one of the frames.

Basically, just do it before you hear the "Shiinggg", lul, or half way through the Phantasm, theres 4 different ways to Phantasm though.

Check out this vid, IAP canceling is to sexy. And imo, Underground is one of the best Falco's I've seen play. Even though it's a ditto, and basically all kills were CG-Spike, his mindgames are 2pro.

http://www.youtube.com/watch?v=QwZUL6c2kWM&feature=related

:)
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I just got back from a weekend tourny and the players who eliminated from winners and losers brackets were a Fox and Wolf main. They are top ranked in the state and I know Falco has a 6-4 matchup with them.

The problem with other spacies I stumbled upon is the fact they have reflectors. I didn't even know I spammed lasers that much until I play against characters who can reflect them, LOL. With the ability to turn around lasers, approaching was very different for me. I wanted them to approach me so I just SHL and shield if I see a reflector come up. It was very hard for me to find any openings while I was trying to approach.

How do you guys handle the match up with other spacies given that they are past CG damage?
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
My Falco is delicious. Any tips on how to phantasm cancel? I need it to beat MK on non-neutrals. Right now, my Falco is tourney-viable, and I can perform most necessary tactics, though I can't do all the unnecessary flash edge phantasm stuff (which is helpful, no doubt, just not necessary.)
Birds don't taste like bread so um yeah, what is good?


How do you guys deal with ledge camping/planking? I lost to a Pit player from Florida the other weekend, and ledge camping was the reason.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Ledge camp, you mean planking? There is nothing we can do against planking against certain characters who have attacks that can stop us from trying to hit them while they are trying to regrab the edge.
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
3,443
Location
@legendarybleach
Which Pit player?
R@VYN
(Ravyn)

Game one was close, game 2 he two stocked me.

I have no legit idea how to counter ledge camping, with Falco...

I would've/could've/should've used Snake. I mean I placed 5th with a random using Snake, and I had a broken remote that when I B-reversal it would only do it towards the left.

But No Johns...I'll just step it up for next time.
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
Couple Questions ?
1. Ledge Tricks ; I Know He Can Wall Jump, But On Which Stages And What Should You
Do When You Wall Jump ? Vids pl0x
2.G&W. What Should I Do Aganist That D-Throw + D-Smash >:(
3.Jungle Japes. Is There A Guide On How To Use That Stage Efficiently ?
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
@YUNq PHR3$H:
1. I rarely do ledge tricks but the ones I do do them on are Battefield. You can do ledge tricks on Final D but it's not advised because of the stupid slant it has. Common follow ups after a wall jump are: BAir, wave bounce laser, or phantasm.

2. You have to tech the D-throw so that you roll away from him, thus being safe from Dsmash. Careful though, if you tech in the same direction it can be a free Usmash for G&W which is a kill at 70%+.

3. Japes you basically take control of the middle with laser camping. If the opponent is CGable, CG to spike is an insta-kill on characters with a bad horizontal. It's also a good CP for characters who kill off the top.
 
Joined
Aug 6, 2008
Messages
19,345
2. You have to tech the D-throw so that you roll away from him, thus being safe from Dsmash. Careful though, if you tech in the same direction it can be a free Usmash for G&W which is a kill at 70%+.
Wait a minute. So the Dthrow > Dsmash from G&W is guranteed on Falco if you don't tech... WHAT!? o.o I fail to tech the Dthrow pretty much all the time, but I manage to escape the Dsmash with a buffered roll.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Wait a minute. So the Dthrow > Dsmash from G&W is guranteed on Falco if you don't tech... WHAT!? o.o I fail to tech the Dthrow pretty much all the time, but I manage to escape the Dsmash with a buffered roll.
They might not be buffering the Dsmash then, because it's definitely guaranteed.

Either that, or you're techrolling and don't realize it.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
Or you're playing on Wifi >_> . . . . But yeah, unless you tech roll, it's a guaranteed hit.

On stages where the bottom underneath the stage is small (ie Smashville) you can jump off, shoot lasers underneath, recover. When Pit is going underneath the stage to stall, a laser will mess him up pretty bad too.
 
Joined
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Messages
19,345
Or you're playing on Wifi >_> . . . . But yeah, unless you tech roll, it's a guaranteed hit.

On stages where the bottom underneath the stage is small (ie Smashville) you can jump off, shoot lasers underneath, recover. When Pit is going underneath the stage to stall, a laser will mess him up pretty bad too.
I'm playing on wifi all the time, but that shouldn't stop them from being able to get it. The buffering system in brawl should allow it. I suppose all the G&W mains I have been playing against just suck at spamming Dsmash inputs after Dthrow lol
 

Oreos

Smash Apprentice
Joined
Apr 10, 2009
Messages
89
Location
Garden Ridge, Texas
Birds don't taste like bread so um yeah, what is good?


How do you guys deal with ledge camping/planking? I lost to a Pit player from Florida the other weekend, and ledge camping was the reason.
if you see them getting into a rythm you can run off the stage and immediatley bair when he lets go of the edge, which stage spikes them and if pit is at a high % it can kill (otherwise pit's amazing recovery will save him)
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Tech rolling away is NOT a free usmash, tech roll is too fast, if you roll again you should avoid any and all contact.
If the G&W buffers the dash in the predicted direction they can either get a free hit or free grab.
 
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