Beetle Juice
Smash Journeyman
One day we will to gimp him successfully
On the meantime let's just laugh at those that try
On the meantime let's just laugh at those that try

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Midrange SHL won't keep him at bay.I think the G&W matchup is all about spacing. Do midrange SHL to keep him at bay and follow up when he gets hit. G&W's Dair isn't a problem for me. Most of the time I bait the Dair and punish with a Fsmash or Bair.
Against Turtles, I usually just shield and roll away.
I can tech the downthrow.I've found the most important thing for me when playing against GW is to learn to tech the Dthrow. A really good local GW player told me that the timing is right when you're going to reach GW's hand, so that might help some of you guys. I think you just have to learn to get inside of GW since Falco's Jab and close up game is significantly better than his.
Sounds like something I should look intoToday I did this on a GW wifi:
GW <5%, I Chain Grabbed 3 times. After the third Dthrow, I predicted that he would Up-B so I jumped and lasered. The trampoline pushed me up with GW and away at the same time so I ended up nailing him with like 4 or 5 lasers while rising and falling. Granted, it was wifi, but it was a really good connection and if felt relatively lagless and latency-less. I don't think the lack of lag would change anything anyway. I think it's a pretty good option to have. You should be able to laser him before he Fairs or Nairs in case he doesn't UpB.
No, the techroll is faster if you just roll away from him, he cant do **** then (well maybe chefThe timing of the tech isn't so hard when you get used to it. Don't be predictable on the tech tough. If you keep tech rolling in the same direction, G&W can easily get a free upsmash on you which is an early kill at 80%+.
I have a dream...One day we will to gimp him successfully
On the meantime let's just laugh at those that try![]()
Would be greatI got some videos I'll post soon of me vs my friend who plays G&W occasionally. He's not the best but it may provide some insight to the matchup.
No butting, outdated.And the video thread doesn't have any? I thought there was one of Sethlon playing against Hylian's G&W on Delfino. Outdated, but....
Doesn't mean it's not any useful xPNo butting, outdated.
I just watched it and he's really impressive. Maybe that's not the greatest Falco ever, but still . . . crazy.http://www.youtube.com/watch?v=rR8HdiIfiTU&feature=channel_page
(yeah, I know he gets slaughtered for his recovery, but believe me it's quite impossible to recover if kaak isn't sandbagging)
That Falco is just below my level.I just watched it and he's really impressive. Maybe that's not the greatest Falco ever, but still . . . crazy.
Exactly, especially against smaller characters. On longer ranges he probably won't dodge with a jump 'cause you've been doing a shdl/shl anyway, so it's kinda free damage and unstaling.About the grounded laser. I don't think people use it enough. Everyone sticks with SHL/SHDL way too much, but I feel that the save use of the grounded laser can be used.
Well DI'ing DB depends on what directions Marth inputs. Your best bet is SDI Towards and Above Marth. On Shield either eat it and Up Smash after the 3rd one....or Roll Away.Any tips on playing a Dancing Blade spam-happy Marth?
Or just Marth all together. I tried to keep my distance with IAP and Phantasm, but it seems to always get me. Which way can you DI to get out of DB?
I just overall prefer grabs against marth, just a personal preference.The multiple hit one is weird.
Also OoSUS > Grab
Just a note, when I do USmash OOS, I'll do the same, but instead of C-Sticking, I just slide my thumb from Y to A and hit Up on the Control Stick. Makes it easier to do without having to change my controls around.It's
Hold Shield (R/L), then Jump (Tap X/Y/ I use L), Up-Smash (C-stick up/Up A)
Hold shield and press Ahow do you shield grab dancing blades 2nd hit? DI back and hold shield?
IF you aren't shielding when the DB first hits you won't be able to.how do you shield grab dancing blades 2nd hit? DI back and hold shield?
CG spike into the water. Falco can Phantasm from edge to edge.Could someone state ALL the advantages of using Jungle Japes as a counterpick?
I'm already very comfortable with Falco and Japes, (Falco is my second) but I don't really feel that I am using the stage at its fullest potential. Is there some tech that I may not know about that completely makes Falco broken on that stage?
I advise that you do for the best results. Sometimes, your opponent can break out if it's not perfect :sFor a Boost Pivot Grab, do you want to buffer the dash attack?
I just move back and forth on the analog stick.Whats the input for spin sliding?
Hold A -> Forward on control stick -> Cstick up and backwards is what I heard, but it makes me charge a smash.
Even if, can you hold or do you have to repeat forward and cstick up and backwards?