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#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
I think the G&W matchup is all about spacing. Do midrange SHL to keep him at bay and follow up when he gets hit. G&W's Dair isn't a problem for me. Most of the time I bait the Dair and punish with a Fsmash or Bair.

Against Turtles, I usually just shield and roll away.
Midrange SHL won't keep him at bay.
He doesn't use Dair (too much lag), only on rare occasions
and Turtle = shieldpoke god, especially if you eat 2

I've found the most important thing for me when playing against GW is to learn to tech the Dthrow. A really good local GW player told me that the timing is right when you're going to reach GW's hand, so that might help some of you guys. I think you just have to learn to get inside of GW since Falco's Jab and close up game is significantly better than his.
I can tech the downthrow.
I think jab is useless vs. turtle, and turtle is like everything he will do when approaching, followed by some more seaworld action (fishies and more turtles)
He usually gets me with a 'seaworld combo' as I call it, nair, nair, bair, upB. **** do I hate that.
Today I did this on a GW wifi:
GW <5%, I Chain Grabbed 3 times. After the third Dthrow, I predicted that he would Up-B so I jumped and lasered. The trampoline pushed me up with GW and away at the same time so I ended up nailing him with like 4 or 5 lasers while rising and falling. Granted, it was wifi, but it was a really good connection and if felt relatively lagless and latency-less. I don't think the lack of lag would change anything anyway. I think it's a pretty good option to have. You should be able to laser him before he Fairs or Nairs in case he doesn't UpB.
Sounds like something I should look into :bee:
The timing of the tech isn't so hard when you get used to it. Don't be predictable on the tech tough. If you keep tech rolling in the same direction, G&W can easily get a free upsmash on you which is an early kill at 80%+.
No, the techroll is faster if you just roll away from him, he cant do **** then (well maybe chef :psycho:)
One day we will to gimp him successfully
On the meantime let's just laugh at those that try :laugh:
I have a dream...

Overall I'm starting to try to SDI/DI the turtles and fishes some more, but I'm not trained enough to have that good reflexes.

I'll play him again today, and request him to record and upload a match.
Meanwhile see him pwn a friend of mine, notice how most of his damage received is because he made a mistake. (Note: most)
http://www.youtube.com/watch?v=rR8HdiIfiTU&feature=channel_page

(yeah, I know he gets slaughtered for his recovery, but believe me it's quite impossible to recover if kaak isn't sandbagging)
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I got some videos I'll post soon of me vs my friend who plays G&W occasionally. He's not the best but it may provide some insight to the matchup.
 
Joined
Aug 6, 2008
Messages
19,345
And the video thread doesn't have any? I thought there was one of Sethlon playing against Hylian's G&W on Delfino. Outdated, but....
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
I just watched it and he's really impressive. Maybe that's not the greatest Falco ever, but still . . . crazy.
That Falco is just below my level.

I played some games against him, and I had a really bad day, tbh.
I noticed however that at times when I combined lasers and shine in a good way I could keep him away for a long time, till he got pissed and was able to exploit openings and get him with a dacus or something.

Biggest mistakes that day were the overuse of fsmash (I just have a fetish for it, never lost it :p), recovery (even if I recover any better it's still hard, but I really need to learn the cancel for this, even though it's hard) and need moar lazorz!!

I also noticed that if you silent laser, you can buffer a ground laser and get another grounded laser all in a blink of an eye, I noticed this before but never bothered to find the source of the laserspam.
I call it laserstorming, it's quite handy imo :p
 
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About the grounded laser. I don't think people use it enough. Everyone sticks with SHL/SHDL way too much, but I feel that the save use of the grounded laser can be used.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
About the grounded laser. I don't think people use it enough. Everyone sticks with SHL/SHDL way too much, but I feel that the save use of the grounded laser can be used.
Exactly, especially against smaller characters. On longer ranges he probably won't dodge with a jump 'cause you've been doing a shdl/shl anyway, so it's kinda free damage and unstaling.
 
Joined
Aug 6, 2008
Messages
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I had a question in general. What situations would it be useful to NOT grab the ledge when using Phantasm? I know how you can avoid grabbing the ledge with phantasm, even if you stop dead in front of the ledge, but I cannot really seem to find much of a use for this.

Pretty much you angle the control stick or C-stick down when using phantasm and that will negate falco from grabbing any ledge during phantasms animation. The only application I can see is delaying when Falco grabs the ledge pretty much. If you are hanging by the ledge you can phantasm directly into the ledge holding the stick(s) down and you'll avoid grabbing the ledge for the full duration of the move till you let go and then falco will auto snap the ledge.
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
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Houston, TX
NNID
AvoiDMe
Any tips on playing a Dancing Blade spam-happy Marth?

Or just Marth all together. I tried to keep my distance with IAP and Phantasm, but it seems to always get me. Which way can you DI to get out of DB?
 

BleachigoZX

Smash Master
Joined
Aug 19, 2008
Messages
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@legendarybleach
Any tips on playing a Dancing Blade spam-happy Marth?

Or just Marth all together. I tried to keep my distance with IAP and Phantasm, but it seems to always get me. Which way can you DI to get out of DB?
Well DI'ing DB depends on what directions Marth inputs. Your best bet is SDI Towards and Above Marth. On Shield either eat it and Up Smash after the 3rd one....or Roll Away.
 

AvoiD

Smash Lord
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Whoops, thought I posted it, but I mean his 3rd DB, when going Down with multiple hits at the end.

And kk, thanks. <3
 

#HBC | ZoZo

Shocodoro Blagshidect
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Land of Nether
You don't DI out of dancing blade, you shield grab through it.

I'm able to do it after the second hit consistantly, I've seen sk92 do the same so it should be possible once you get the timing down.

Also DI behind marth and you get a free attack of choice (except for fsmash :D)

You mean fourth, DB has 4 parts.
and I really don't know because I usually don't get trapped in it, sorry.
 

Fire!

Smash Champion
Joined
May 4, 2008
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Seattle
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Could someone state ALL the advantages of using Jungle Japes as a counterpick?

I'm already very comfortable with Falco and Japes, (Falco is my second) but I don't really feel that I am using the stage at its fullest potential. Is there some tech that I may not know about that completely makes Falco broken on that stage?
 

BetaZealot

Smash Journeyman
Joined
May 18, 2009
Messages
393
Location
Larry Land, MD
Could someone state ALL the advantages of using Jungle Japes as a counterpick?

I'm already very comfortable with Falco and Japes, (Falco is my second) but I don't really feel that I am using the stage at its fullest potential. Is there some tech that I may not know about that completely makes Falco broken on that stage?
CG spike into the water. Falco can Phantasm from edge to edge.

Can someone tell me how to do the buffered CG?
 

AvoiD

Smash Lord
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AvoiDMe
Basically it.

Camping in the middle with lasers. Phantasm to get through the stage quicker. CG to Spike is all you need to win in that stage.

Basically, before your D-throw animation is over, input the Grab -> D-throw animation again.
 

AvoiD

Smash Lord
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AvoiDMe
You could. I never thought of that. I usually wait for the animation to be over, dash, and the RBPG.

Try it, sounds like it'd work, and pretty sure others have used it lul.
 

clowsui

Smash Legend
Joined
Feb 14, 2007
Messages
10,184
Location
Chapel Hill, NC
there's more to the buffer cg

if you're buffering a walk cg then you have to kinda softly tap right and hold at the end of the animation
if you wanna dash then you press hard for the "foxtrot" kinda animation
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
Whats the input for spin sliding?

Hold A -> Forward on control stick -> Cstick up and backwards is what I heard, but it makes me charge a smash.
Even if, can you hold or do you have to repeat forward and cstick up and backwards?
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
Whats the input for spin sliding?

Hold A -> Forward on control stick -> Cstick up and backwards is what I heard, but it makes me charge a smash.
Even if, can you hold or do you have to repeat forward and cstick up and backwards?
I just move back and forth on the analog stick.
 
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