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Zesty_Chicken

Smash Cadet
Joined
May 2, 2009
Messages
33
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Why do you want to know?
Wario, D3, DK, and G&W (though you have to be careful with phantasms and lazers around him).

Wario can go after your opponents while you sit back and camp. Wario's DI makes him very able to dodge lazers.

D3 has good spacing and can camp nearly as well as you can.

DK goes good with Falco because it's nearly impossible to kill him with any of your moves. And he's got a pretty good close range game.

G&W and Falco rack up damage really quickly, and G&W supplies the killing power that Falco lacks. And you can give G&W Oil Panic easily. The only problem here is that G&W is easy to kill.
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
Messages
1,229
Location
Montreal, Canada
Marth is amazing on Wifi. Just spam SideB all match and kill with UpB.

Mix in some unpunishable Dtilts, spazzy Fairs and Fsmash, and you've got yourself a Wifi character.
 
Joined
Aug 6, 2008
Messages
19,345
Wario, D3, DK, and G&W (though you have to be careful with phantasms and lazers around him).

Wario can go after your opponents while you sit back and camp. Wario's DI makes him very able to dodge lazers.

D3 has good spacing and can camp nearly as well as you can.

DK goes good with Falco because it's nearly impossible to kill him with any of your moves. And he's got a pretty good close range game.

G&W and Falco rack up damage really quickly, and G&W supplies the killing power that Falco lacks. And you can give G&W Oil Panic easily. The only problem here is that G&W is easy to kill.
Why are you talking about Double partners? I thought his question was a secondary for Falco o.o

To me, Falco does fine on his own and doesn't need anyone for a secondary pretty much. The only one you want it for is ICs. Falco goes pretty even with the entire cast, but ICs give him a hard counter.

G&W gives the ICs a lot of problems according to them.
 
Joined
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Messages
19,345
whats a gatlin combo?
Gatling combo is the act of hitting with a dash attack and than immediatly connecting with an UpSmash.

Although the dash attack gets cancelled midstride and goes straight into the upsmash.

So pretty much you run into the opponent, hitting with the very beginnng frames of the dash attack and input the command for an upsmash (typically up on the c-stick). The dash attack will end right there and you will attack them with an upsmash. Does 22% of damage fresh.
 

Emperor Time

Smash Lord
Joined
May 11, 2008
Messages
1,415
Location
The planet with a forgotten name
So, I was playing my bud just now...

And my phantasm canceled on one of the platforms on PS1

I didn't input anything and the animation was too short, so it must be something idfferent.

Then again, this was wi-fi....anyone willing to shed some light?
 

FU^InSmash

Smash Cadet
Joined
Jun 13, 2009
Messages
40
Location
Michigan
help

how can you go from you dash attack into a up smash?? when i do it Falco just slides across and does an up smash. he never does the dash attack. please help.
 

FU^InSmash

Smash Cadet
Joined
Jun 13, 2009
Messages
40
Location
Michigan
how can you go from you dash attack into a up smash?? when i do it Falco just slides across and does an up smash. he never does the dash attack. please help.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
how can you go from you dash attack into a up smash?? when i do it Falco just slides across and does an up smash. he never does the dash attack. please help.
You start by not double posting.

Basically, you hit with the dash attack and then quickly upsmash (you HAVE to hit someone for it to work).

Most people use Dash -> C-stick down -> Up + Z.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
You start by not double posting.

Basically, you hit with the dash attack and then quickly upsmash (you HAVE to hit someone for it to work).

Most people use Dash -> C-stick down -> Up + Z.
I've actually had the dash attack come out before the Usmash without hitting somebody before, but you need to have really bad timing for it and it won't slide as far.
 

Denzi

Smash Master
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Messages
3,483
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Cleveland, OH
I've actually had the dash attack come out before the Usmash without hitting somebody before, but you need to have really bad timing for it and it won't slide as far.
The actual attack? You mean with a hitbox and everything? Because I've heard the Dash Attack sound and then Usmashed, but I've never done a full Gatling without hitting anyone.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
The actual attack? You mean with a hitbox and everything? Because I've heard the Dash Attack sound and then Usmashed, but I've never done a full Gatling without hitting anyone.
Well, I don't know if the hit box came out since I didn't hit anything, but I've seen him go into the beginning parts of the Dash attack and have it canceled with the Usmash. By beginning I mean very beginning, like before he extends his leg out to hit (which I guess means the hitbox didn't come out then).
 

Denzi

Smash Master
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Messages
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Well, I don't know if the hit box came out since I didn't hit anything, but I've seen him go into the beginning parts of the Dash attack and have it canceled with the Usmash. By beginning I mean very beginning, like before he extends his leg out to hit (which I guess means the hitbox didn't come out then).
yeah, I know what you're talking about then. But since the hitbox wasn't out it technically wasn't a Gatling Combo so I'm still right =P
 

Oreos

Smash Apprentice
Joined
Apr 10, 2009
Messages
89
Location
Garden Ridge, Texas
Are you better off turning tap jump off for a boost smash so you can hold up or does it not really matter? Everytime i tried with TP on i would jump and air dodge so does that mean im timimng it wrong with TP on? Was wondering because i can do the boost smash without tap jump but does it hamper falco's game in other ways? On the marth boards they say don't turn off tap jump and learn how to u-air without jumping i was wondering if falco shouldn't turn off tap jump aswell.
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
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You can Boost Smash fine with TJ on, which also allows for things like Usmash OoS to be done more easily. You just have to get the timing down, it's more strict with TJ on.

Really, it's more down to personal preference.
With Falco, I personally turn Tap Jump off, I actually don't know why. Still, I find Usmash and Bair OoS easier with X/Y anyway.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
I have tap jump on whenever I play. I can do boost smashing in training fine but I can never incorporate it into a game. I try to laser into boost smash but I start to buffer the input too fast.
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
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I have tap jump on whenever I play. I can do boost smashing in training fine but I can never incorporate it into a game. I try to laser into boost smash but I start to buffer the input too fast.
You just gotta learn to relax lol.
 

Jon?

Smash Champion
Joined
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Messages
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I do relax. I try to do it in friendlies where there is no pressure and sometimes I just end up doing a dash grab instead. I suppose I'll need to practice more.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
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Land of Nether
I just never see the opportunity to boost smash, that being said I mostly fight a marth and G&W (kaak, best GW of europe 0_o)

**** I hate turtles
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
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Cleveland, OH
I just never see the opportunity to boost smash, that being said I mostly fight a marth and G&W (kaak, best GW of europe 0_o)

**** I hate turtles
If you're playing a GnW you could try baiting the bucket with lasers and then Boost Smashing for the kill.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
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Land of Nether
If you're playing a GnW you could try baiting the bucket with lasers and then Boost Smashing for the kill.
He won't fall for that, he just eats/powershields lasers and only uses bucket on safe distances.

My grab game gets beat by a well spaced turtle
My ground game gets beat by a turtle
My air game gets beat by a turtle
My off-stage game gets beat by a turtle
My recovery gets beat by a turtle
My long range game gets beat by powershielding

I just can't see what falco has on GW
 

Beetle Juice

Smash Journeyman
Joined
May 22, 2008
Messages
356
Location
New York City
He won't fall for that, he just eats/powershields lasers and only uses bucket on safe distances.

My grab game gets beat by a well spaced turtle
My ground game gets beat by a turtle
My air game gets beat by a turtle
My off-stage game gets beat by a turtle
My recovery gets beat by a turtle
My long range game gets beat by powershielding

I just can't see what falco has on GW
Shine>turtle
You going to have to fight G&W midrange and bait the turtle. The move may be fast but you can see it coming and when you do space lasers it only takes one laser to mess up his arial approach since he will be facing your direction. Dairs can be avoid from the ground and can be shield before he does another move I usually wait till they land.

On CQC G&W has jab and d tilt, he won't try to grab without a jab or shieldgrab since his grab range suck. Falco's jab stops him from trying to jumping into the air and unless they up B.

Basically G&W isn't as hard of a match up as it use to be.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
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Shine>turtle
You going to have to fight G&W midrange and bait the turtle. The move may be fast but you can see it coming and when you do space lasers it only takes one laser to mess up his arial approach since he will be facing your direction. Dairs can be avoid from the ground and can be shield before he does another move I usually wait till they land.

On CQC G&W has jab and d tilt, he won't try to grab without a jab or shieldgrab since his grab range suck. Falco's jab stops him from trying to jumping into the air and unless they up B.

Basically G&W isn't as hard of a match up as it use to be.
As soon as he gets me offstage im pretty much dead, surviving his gimps is nigh possible.

on CQC G&W has his smashes, bair is pretty good to keep enemies from coming too close too.

It's still hard to shine correctly :/
 

Denzi

Smash Master
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As soon as he gets me offstage im pretty much dead, surviving his gimps is nigh possible.

on CQC G&W has his smashes, bair is pretty good to keep enemies from coming too close too.

It's still hard to shine correctly :/
Recovering high when possible will prevent that from happening as often (don't do it all the time though).

Honestly, you shouldn't be getting hit with any of his smashes unless you do something wrong (or fail to tech a ddthrow). They're all pretty easy to see coming, just shield them and punish.

Shine you just have to work on.
 

#HBC | ZoZo

Shocodoro Blagshidect
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Recovering high when possible will prevent that from happening as often (don't do it all the time though).

Honestly, you shouldn't be getting hit with any of his smashes unless you do something wrong (or fail to tech a ddthrow). They're all pretty easy to see coming, just shield them and punish.

Shine you just have to work on.
Recovering high wont change a thing, the only difference will be that I will eat an usmash instead of a fsmash (when on to the stage) or a bair (when towards the ledge/stage)

Yeah, I shouldn't get hit by smashes, still Bair is a problem.

Imagine I'm popping some lasers and hes close enough to bair, I jump backwards and try to shine. At this point he can jump again, completely avoiding the shine and getting a full bair on me or nair. I can substitute the shine for a laser but the exact same thing can happen.
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
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Cary, NC
I think the G&W matchup is all about spacing. Do midrange SHL to keep him at bay and follow up when he gets hit. G&W's Dair isn't a problem for me. Most of the time I bait the Dair and punish with a Fsmash or Bair.

Against Turtles, I usually just shield and roll away.
 

Beetle Juice

Smash Journeyman
Joined
May 22, 2008
Messages
356
Location
New York City
As soon as he gets me offstage im pretty much dead, surviving his gimps is nigh possible.

on CQC G&W has his smashes, bair is pretty good to keep enemies from coming too close too.

It's still hard to shine correctly :/
Smashes are pretty slow and you can't be scared to spot dodge (never spot dodge vs G&W) jabs can hold him down in CQC and bait turtles and when seen coming laser him. Falco can do a lot of damage to G&W up close use lasers sparingly as penetration
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
I've found the most important thing for me when playing against GW is to learn to tech the Dthrow. A really good local GW player told me that the timing is right when you're going to reach GW's hand, so that might help some of you guys. I think you just have to learn to get inside of GW since Falco's Jab and close up game is significantly better than his.

Today I did this on a GW wifi:
GW <5%, I Chain Grabbed 3 times. After the third Dthrow, I predicted that he would Up-B so I jumped and lasered. The trampoline pushed me up with GW and away at the same time so I ended up nailing him with like 4 or 5 lasers while rising and falling. Granted, it was wifi, but it was a really good connection and if felt relatively lagless and latency-less. I don't think the lack of lag would change anything anyway. I think it's a pretty good option to have. You should be able to laser him before he Fairs or Nairs in case he doesn't UpB.
 

Jon?

Smash Champion
Joined
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Messages
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Location
Cary, NC
I've found the most important thing for me when playing against GW is to learn to tech the Dthrow. A really good local GW player told me that the timing is right when you're going to reach GW's hand, so that might help some of you guys.
The timing of the tech isn't so hard when you get used to it. Don't be predictable on the tech tough. If you keep tech rolling in the same direction, G&W can easily get a free upsmash on you which is an early kill at 80%+.
 

FU^InSmash

Smash Cadet
Joined
Jun 13, 2009
Messages
40
Location
Michigan
dude whenever he goes to back air just roll to the other side then you have plenty of time to attack him. or in the air you stay lower then when he goes to turtle you you jump above him and then dair. i did it to my friends GW all the time. also when your off the edge you should be able to get on easy with falco. just over b at the right times. and when GW tries to recover figure out the spacing and be above him and spike him. then when he tries to sweetspot the ledge you grab the ledge from him. GW is easy to edge guard when he goes to sweet spot the ledge.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
. . . .

GW can turtle forwards and then pull back meaning you'd roll right into it. I don't know. It just sounds like your friend is a really bad GW. He's one of the hardest characters to gimp in the game.
 
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