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#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
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Land of Nether
Not sure. A frame perfect IAP from grounded laser might be a little difficult. Buffering the IAP from the ground really doesn't make too much of a difference as it take roughly maybe like a couple of frames to input the command from the SHL anyway. So overall I would say buffered vs not is minmal in difference.
i mean still in the short hop
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
@BleachingoZX: Nope. If a MK hits us and then goes to plank for the rest of the match, there is nothing we can do.
 

Oreos

Smash Apprentice
Joined
Apr 10, 2009
Messages
89
Location
Garden Ridge, Texas
say your at like the middle of battlefield mk is saying hello to the ledge a couple hundred times. When you see mk let go of the ledge and jump up you run off the stage and bair? if he lets go hes stage spiked if he holds on the invincibility frames are gone and hes stage spiked?

or are you to easily gimped by his shuttle loop.
 

wangston

Smash Lord
Joined
Jul 23, 2006
Messages
1,660
Location
Provo Utah
So i've added reverseve firebird to my arsenal of things to use. I'm sure people know it's better for under the stage recovery, but I don't see anyone implement it much at all. It's is great use it moar now.
 

Jon?

Smash Champion
Joined
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Messages
2,215
Location
Cary, NC
@Oreos: If a MK is just planking and sees you trying to make a move, they'll just shuttle loop, which results in knocking you back further away from the the ledge or stage spiking you. Either way, it's a lose-lose situation.

@wangston: I've heard of reverse firebird. Is that just facing away from the stage while doing UpB?
 

Jon?

Smash Champion
Joined
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Messages
2,215
Location
Cary, NC
I think I do this on some occasion but usually by accident. Does revers firebird recovery have a small curve at the end, so even though you directly under the ledge, you curve at the last second saving yourself from being gimped?
 

fridayslobster

Smash Apprentice
Joined
Mar 1, 2008
Messages
76
so whats the best way to deal with a wario that SH and dodges around the screen, waits for me to make a move and then punishes me with a SH nair?

My Lasers were useless because of the air dodge, and it was hard to punish him considering he could land then SH nair almost instantaneously.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
I think I do this on some occasion but usually by accident. Does revers firebird recovery have a small curve at the end, so even though you directly under the ledge, you curve at the last second saving yourself from being gimped?
No, but after a Firebird you have more backwards momentum than forward, so even if they try to ledgehog, you have a better chance of survival.

There's a vid of someone surviving Falco's 0%-death by doing a reverse Firebird.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
I think I do this on some occasion but usually by accident. Does revers firebird recovery have a small curve at the end, so even though you directly under the ledge, you curve at the last second saving yourself from being gimped?
Not hard. Just input a firebird up and away from the stage then just roll the control stick up. Don't DI backwards until you see Falco moving though or else you might accidentally firebird diagonally.
 

Denzi

Smash Master
Joined
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Messages
3,483
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Cleveland, OH
hey gaiz. im new to the falco boreds. how to silent laser? everytime i do it, it makes a pew pew noise and misses a crouching kirby (my friend uses kirby and he always crouches under my lasers).

^This.

Didn't I tell you guys NOT to do this? We can't get this account banned, so stop ****ing around with it. DON'T.
 
Joined
Aug 6, 2008
Messages
19,345
No, but after a Firebird you have more backwards momentum than forward, so even if they try to ledgehog, you have a better chance of survival.

There's a vid of someone surviving Falco's 0%-death by doing a reverse Firebird.
The only time I find I seem to do a reverse FireBird is when I hit the momentum close to the edge, I always thought I simply bounced off and it reversed lol

What other tricks are there in using this? I saw one recently that was interesting using slopes. But really the only other application apart from recovering is LL set-up.

^This.

Didn't I tell you guys NOT to do this? We can't get this account banned, so stop ****ing around with it. DON'T.
Denzi? Did you add more people to the account?
 

WaterTails

Smash Lord
Joined
Dec 2, 2005
Messages
1,363
Location
Minot, ND
I know this was brought up in this thread before, but nobody really answered up, so is it worth wavebouncing a laser while you're recovering? Is it situational, like, if you still have momentum after getting out of your tumble, or is it not worth losing height for a little more horizontal distance?

Edit: Also, why don't more Falco's Dash Pivot Cancel? It seems like anything to make the F-smash more safe would be useful. Is it because it's harder to sweetspot?
 

Jon?

Smash Champion
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Messages
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Cary, NC
I've heard of wave bouncing a laser to recover, but I don't think it's worth it. Falco's horizontal recovery is pretty solid by itself. I have never seen anyone use that as a way to get back to the stage.
 
Joined
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Messages
19,345
I know this was brought up in this thread before, but nobody really answered up, so is it worth wavebouncing a laser while you're recovering? Is it situational, like, if you still have momentum after getting out of your tumble, or is it not worth losing height for a little more horizontal distance?
As far as I know, to achieve a wavebounce you would have to have mometum going away from the stage making is situational to begin with. Plus, I think that the benefit gained really was not all that benefical. The wavebounce gains hardly any horizontal movement that you couldn't already get or make up with Phantasm and your 2nd jump. So overall it was a flashy option. But I wouldn't hold this too me. Get someone else's opinion.
 

Gaspa

Smash Cadet
Joined
Apr 13, 2009
Messages
40
OK, I started searching for this but I couldn't completely find it. I don't post usually, but after using the searc function a dozen times I got tired, so here it goes, some questoins:

1- Is"DACUS" and "Gatling combo" the same thing?
2- Is the dash attack plus up smash a guaranteed combo? Cause I can combo it till like 70%, higher percents I will do the usmash but don't actually hit the opponent.
3- Is this useful to end chaingrabbing? Cause it REALLY works for me, in like 35% I do this to MK and reach like a guaranteed 54%.
3- Jab cancel, I just need help here, I cannot get it. How do I press the buttons? A and just about the same time down + dash + z? Is it semi-guaranteed?
4- When I SHL, it's better to follow with a DACUS or with a common up smash /fsmash/ftilt? Same for jab cancelling if possible
5- How do I DI with falco correctly? I mean, which aerial do I use to cancel momentum? (Perhaps you should include this info in falco's guide) I am using uair right now with the C-stick

Thank you for everything guys, here in Argentina we don't have a lot of people playing so nobody knows this stuff.
 

AvoiD

Smash Lord
Joined
Apr 26, 2008
Messages
1,441
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Houston, TX
NNID
AvoiDMe
1) Yeah it is. DACUS stands for Dash Attack Cancelled Up Smash, which is the Gatling combo.

2) It ban be DIed, but I'd call it a guranteed combo.

3) Yeah it is, if your at high percent where you can't get a spike, or another down throw.

3) You did 3 twice, but ok. http://www.youtube.com/watch?v=jYt959RJsr0

The beginning has how to Jab Cancel. Basically it's tapping A, hitting Down on the Joy Stick to input a crouch, where it doesn't show the animation, but allows you to perform another afterwards. Need more detail, check the vid.

4) When SHL, it's not about hitting, it's about spacing. If you think you can get the hit, go for it. But watch how far you are, or you'll get punished if you don't use the right move properly. Learn the distances for Boost Smash.

5) Most Falco users I've seen use B-air. U-air can work to though.
 

WaterTails

Smash Lord
Joined
Dec 2, 2005
Messages
1,363
Location
Minot, ND
OK, I started searching for this but I couldn't completely find it. I don't post usually, but after using the searc function a dozen times I got tired, so here it goes, some questoins:

1- Is"DACUS" and "Gatling combo" the same thing? DLX cancels the endlag on the dash attack with an U-smash. DACUS is an U-smash canceled at the beginning that makes your dude slide further.
2- Is the dash attack plus up smash a guaranteed combo? Cause I can combo it till like 70%, higher percents I will do the usmash but don't actually hit the opponent.THERE ARE NO COMBOS IN BARWL, LULZ
3- Is this useful to end chaingrabbing? Cause it REALLY works for me, in like 35% I do this to MK and reach like a guaranteed 54%. Each character has a unique percentage they can get out at. http://www.smashboards.com/showthread.php?t=238130
3- Jab cancel, I just need help here, I cannot get it. How do I press the buttons? A and just about the same time down + dash + z? Is it semi-guaranteed? You don't have to dash, I don't think. Just keep trying.
4- When I SHL, it's better to follow with a DACUS or with a common up smash /fsmash/ftilt? This one depends on how close they are to you and whether or not you're trying to kill, laserlock, combo, etc.
5- How do I DI with falco correctly? I mean, which aerial do I use to cancel momentum? (Perhaps you should include this info in falco's guide) I am using uair right now with the C-stick I think his Bair is generally better for DIing. The Dair might be better when you're hit, like, straight upward.

Thank you for everything guys, here in Argentina we don't have a lot of people playing so nobody knows this stuff.
Woah, neat! Argentinian Falco players! How close are we to having players in all of the cool continents now?

Edit: Watch out, Kuro. I hear there are ninjas afoot!
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
OK, I started searching for this but I couldn't completely find it. I don't post usually, but after using the searc function a dozen times I got tired, so here it goes, some questoins:

1- Is"DACUS" and "Gatling combo" the same thing?
2- Is the dash attack plus up smash a guaranteed combo? Cause I can combo it till like 70%, higher percents I will do the usmash but don't actually hit the opponent.
3- Is this useful to end chaingrabbing? Cause it REALLY works for me, in like 35% I do this to MK and reach like a guaranteed 54%.
3- Jab cancel, I just need help here, I cannot get it. How do I press the buttons? A and just about the same time down + dash + z? Is it semi-guaranteed?
4- When I SHL, it's better to follow with a DACUS or with a common up smash /fsmash/ftilt? Same for jab cancelling if possible
5- How do I DI with falco correctly? I mean, which aerial do I use to cancel momentum? (Perhaps you should include this info in falco's guide) I am using uair right now with the C-stick

Thank you for everything guys, here in Argentina we don't have a lot of people playing so nobody knows this stuff.
1. Yes. DACUS is what it's usually called but Gatling Combo is pretty much a true combo for Falco at lower percentages.
2. If they DI correctly, I believe you can escape it. I think it is unavoidable at very low percentages. You're better off using a Gatling Combo since it looks cooler and is garuanteed the damage.
3. Yes, Gattling Combo is a safe way to end chain grabbing. Try not to use the full chain grab to 45% on some characters since they will float farther away after you d-throw them. Another favorite thing of mine to do is to spike them into the course and it's a tech chase game from there. If you're at the very edge of the course when you spike them, I usually walk back a bit and start charging the Fsmash. It works almost everytime unless the opponent has a very long get up roll.
3. Most people use crouch canceling to jab cancel. I, on the other hand, don't use crouch canceling that much. I can time my jab and following inputs ideally to get it right most of the time.
4. I try not to follow up SHL or SHDL with a smash unless you have been reading their reactions the entire game and you know it will hit. I have several ways to follow up lasers just to keep my opponent on their feet.
-laser to ftlt is great spacing
-laser to grab is a great way to set up pressure and set up chain grabs at lower percentages
-laser to dair is a great way to start tech chasing if you hit the opponent with the correct part of the dair
-laser to IAP to surprise the opponent and prop them up into the air to get more damage or a Bair/Uair kill.
5. Bair is Falco's best way to DI. It's his fasted aerial move.
 

Gaspa

Smash Cadet
Joined
Apr 13, 2009
Messages
40
Thank you very much you three! You've been really helpful. Believe me, reading answers of the same questions several times and different opinions was great.

Lol @ me using 3 two times.

And Jon, *really* good advice there, I will have it in mind.

Just one last thing, so I am not doing anything wrong, it's just that the gatling combo does not "combo" at higher percentages so you can't use it as a killing move, but it's great to end chaingrabing.

However, I will try the spike near the edge-tech chase thing. Sounds great.


Thanks very much again
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
The only time I find I seem to do a reverse FireBird is when I hit the momentum close to the edge, I always thought I simply bounced off and it reversed lol

What other tricks are there in using this? I saw one recently that was interesting using slopes. But really the only other application apart from recovering is LL set-up.



Denzi? Did you add more people to the account?
It was me :( But I make up for it by doing stuff.

Relevancy edit:

So wavebouncing. I can't do it other than when I:
Run > SH > Laser > Hit the other direction

When I try to do it in the air like after a rising aeriel (a la Tommy's video) it doesn't work. Also, can it be done with the Phantasm?
 

WaterTails

Smash Lord
Joined
Dec 2, 2005
Messages
1,363
Location
Minot, ND
So wavebouncing. I can't do it other than when I:
Run > SH > Laser > Hit the other direction

When I try to do it in the air like after a rising aeriel (a la Tommy's video) it doesn't work. Also, can it be done with the Phantasm?
That's pretty much it. You need some sort of momentum when you do the laser to do it. Sometimes I do it after a bair, which helps for a few extra percent. Also, no wavebounce on Phantasm, because it stops you in the air before it "takes off." I think you can wavebounce Firebirds, though, but that's not too useful, because it just kind of slides downward. Maybe you could try it off of a ledgedrop for mindgames.
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
Hit "B" right before the "Shi-ing" sound.

Three frames before gives the longest, and they get shorter the closer you do it to the actual sound.
is it difficult to do? Does it require 'tech skill'? And is it as frame accurate as the Super Wave Dash for samus in melee?
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
is it difficult to do? Does it require 'tech skill'? And is it as frame accurate as the Super Wave Dash for samus in melee?
It is frame accurate, you have 3 frames

frame 1 is short cancel, no teleport included.
frame 2 is half cancel, teleports the first half
frame 3 is end cancel, which allows you to travel with greater momentum.

It should be noticed that when doing an IAP and cancelling, lag is none, even less then what iap already had.
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
It is frame accurate, you have 3 frames

frame 1 is short cancel, no teleport included.
frame 2 is half cancel, teleports the first half
frame 3 is end cancel, which allows you to travel with greater momentum.

It should be noticed that when doing an IAP and cancelling, lag is none, even less then what iap already had.
So is it difficult to do?
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
The timing on the phantasm cancel has to be pretty precise. You have to cancel the the phantasm by pressing b during one of those frames. I can do it sometimes but not by will.
 

hdrevolution123

Smash Ace
Joined
Dec 1, 2008
Messages
777
Location
London
Can anyone tell me simple step by step instructions on how to a Boost pivot Grab reverse Thing Whatever its called?
What I do is I dash first then really quickly flick the control stick back WHILST pressing the grab (and add the c'stick in the same direction-.

Basically:

dash-> quick pivot grab (turn control stick opposite way + c-stick in the same direction + grab).

If you mess up you'll just do a pivot grab but the boosted one, which is quite easy to perform, sends Falco sliding quite far. It's awesome for epic mindgames *coughs* SK92 at most times *cough cough*
 

Jon?

Smash Champion
Joined
Apr 19, 2009
Messages
2,215
Location
Cary, NC
You're not timing it right.
Dash, C-stick down to start dash attack, cancel with pivot grab.

You need to stop spamming the Falco boards for how to Boost Pivot Grab. It's getting quite annoying.
 
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