#HBC | ZoZo
Shocodoro Blagshidect
Are... you serious?
Look at the frame data posted in the comment above.
Look at the frame data posted in the comment above.
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I believe it is bair.What is Falco's best move for momentum canceling after DI?
Yeah, Bair unless sent vertically, in which case Dair is the best because it auto fast falls.I believe it is bair.
Nair is bad because you can't perform it with the C-stick. That means that you can't be holding any direction when you need to Nair, which means you are unable to DI as effectively.I think nair ends the earliest. However, it doesn't matter because once you start an aerial it's possible to fastfall before the move ends. The duration of the move would only matter if Falco had something like bucket braking.
my mistake.I believe it is bair.
Xonar, the frame data presented there does not answer that question. What is needed is the total duration of an aerial, which is not there.
<3 DenziYeah, Bair unless sent vertically, in which case Dair is the best because it auto fast falls.
Edit:
Nair is bad because you can't perform it with the C-stick. That means that you can't be holding any direction when you need to Nair, which means you are unable to DI as effectively.
Good stuff, thanks for that.*Frame Data*
Yeah, I can't think of anyone else that it would work on aside from maybe the Captain. None of them work for the full 45% though. The best you get is two (maybe three) throws.The number is pretty small. The only ones that come to mind are the fastfallers like fox and I think shiek. Wolf I'm pretty sure can be done standing still up to like 20%-30%.
oh ok thanks.
btw I just seen a good laser lock set up that was used on a wolf mid percents. It goes: (buffered)Dthrow>jab>laser lock
(you guys probably know this already but just wanted to see if its known or not). I seen it in a match in japan (Rain's falco) so yea...
Yeah. Kinda makes sense that we've all been having so much trouble with it, eh?Wow, only 1 frame difference between the different cancelling lengths when cancelling the phantasm?
Does Falco have anything out of footstool? Either grounded or in the air?
There are like 2 possbile things. I think on certain people you can get a footstool to immediate Dair.
The other is a LL set up on G&W when playing on luigi's mansion. If you Dthrow at low percents you have just a enough time to footstool G&W and when on the first floor of luigi's mansion that prevents most of the height gained on the jump and then you can FF down just in time to connect a LL. Only problem is that LL really only seems to work if G&W would land on his back. On the face it doesn't seem to work.
3 frames out of 60 to cancel phantasm to some length...
*enter some random* I've been able to cancel phatasms perfectly for months and knew the frame data all along. I just thought it was common knowledge lol.Does Falco have anything out of footstool? Either grounded or in the air?
EDIT:
Yeah. Kinda makes sense that we've all been having so much trouble with it, eh?
Woah. I must have missed that.
That's awesome. I'm going to test the crap out of that thing. If that's guaranteed... I just got an idea.
Since you seem to be a lot better/more creative/have better resources than me, I just want to throw in the idea that you might be able to footstool out of a weak Utilt when the opponent is at low percentages or if it's staled.Woah. I must have missed that.
That's awesome. I'm going to test the crap out of that thing. If that's guaranteed... I just got an idea.
Hmm. I don't know if Marth just has a super low footstool, or if he's the only one with the special trait or what, but I know Marth can footstool > Dair spike or footstool > dancing blade and he won't gain much height off the jump at all. Would footstool > immediate dair cancel some out some of the height?I extremely doubt that would work, but it might if you did it under 10%. There is still the problem of how falco jumps too high from the stool to make the footstool comboable.
What if you did this. CG to the edge where running to SH Dair isn't possible and you use the jab. Most would DI/AI towards you and it would cancel the jump I think. Then you could try to footstool.
Edit: Nope doesn't work for the jab thing on the edge to footstool. Although SH dair is possible after the jab....
Actually after doing the testing. I think jab to standing dair is pretty dang unexpected and messes up with peoples timing for the teching.
http://www.youtube.com/watch?v=9p3OacvYxV0Every time marth gets a tipper he always stalls for a few frames before the knockback is applied. Perhaps when you get the tip that cancels out the remaining height gained because height jump is still being applied even though marth is in those few frames of the attack. After that all that is left is a little bit of height gained? Not sure just guessing.
I've tried connecting footstool > dair with falco facing the same way and not facing the same way, and it doesn't seem to reduce it by a whole lot. Just a little bit.
There still just doesn't seem to be too much to be applied for out of footstools, but perhaps there are some ideas on how to get a footstool to be applied offstage. Of course you then have to wonder would they even be worth doing as CG to spike to edgehog is still the pretty easy to do and extremely effective.
I agree with that last combo, that would be too good.http://www.youtube.com/watch?v=9p3OacvYxV0
That's Marth appearing to cancel his footstool jump height with a SideB.
Anyway, as far as application goes, there's always the mixup/mindgame blah blah blah, but nobody every really takes that seriously enough. However, if your opponent learned how to DI towards the stage and tech CG > Spike, CG > Footstool > ? > Profit might be more effective. Footstool would be so **** if we could find a way to reliably follow up after it.
CG > Footstool offstage > Bair stage spike would be too good.
http://www.smashboards.com/showthread.php?t=219085Hi, is it okay to make a topic asking videos to be critiqued? Or is there a centralised way?
I turn TJ Off, its all preference. I played Melee and that was FORCED TJ On.... so a lot of people prefer it. It also makes OoS things easier to do. In fact, I may be switching back to TJ On but that ONE con of "you second jump before up-B" pisses me off about TJ On.
I have L set to attack and it's the only way I can really do a boost smash =/. But at least I get it consistently now.
@ other control changes:
I know that a lot of Falcos change other buttons to special for IAPs, and that the only way you're guaranteed the full Boost smash distance is if you change a shoulder button/Z to attack.
We must test to tell if you have slow fingers. Type the sentence "I have slow fingers!" as many times as you possibly can in a minute. If you achieve that 15 times in a minute you have fingers as fast as me.maybe i just have slow fingers.
I did it 17 times whats the next challenge good sir.We must test to tell if you have slow fingers. Type the sentence "I have slow fingers!" as many times as you possibly can in a minute. If you achieve that 15 times in a minute you have fingers as fast as me.