Has anyone attempted to break out of Pikachu's chaingrab on Falco (using shine)? It seems like if their testing comes to fruition, it could be even more dangerous than it is now. We know by now that Wolf can use his shine to break out of Pika's CG at certain percents, and even Fox is capable of doing so (seems harder apparently).
Here are some conversations regarding recent discussion about Fox's Shine and breaking out of Pika's CG.
Fox's Shine
Input: 2B
Hits: 3F
Hitlag: 9F
Ending Lag: 17F
Wolf's Shine
6 (invincible)
7-14 (8)
15-28 (14)
28 total
Falco's Shine Down-B:
Total: 51 frames
First hits on frame 4 – 6 at least
Shield hit lag: 0
Shield stun: 9
Advantage: -34
You see, even if were able to SDI correctly and land a shine to break out, we would be hit with crippling ending lag, due to Falco's shine properties. What I'm saying is....does it take more frames to jump and shine at the same time? The input seems instantaneous to me, if the input is buffered.
Now, I believe this has largely gone untested (to my knowledge) because everyone dismisses Falco's shine as a laggy attack that is highly punishable. It has different properties than Fox's/Wolf's that is known. Shine jumping gives him a larger vertical boost in the air compared to the other spacies.
Assuming that this actually works, (which it might not), Pika would be hit with the Shine and you could DI away from him to avoid being punished by the ending lag. Though, from what I tested, shine + jump did not always hit the opponent on the ground...
UPDATE: Hmm, forgive my possible ignorance, but I'm not too aware of the situation it takes to break out of Pika's CG in the first place, and the amount of frames you are allotted to do so. Falco's jab most certainly comes out faster than the first hitbox of the shine.