Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm starting to feel Falco has the biggest learning curve of most of the tournament viable characters..
Meta Knight took a whole weekend to master lol, Snake took a bit more since he has a lot of kinks, And I have pretty much every top / high tier character mastered except for Falco... (and DDD isn't where I want him yet but that's beside the point)
I'm guessing mastering Falco's laser game is key, I still need to learn to boost smash better and the reverse grabs and all.
I am assuming, those too are pretty important for mastering Falco right?
Good luck on your journey to learning all of Falco's tricks and whatnot and applying them.I'm starting to feel Falco has the biggest learning curve of most of the tournament viable characters..
Meta Knight took a whole weekend to master lol, Snake took a bit more since he has a lot of kinks, And I have pretty much every top / high tier character mastered except for Falco... (and DDD isn't where I want him yet but that's beside the point)
I'm guessing mastering Falco's laser game is key, I still need to learn to boost smash better and the reverse grabs and all.
I am assuming, those too are pretty important for mastering Falco right?
I've been using Falco since August for about 2-3 hours a day and still cannot get him to work out right. <_<Good luck on your journey to learning all of Falco's tricks and whatnot and applying them.
ICs. I think they would be pretty difficult to use effectively. First off, you have the whole grab game thing to learn with them and that takes time to get the timing right with the 0%-death grab. Then, you have the difficulty of trying to Desynch with them, keeping them together when you need too, remember that there is a lag in there timing when snyched which messes up with powershielding. There are just so many different aspects you have to get accustomed to when using them. They for sure are not your pick up in a 2-3 days character.I can't imagine a character with a more difficult learning curve... I can play virtually the entire cast minus a few I never even found entertaining or worthwhile..
I have not found any character to give me as much of a hard time as Falco did though, lol.
That is just awesome. You basically gave an argument for why Olimar is one of the hardest characters to master, all you have to do for Falco is laser, CG and learn to DACUS and then when to do them correctly. Falco isn't that hard to master at all.Yeah but still mastering Olimar is not nearly as hard, you just have to learn each Pikmin, their attributes, and when it's best to use them, and the best Pikmin for each attack.
I wouldn't say falco is THAT easy. There's more to him than you think.That is just awesome. You basically gave an argument for why Olimar is one of the hardest characters to master, all you have to do for Falco is laser, CG and learn to DACUS and then when to do them correctly. Falco isn't that hard to master at all.
I didn't say that he was that easy just that learning his techniques isn't that hard. It just boils down to spacing and early cg to spike. Oh and lasers.I wouldn't say falco is THAT easy. There's more to him than you think.
wrong. techs are so simple to learn in brawl so tech skill doesn't really mean **** in brawl because at a high level of play, EVERYONE knows to do every tech, but knowing how to fsmash and knowing WHEN to fsmash properly without getting punished takes a lot more skill. and smarts. and experience. so no, just because it's easy to CG and SHDL doesn't mean falco is easy to "master". you can know how to SHL->boost smash perfectly and still not land any against a player who can predict you well.I didn't say that he was that easy just that learning his techniques isn't that hard. It just boils down to spacing and early cg to spike. Oh and lasers.
=p1. The Condition Or Quality Of Being Weak.
2. A Personal Defect Or Failing.
Coolsiestouche.
semi-predictable recovery. light weight. trouble landing kill moves. gimped easily.
all can be prevented(dealt with) if the player is good.
The falco boards now has an IRC chat channel!
Here are the instructions to getting started:
1. Download mIRC (Here) http://www.mirc.com/get.html
2. Create your username, then close the box asking you to join a server. Oh and make sure you use the trial version because it actually never runs out ^_^
3. In the blank white box down the bottom type in "/s irc.globalgamers.net" (without quotes)
4. Once it's finished with all the writing on the screen, a box should come up. Type #smashfalco.
5. You're Done!
I was referring more to their applications on the chaingrab. As in which would be more tactically useful in that respect.Shielding seems better just because it gives you more defensive options. (assuming of course that the opponent isn't going to sit there and let you grab him)
Other ways to get grabs:
Silent laser -> Grab
Jab -> Grab
Sorry this was what I was trying to say in my first post. But then again this is true of any character, this is true of any game in the smash bros. series. You can know every tech in the book and still lose. Maybe you're coming from the viewpoint that if you play Falco wrong you can get very spammy and so very predictable. If thats the case then I totally agree with you, more experience here would help you to become a better player. But characters like Bowser and Ganondorf, even though they can kill at fairly low percents, require much more smarts and patience as if you make a mistake with them that can actually be your stock gone. With a character like Falco you can mess up and still not lose your stock. Falcos main weakness is his recovery that also needs working on in play versus humans so maybe I was making him sound a bit too easy, if so I take back whatever I said before.wrong. techs are so simple to learn in brawl so tech skill doesn't really mean **** in brawl because at a high level of play, EVERYONE knows to do every tech, but knowing how to fsmash and knowing WHEN to fsmash properly without getting punished takes a lot more skill. and smarts. and experience. so no, just because it's easy to CG and SHDL doesn't mean falco is easy to "master". you can know how to SHL->boost smash perfectly and still not land any against a player who can predict you well.
During the CG, it's usually best to just use the walking grab because it removes any chance of tripping. I think there are some characters that can only be dash grab CG'd, but the walking grab is pretty much always your best option.I was referring more to their applications on the chaingrab. As in which would be more tactically useful in that respect.
you can't do it feasibly. he gets out of it at like 9% so you're better off doing a grab>dthrow>DLX, that will do more damage and it will open up more options for combos.I have a question.... Can Falco really chaingrab Luigi.... I tried chaingrabbing a friend of mine who plays Luigi and I Was able to do it. Other people said that you could do N-air. Do you have to mash N-air like as fast as you can, or is Falco able to chaingrab Luigi regardless.
right, I know that, but what I want to know more specifically is which would be better for turning the chaingrab around.During the CG, it's usually best to just use the walking grab because it removes any chance of tripping. I think there are some characters that can only be dash grab CG'd, but the walking grab is pretty much always your best option.
@Arty: No way Luigi can be CG'd.
You can only turn the CG around with a dash. Basically you dash forward then hit back on the control stick and press A followed by R as soon as possibleright, I know that, but what I want to know more specifically is which would be better for turning the chaingrab around.
The Reverse Boost Pivot Grab (we need a consistant name so everyone knows what we're refering toright, I know that, but what I want to know more specifically is which would be better for turning the chaingrab around.