Vlade
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What a shame
Anyway it works. IRC was good while it lasted ^_^
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The Reverse Boost Pivot Grab (we need a consistant name so everyone knows what we're refering to)....COLOR]
Fair, not really. If you're expecting them to SDI towards the stage, just don't do anything.Would a good sub for the CG>spike be SH Fair?
You CG'd them to the edge they're expecting the spike and will be trying to DI to the stage, so Fair would be perfect right?
And what is Falco best aerial for momentum cancelling? (Uair?)
Ok, I think I can convince you to use Fsmash, or even just make you think about using it.I saw in those falco dittos between Sethlon and SK92 they did a few fsmashes after the dthrow if they couldn't chaingrab, but I don't know if that's decisive enough to convince me to use it.
Fair ftl![]()
Training mode doesn't account for stale dair's from the chaingrab.... you're numbers are looking more optimistic then they really are.I just tried it out on a whole slew of different characters.
At the percents where Fsmash is effective, it's easily airdodged. At the percents where Fsmash is guaranteed, it's got terrible knockback. So Fsmash won't lead to 60%, since it's only guaranteed after the second to last throw of the chaingrab. It will actually lead to... 52, or something like that. Sweetspotted. Sourspotted it would end up doing 46 or something. (In Training Mode).
As for edgeguarding, if you're in a position where you can't, or don't want to Dair, shfair ends up doing more damage (56%) and puts them in a slightly lower, slightly further position from the stage, with Falco being able to recover in plenty of time to edgeguard with a simple double-jump.
Actually you should go with what's comfortable. If your Marth feels kinda shaky, your Falco may still do better against Kirby/GaW or whoever. I have a competent Meta Knight, but I'd never risk using him because he isn't up to scratch when it comes to tourneys, even if he had an advantageous matchup.Qusestion: For tournament placings, would you (I don't mind opinion) recommend using Falco ONLY or do you think Falco/Marth would be better?
Facts:
-I get bored with only using Falco at all times
-When I try the character switch, sometimes I f-air with Falco instead of d-airing (for obvious Marth f-airing reasons).
-I haven't learned Falco's side-b cancel yet, the timing is hecka annoying for the 3 distances
Edit: Nevermind, answer's obvious, only my opinion matters when it comes to my own character development >.<
Right, stay comfortable and in control of your own guy at all times, so that you may pay attention to the opposition the most carefully. Shutting down options with a match-up is only useful if its beknownst to your use in knowledge.Actually you should go with what's comfortable. If your Marth feels kinda shaky, your Falco may still do better against Kirby/GaW or whoever. I have a competent Meta Knight, but I'd never risk using him because he isn't up to scratch when it comes to tourneys, even if he had an advantageous matchup.
Tell him to learn how to meteor cancel, and then how to C4 recover.Qusestion: My friend's Snake keeps dying to the Falco Chaingrab -> Spike. He is getting annoyed by it to the point of giving up Brawl. I don't know what to tell him, you guys have any idea?