Denzi
Smash Master
Fix'd.Try this: Dthrow > Buffered dash > A > Back on the control stick + R. That's slightly easier.
10normalpivotgrabs.
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Fix'd.Try this: Dthrow > Buffered dash > A > Back on the control stick + R. That's slightly easier.
In my experience, this is the easiest way to do it. You're almost pressing A and Z at the same time, so you can get it real consistently.Personally, i do all my boost smash & gattling combo with the C-Stick BUT i prefer use the A button instead of the c-stick for the reverse boost grab.
Try this guy : Dash > A > Z + Back
Good luck.
Psh, it's such a split second difference. Normal pivot grabs don't even connect on the CG, so I wouldn't be making that mistake. Oh well.Fix'd.
10normalpivotgrabs.
1. Silent lasers are the optimal timing for your final aerial laser for each jump and gives you the maximum advantage because immediately after you shoot the laser you can do whatever you want, whereas if it isn't silent you still have time left before you hit the ground and then can do anything.1. What are Silent lasers useful for?
2. When is it better to SHL rather than SHDL?
3. Should you ever save bair for the kill?
1. I use it as SH(D)L follow-up like you said if the spacing is right, and I also use it for safe shield pressure, since its long range avoids being shield grabbed and it's very little after-lag avoids follow-up punishmentI've some questions :
1) How do you use the Ftilt ? Personally I use this move sometimes after a SHL / SHDL or if the opponent are too offensive.
2) Jab (x1) cancel to grab is an awesome setup to a grab against slow character like Ganon, Snake, Ike .. but my opponent escape very often my jab with some character like MK, ZSS, Fox... I'm so predictable ?
3) How do you use Dtilt. This move is so laggy for me.
4) When do you use Dsmash ? I use often Usmash in opposition to the Dsmash.
Thanks !
1: Using Ftilt out of the blue when properly spaced is a good option to avoid shield grabbing, when not you can also jab to ftilt. Out of SHL/SHDL is good idea too.I've some questions :
1) How do you use the Ftilt ? Personally I use this move sometimes after a SHL / SHDL or if the opponent are too offensive.
2) Jab (x1) cancel to grab is an awesome setup to a grab against slow character like Ganon, Snake, Ike .. but my opponent escape very often my jab with some character like MK, ZSS, Fox... I'm so predictable ?
3) How do you use Dtilt. This move is so laggy for me.
4) When do you use Dsmash ? I use often Usmash in opposition to the Dsmash.
Thanks !
Tilt jumping on takes time getting used to, but does have some benefits such as a quicker JCUS from OoS. Just get used to pressing your jump button for not as long.Hey I dont understand how can you short hop really good. I am tired of the large jump. Can anyone give me some tip to make the short hop more easy
Again there are some areas where you would want to use the tilt jump.Don't jump with the stick.
Just push quikly the jump button (Y/X).
Training and training. That's not hard. =)
Double post ftlNvm my post then. I got there late and listen to J4pu.
I have a few questions regarding out of chaingrab type stuff:
1)Dair is pretty much unavoidable on everyone after a Dthrow that is under 40%. Except those that can escape like marth's UpB.
2)What is pretty much the universal lowest % one can connect both hits from the DACUS on everyone from a Dthrow?
3) When starting a dash, does one have to have a slight delay before they input the command for the SH Dair or Pivot Boost Grab. I find often that I end up doing a stutter step into backwards Fsmash or a regular pivot grab. With the SH I end up just jumping in place and not getting the dash animation at all.
4) Does anyone have any precise info for framedata for the difference between time from shielding to dropping to an upsmash from the cstick and that vs shield to JCUS?
my thread yes.I dont think he has any. As far as I remember there was a thread discussing that he had a grab release > gattling combo on slopes iirc.
...I notice IAP is a useful but, where does it apply, like when some one is trying to land on the stage from above?
You're missing what I'm saying. Do I IAP when they the are coming to the stage from above....
It's longer, has the same start-up and less ending lag.
When would you ever use grounded phantasm instead?
@Ozz, why do you have Bair instead of Fsmash at low %s? grab releases are not % dependent on how long it takes to recover, so the only change should be a more damaging move at low percents and higher knockback at high %s. Your attack choice doesn't make sense.
So there you go.your question is not one that somebody can answer.
-when who is coming down from above?
Above the stage, any character I guess....
-have they used their 2nd jump?
No 2nd jumps
-how far are they from you?
In range of the Illision
-are they at a kill %?
No
this is why I assumed you meant IAP as opposed to grounded, because this question just has too many variables to answer.
Stale moves?...
@Ozz, why do you have Bair instead of Fsmash at low %s? grab releases are not % dependent on how long it takes to recover, so the only change should be a more damaging move at low percents and higher knockback at high %s. Your attack choice doesn't make sense.
I seem to recall Sethlon saying that he definately used them. So yeah, it's a good idea for Falco's to WB their lasers. (at the right times obv.)1. Does anyone wave bounce their lasers? I remember back when Forward discovered/brought it up, everyone was eager to try it out. Yet now, I only see Kismet2 doing time to time.
1st post on this page:2. On characters who, in general, have grab release combos on them, can Falco grab release to upsmash on them? I remember hearing NL doing a grab release to upsmash on M2K with Fox (yes, Fox has a further dash, but maybe Falco's boost smash can hit him?). I really don't know since I never mess around with this grab release stuff unless I'm in training mode using Sheik lol.
Falco is too short to release anybody to the air on flat ground. (the person being released can make their character air release [I'm not sure how exactly] but it isn't a guaranteed air release)my thread yes.
guaranteed boost smash on MK out of air grab release
only works on steep slopes though.
It's really just personal preferance; you can use either.Do a dash attack with C-down is really more fast than a dash attack with the A button for Falco ? Or that works only for specifics characters (like Link ?) ?
Thanks !