Jab cancelling question:
Is there any advantage to jab cancelling things out of a
single jab? I only see a noticeable decrease in wait time if I jab cancel from a
double-jab.
For instance, jab>throw seems just as fast as jab>crouch>throw
On the other hand, jab>jab>throw does indeed seem noticeably slower than jab>jab>crouch>throw
And on that note, repeating the double jab (jab>jab...jab>jab...etc.) seems like it can be made to be just as fast as jab>crouch>jab>crouch...etc.
I tried to figure this out from the
frame data thread, but I didn't find any information on how much cooldown there is on a jab vs a cancelled jab, or double-jab vs a cancelled double-jab.