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Ask a Qusestion. Get an Answer.

Jon?

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The Diddys that I've played in tourny always switch characters regardless of if they win or lose. I usually try to take them to BF since the platforms can create good pressure.

In the Falco-Diddy matchup, which character will have the advantage on FD?
 

J4pu

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stage hazards will often give him good opportunities to safely take out bananas
1st part of the stage helps his upward recovery a lot.

I'm not saying it's a bad stage, just pointing some things out
 
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stage hazards will often give him good opportunities to safely take out bananas
1st part of the stage helps his upward recovery a lot.

I'm not saying it's a bad stage, just pointing some things out
I hate diddy that way. Diddy is pretty much like us that we do really well on flat stages. Any good Falco stage is almost always a good diddy stage. But, Diddy has the ability to adapt to any stage and actually has slightly better results than us on those oddball stages. If it was a case of FD or RC, I would go with FD simply because RC would wreck us a lot more. Diddy is hard enough to approach upon without giving him all sorts of platforms to utilize his stage control with. Also, his recovery is easily better than ours and harder to predict/gimp on a stage like RC.

I still say take Diddy to the most neutral stage possible. I mean, we pretty much have the advantage anyway. no need to make it a neutral match-up by making the things that give us that advantage disappear.
 

Jon?

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Are you talking about the 0-death that involves the laser lock on the platform? I don't think that is BS at all. I've never seen anyone do it in tourny.
 

Attila_

The artist formerly known as 'shmot'
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gday falco boards,

just wanted to know what percentage pikachu could start his dthrow cg from. if there is a set percentage.
 

Conviction

Human Nature
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Falcos to Fox question here.

What's so different about our illisions that Fox doesn't use it like Falco does?
If Fox can use like Falco what do you think Fox can benefit from using it, like could Fox use it in any like Falco can?
 

#HBC | ZoZo

Shocodoro Blagshidect
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Fox has more mobility on the ground so illusion adds less. it's a great setup for usmash as it hits you over the shoulder though.
 

swordsaint

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falco vs icies is only 55-45 attila, not that bad

anyway, fox can't use illusion like falco because an IAP (fox style) connects with the ground again after a jump, so the benefits of a phantasm is lost if you have to jump a little higher.
 
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falco vs icies is only 55-45 attila, not that bad

anyway, fox can't use illusion like falco because an IAP (fox style) connects with the ground again after a jump, so the benefits of a phantasm is lost if you have to jump a little higher.

If I recall, there was something about how IAP can be applied to fox and have the benefits of good frame advantages if it was canceled. Something about canceling made it good. Either way, I believe Fox can do it by simply running offstage. So, if anything, he does have a decent method of escape like falco that makes him so famous for escaping.
 

Brickbox

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What should be going through my mind when I am playing a Kirby while we are both at 0%, 50%, or 125% I have read up on the Kirby MU But when I play Kirby I play on my instincts and don't think
 

swordsaint

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Then you'll have to get out of that habit brickbox, if you're not thinking about how to play a match up, you'll be suffering, especially against the difficult ones and despite that vs Kirby is about 50/50 if not even our advantage, it's still slightly difficult to play in the required style.
 
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What should be going through my mind when I am playing a Kirby while we are both at 0%, 50%, or 125% I have read up on the Kirby MU But when I play Kirby I play on my instincts and don't think
For one, take each scenario at a time and recognize potiential options and execute accordingly. You can still react instictively, but you have to have some discression when doing so. You do not want to always phantasm straight to the ledge. {Pretty much a recap of what Swordsaint said}

By each scenario, I mean a particular moment in time. For example, say Kirby is in the process of dthrowing you at 0%. This is a good time to start thinking ahead. Kirby is likely to throw some attack at you directly after dthrow.

Let us just say you expect utilt to come out as it's the best follow up against falco after a dthrow at 0%. It just so happens you thought correct and Kirby starts Utilting. Falco will be stuck in utilt for a few hits, but eventually he won't be. When that happens you have to make the decision to either jump or attack. Airdoding is a poor option that you do not want to use in this situation as airdoding will avoid the intial attack, but falco will be so low to the ground that you will land on the ground in lag and kirby will just start attacking you again.

By jumping you avoid Utilt or a possible shieldgrab attempt on Kirby's part. Attacking might enable you to trade hits with kirby ending his barrage of fire, but it at least ends the attack.

All this will take place in the span of about a few seconds and thus your thinking will have to. But, as you start playing more and more you will notice some scenarios repeat themself enough that as soon as you see it happening you instictivly know what will be coming and can start thinking ahead. Getting thinking into your game is something that takes practice and repeative play.

Just another piece of advice is to try to pay attention to your opponent at times. Try to see any pattern in what they do. This can help greatly in your decisions.

Then you'll have to get out of that habit brickbox, if you're not thinking about how to play a match up, you'll be suffering, especially against the difficult ones and despite that vs Kirby is about 50/50 if not even our advantage, it's still slightly difficult to play in the required style.
Telling someone to think when they do not appear to know what to think lol
 

Brickbox

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I am trying extremely hard to think and be smart I just want to know what I should be thinking. Thank you very much
 
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I am trying extremely hard to think and be smart I just want to know what I should be thinking at those %s
I got sidetracked. My bad.

At low percents as Falco, Kirby can start many combos out of his grabs. Try to be evasive at lower percents and try not to be too aggresive or else you might end up getting shield grabbed.

At higher percents, it's obvious Kirby is going to try to start killing you. Expect attempts through the usage of Fsmash, Usmash or Bair. Staying in your shield a bit more can help avoid these attacks. The best thing is that if it hits your shield you can punish these attempts to kill you.

At mid percents it's anyone's guess as to what will be happening. Typically, you want to try your best to not get hit and attack out of defence.
 

Brickbox

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Thanks again I will put of much of this into practice. I can use any Kirby MU experience I can get.
 
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correct me if im wrong, but larry is pretty much the only one who vouched for that figure. and he's larry, not a normal falco. i have a hard time applying that value to standard level play.
Our level of play is not worth considering at higher levels of play. Larry may not be a normal falco, but that is because he plays at a high level of play. Of course match-up numbers are pretty meaningless at our levels of play. I have beaten MKs as ganon and Falcos as DDD. Also, have I lost badly to Links or Snakes. When we underleveled people speak of match-ups at higher levels of play all we are doing is theorycrafting what we expect it would be like. If you really think about it, MU numbers are really a waste of time. All that really matters is who has the advantage or not.

I have started noticing this and realized that as you progress with Falco, all my matches end up being closer and closer to even. What really seperates us from the top is how refined our abilites are. I bet most of us could SDI with a little practice. But it's at the higher levels of playing where they can do it fairly consistently. We lack that consistance to be good in everything we do.
 

swordsaint

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Attila, we can 0-death Icies, and keep them away with superior camping abilities, jab is really useful for beating their approaches or when they're up close when on their terms. phantasm is good as a seperation set up, since it flings them in the air.

all in all it's not that bad really.

Their blizzard is useless in this matchup because we easily land the reflector + the reflected blizzard, some really decent damage there.

icicles are beaten easy, and if we're playing defensive, a long cancelled phantasm to get away when we need to is a good option.

As long as we ban FD it's even better, because we can platform camp. As **** as uair from Ic's are, once they start doing such things, we've "conditioned" them in to predictable air approaches, where falco can seperate and rack up damage well.
 

Attila_

The artist formerly known as 'shmot'
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a zero to death on ics? like cg to spike? pretty sure that shouldnt work if nana is alive...

and ics can zero to death falco too. i dunno. we'll try it out at thriller i suppose.

either way, i wanted to know if falco's nair cleanly knocks diddy off his barrels. i am using bair atm, but diddy can't be stage spiked out of barrels, and hitting him the other way allows him to get back most of the time. reflector seems like it out be a dodgy choice, too.
 

swordsaint

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Timing the down throw correctly makes the lasers (I believe it's the lasers anyway) hit nana, and therefore stopping any interruption attempt.

trying it at thriller is silly, im not good at it, but I know about it.

it's because falco has OPTIONS on ice climbers that it's not as bad as 60/40. Pikachus much worse for falco than ice climbers, and if ice climbers were to be 60/40, then pika would seriously be like 80/20, when the reality is, they ARE about 65/35, and that's not much worse than your idea of the mu ratio.

simply put attila, i dont think you know enough about falco YET to give any influential opinion <3 maybe if you put effort in to falco like you did snake, you can, but not atm no offense.

BTW, why would you, the person who is the sookiest guy about how gay brawl is with camping, consider using falco? like it doesn't make sense.

Diddy; by knock cleanly do you mean, normal knockback, or the drop without a way to recover knock back. if you mean to knock him out of his barrels to just fall and die, then nair would do that with the first hit, but then very likely connect again, giving back diddy's up B.
 
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