and it will literally burrough AL to the bottom of the smash scene.
how are we going to compete against mk's at nationals or regionals now?
do you think people will honestly see Alabama ban mk and follow suit?
you guys are getting a little delusional if you think ASL is going to change the entire community.
and honestly if you are doing it to change the community, then that is dumb bc no one cares about AL.
if you are doing it to change OUR community then that is also dumb bc WE DONT HAVE A MK PROBLEM.
the highest ranked mk is number 3 wtf
so i cant see you guys doing it for any other reason other than selfish reasons which is scrubby which in turn will turn us into a scrubby state who cant compete and this dumb state where everyone only plays "respectable" characters and does ganon dittos in GF's for the lulzz and that is not what im about. i am a serious player who wants to learn how to play the game on a national level and wants to learn everything there is to offer about brawl without limitations, which is no longer what ASL or AL is about.
also research does not take the palce of actual experiance, which you or no one else except for reflex has on a national level here. and he seems pretty biased. also i have experiance with maining mk and i dont think he is broken so idk for sure honestly but i think i know more about mk than you do through experiance and limited research bc i dont like to research lol.
but like i said ill play yalls little stupid ASL game and sign up for this season until you guys become disillusioned and realize there is no point for a mk ban in alabama and if you dont then im out. im still pissed that i have to learn wolf. the only reason i am signing up for this season is because one torunament will be as expensive as signing up for the season so i may as well but i will be traveling to GA to actually compete during this ASL season so i dont lose touch with the real community.
We were never competing with Meta Knight players in regionals and nationals before, and when we did, it's because we were significantly more knowledgeable in matchups and/or general skill, both of which do nothing to prove that Meta Knight is balanced, beatable, or whatever between two players of equal skill level.
If the ban appears to help the scene grow and flourish, people might feel more inclined to try it in their own area.
Did you know that there were over ten MK-banned tournaments across the US last week? A bunch more are happening this coming weekend. People are simply starting to realize that nothing will be done if they just accept the status quo, and they feel that something must be done, something that should've been done a long time ago.
The ASL is an attempt to change the way our scene does things as far as the tournament scene goes. If others follow suit, it's a nice bonus, but we are primarily looking to foster growth and competition in the community that we share and enjoy. Based on our data, it would seem that there are a number of ways to do that, one of which is a Meta Knight ban. If you disagree, that's fine, but you should know that you're in a very small majority in our community.
Many people have been losing interest in the game, and a great deal of it has to do with Meta Knight. Losing tournament entrants is a problem. People questioning game balance is a problem. People not feeling like their learning the game is making a different is a problem.
Meta Knight will eventually be banned on a national level. I am almost entirely sure of that. Don't worry, you'll be able to learn how to compete on a national level soon enough.
The Meta Knight ban will probably last for the entirety of the first season, at least. If it doesn't have a positive response, we'll get rid of it for the second season. In the meantime, just try to enjoy it. It's a video game.
oh and you dont care about national level gameplay but you are using m2k, a national player, as an example as to why mk should be banned? that doesnt make sense. his skill level should be meaningless to us, right?
also what exactly is it you are trying to further? you are trying to further make brawl the type of game that you'd like to see it be instead of what it is. instead of the way the rest of the community plays it.
see thats the stuff i dont want to be a part of. i want to be a part of the smash community not some dumb ****s making up their own rules saying "that is gay you cant do that!!"
its.just.scrubby.
ok. you could have a pocket snake for ic's or something. those are just bad MU's that exist regardless of the character.
how does the metagame focus around him if you dont care about national level gameplay and there is only two metaknights in your state who arent even that good? tell me pleeeeassse.
An overwhelming majority of high-level players agree that Meta Knight should be banned.
We're trying to do a lot of things.
We're trying to make the game more competitive. Overcentralization is not good for competition, as people lose interest at that point. Perhaps Kirby or ROB would be viable characters with Meta Knight gone. Perhaps counterpicking will actually take thought that doesn't revolve around Meta Knight.
We're trying to cater to a vast majority of the players in the community. Sure, a game that revolves around MK and the few characters who can put up a decent fight may be fine for you, but when a majority of people stop coming to tournaments, there's no tournament scene to be had. We want the community and the players within it to flourish, not stagnate.
A pocket Snake will have to worry about Dedede, Olimar, Marth...
A pocket ANYTHING will have to worry about Meta Knight, except for Meta Knight. There's no reason to bother when Meta Knight covers so many characters with about the same consistency as the close-to-hard counters. Meta Knight doesn't have bad matchups, furthering the point that a pocket secondary is just a waste of energy if it isn't Meta Knight.
Whenever Meta Knight players come from out of state, they tend to straight-up crush our players. Of course, some of that is based on skill levels (Kismet, for example, is a rather good player in general), but a lot of it has to do with how much better Meta Knight is as a character than the characters we use, such as Billy's Sheik or George's Kirby. Most other characters don't really stand a chance against Shuttle Loop canceling or his ridiculous offstage game. That causes people to switch characters, often without crossing into Meta Knight territory, which causes them to lose even more. It makes players focus on a very small handful of characters when SO many more would be quite viable without MK's presence.
im not outgaying people when i win with mk i hardly ever tornado and im bad with sl.
at least i dont feel any obvious advantage when i play with him.
its possible to be only use one character and be good at the game.
and i do hate evryone else. not because they arent god but because i am really into mk's playstyle because it has so much you can do with it and everyone else is just kind of stale and boring to me.
im not lying about any of this. i am really passionate about being against the mk ban, why is it hard to believe that you cant be passionate about the subject unless you are against mk?
and just for the record it sucks that people think you arent actualy playing the game when you use mk, imho you are actually playing the game to the most it has to offer when you play with mk. do you think calvin would trade his skill to just go and outgay people instead? no, i know how calvin thinks of smash and he wants the most that he can learn out of it and thats at least some of the reason why he switched im positive. metaknight makes you incorporate every single thing the game has to offer and opens your mind up to it. unless you are just a spammy tornado mk, but those never get far anyways,
but for the record yes it does suck that i have to basically ignore a year of practice and throw away all the potential i feel like my mk was on the brink of having and i only say its for no reason because we are in alabama and like ive said before we do not have a mk problem so if we are only focusing on alabama's metagame then it really doesnt incorporate mk into it that much anyways.
How much do you know about frame data, or what Meta Knight's various moves beat, or how difficult it is to react to certain moves? Correct me if I'm wrong, but I don't think you understand how ridiculous things like a long-distance 23-frame forward roll, an invincible KO move that is literally impossible to punish for many characters (properly-canceled Shuttle Loop), tilts that very heavily put Meta Knight in an advantageous position when both players are standing around, an unpunishable recovery, an edgeguarding game that is leagues ahead of every other character, and an ability to camp/run away that no other character can even come close to matching are. It's simply too much, and it breaks the game in a big way. I would argue that you simply don't understand the character well enough to see all of that.
If you don't enjoy playing the game with any other character, then you dislike the game fundamentally, and really should be playing something else. Brawl definitely isn't for everyone.
Under the current ruleset, using Meta Knight is how you get the most out of the game, simply because there isn't much of the game left outside of that. Calvin didn't trade his skill for the ability to be lame (though he definitely timed me out for the first time fairly recently as a result of it); he simply is doing what he can to maximize his chances of winning. He enjoys having many more options than anyone else. Who wouldn't? He's learned that Meta Knight is integral to success in Brawl as it is.
Meta Knight shuts out an overwhelming majority of "what the game has to offer." There is little thought in keeping an opponent out, edgeguarding, recovering, following up, approaching...So much is basically laid out for him compared to other characters, and perhaps that's why you feel like you can do all of those things and can't with other characters.
"I spent time learning a broken character" is not a valid argument for keeping a broken character legal.