What we want is all that matters.
We shape our game to the extent that it wasn't designed to be competitive, but (until now?) there were limits. Three smash games in this is the first time people would ban a character over other elements*, which is a result of people thinking everything is up for grabs. The amount of custom rules meddling with character viability and diversity for Brawl is ********, and I'm not just talking about MK's legality here. There is some new ruleset initiative ever other day and because everyone feels entitled to what they want, there is no stability and people just do stuff.
*I'm going to be honest and say that the American Melee scene has considered banning Sheik, but we all know how that went.
Are people missing the concept that while MK is used around less than 1/5th of the time, he's making almost half the money?
First place winnings can be as much as 60/70% in the US and players like M2K and Ally travel far more than any other top player. Even if Ally uses MK once for the ditto the character is credited with 50% of his winnings that day. Furthermore, how much money do you think Marth was making in Melee when Ken/Azen/M2K ***** everything they went to? You can't answer this, because the data doesn't exist, making this point moot without a comparison.
Is it pro-ban's problem that they actually DID something? It's not pro-bans fault anti-ban couldn't/didn't want to properly defend their stance. I guess it's just how democracy works isn't it?
No **** that pro-ban actually did something, they're the ones overturning the status quo. There are plenty of counter-arguments put forward by anti-ban, but the burden really lies with people who want to ban a character. In the end it only happened because a group of TOs agreed on it, not because the collective movement is "right".
you're just meatriding the melee community because their general philosophy agrees with yours ( banning stages over characters) and calling us extreme because we aren't following them
Why reinvent a square wheel when another community has been doing things better and longer? People's inability to learn from history is the source of many of today's problems.
The biggest thing is finding evidence supporting that RC and Brinstar should be banned to start with.
Anyone care to elaborate on how we go about doing that...?
Rainbow Cruise doesn't promote conflict in any way and favours mobility to get around over anything else. It's not random, but it's an outlier stage that doesn't fit the competitive view of most regions in the world. In fact, even the American Melee scene doesn't always have it anymore. You're probably not getting more evidence than stage philosophy and character balance though, this either is a good enough reason for you or it isn't.
Brinstar favours only a few characters in Melee and Brawl (auto-win CP pretty much) and the stage interferes more than other legal stages. It really depends on your own treshold for how much of an auto-strike a CP is allowed to be and how much stage hazards are allowed to influence.
great bay has circle camping, fox is the best at circle camping but that doesn't mean it was banned because of him. if fox was banned, the next best would be the best and over centralize.
Wrong. Fox excels at circle camping because he shoots lasers and runs much faster than most characters in the game. There is no other character who would invalidate so many characters with the same tactic.
Stop making aging that I'm implying stuff that I'm not implying. All I was saying that the melee community doing anything is not really a good point since we are not the melee community; we have a different game, different metagame, different ideals.
What are "our" ideals?