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( You might be joking about it. But I can''t tell for sure. I apologize if you were. )Sakurai made her bad on purpose folks, I think it's time to accept that.
It's just a buttload of even matches, with some losses to top tiers and a few mid/high tiers. Solid wins over lower tiers.Would Be pretty interested in seeing a ryu matchup chart from you
*applauds* Thank you. Tbh every time I hear "Well it's a low tier, it shouldn't be used ever" I die a little inside. When people put so much value on tiers (not saying everyone on HERE does but I'm talking about people who use tiers as a benchmark) that it cuts down on character diversity then it becomes a painfully boring game to watch.The rhetoric of how unplayable, horrible, irrelevant, ect. that these characters are is pretty silly.
It pretends that 1v1 top-level competition is the only context that exists, while simultaneously being very ignorant of that very context historically.
Ganon, Jigglypuff, and Zelda are all non-trivially better in FFA or team formats. They are also all non-trivially better at lower levels of play. And to be blunt, by "lower levels of play", I mean "the levels of play of the majority of people posting here." (Hey, if you want me to lock this thread so that only the PGR can post, we can arrange that...)
Yet at the same time, if you do want to talk just competitive 1v1s, some perspective might be in order. Smash 4 Jigglypuff looks like Meta Knight compared to Brawl Ganon, who looks like Bayonetta compared to Melee Kirby. Even the most pessimistic interpretation has to concede that every character in Smash 4 is better than 30% of Melee's roster and 20% of Brawl's roster.
I've won decently sized-local events against competitive players with Jigglypuff and Ganon. (In fact, that was before the favorable buffs and nerfs.) I'd like to claim I'm just that much better than everyone, but that just isn't true.
It was bad enough having to listen to 6 years of people saying Jiggs was unplayable in Brawl, while I consistently won most the tourneys in St. Louis with her. (And she was bad, but people talked like she was Melee Kirby.) But it requires too much disbelief to hear on repeat how Smash 4 Jiggs/Zelda/Ganon--who are all significantly better characters than Brawl Jiggs, to say nothing of Brawl Ganon--are just complete garbage that everyone should ignore.
tl;dr - Tiers exist, but dang, have some perspective and drop the hyperbole.
The other was Dedede, who was only directly nerfed. Why he never received any buff compensation is unknown.Isn't Jigglypuff one of only two characters to have never been directly buffed, nerfed or otherwise altered by a patch that wasn't an entire cast change (such as the shield change)? The other being Mario?
Idk the full extent of your melee knowledge, but Melee Kirby being THAT bad is a cliché that needs to die. However, i'd agree that the character turns out to be able to fight some characters just by the sheer dumbness of his gimmicks like crouching under the many hits, as well good tilts & decent aerials. Triple R's 65th place at EVO 2016 & close games against players like Bizarro's Ganon & M2K's Sheik is indicative that Kirby really isn't that bad, even though he is indeed pretty bad. I'm just mentionning this to avoid further spreading of this false truth.The rhetoric of how unplayable, horrible, irrelevant, ect. that these characters are is pretty silly.
It pretends that 1v1 top-level competition is the only context that exists, while simultaneously being very ignorant of that very context historically.
Ganon, Jigglypuff, and Zelda are all non-trivially better in FFA or team formats. They are also all non-trivially better at lower levels of play. And to be blunt, by "lower levels of play", I mean "the levels of play of the majority of people posting here." (Hey, if you want me to lock this thread so that only the PGR can post, we can arrange that...)
Yet at the same time, if you do want to talk just competitive 1v1s, some perspective might be in order. Smash 4 Jigglypuff looks like Meta Knight compared to Brawl Ganon, who looks like Bayonetta compared to Melee Kirby. Even the most pessimistic interpretation has to concede that every character in Smash 4 is better than 30% of Melee's roster and 20% of Brawl's roster.
I've won decently sized-local events against competitive players with Jigglypuff and Ganon. (In fact, that was before the favorable buffs and nerfs.) I'd like to claim I'm just that much better than everyone, but that just isn't true.
It was bad enough having to listen to 6 years of people saying Jiggs was unplayable in Brawl, while I consistently won most the tourneys in St. Louis with her. (And she was bad, but people talked like she was Melee Kirby.) But it requires too much disbelief to hear on repeat how Smash 4 Jiggs/Zelda/Ganon--who are all significantly better characters than Brawl Jiggs, to say nothing of Brawl Ganon--are just complete garbage that everyone should ignore.
tl;dr - Tiers exist, but dang, have some perspective and drop the hyperbole.
Just a note here, Ganon's moves are, for the most part, quite functional and overall good. His frame data, while nothing spectacular, is workable, and most of his moves only have a few frames difference from Captain Falcon's in startup (DTilt is actually 1 frame faster, and his aerials all match Falcon's). UTilt and Warlock Punch are mostly joke moves, but have uses (UTilt can be used to 2-frame recoveries and Warlock Punch is an excellent shield break punish, something that's easily in Ganon's capabilities). Only a few of his moves have performance issues now: FAir still has odd coding that prevents it from autocanceling in a full hop, DSmash still fails to connect occationally, and Dark Dive can still be punished if wall teched. Falcon has that problem too, and it's better than being punished for landing the move regardless of walls).( You might be joking about it. But I can''t tell for sure. I apologize if you were. )
If that's the case. Then Ganondorf and Zelda were made bad on purpose.
Almost everything Ganon and Zelda have is nonfunctional and very poor.
...
There are a lot of characters in the low tier that have very poor tool kits.
Many of them need buffs of some sort.
I don't think any of them were made bad on purpose.
Ganon's edgeguarding is excellent but hampered by his poor recovery.Tbh whenever a bottom tier gets brought up, it feels like it's always discussing their flaws. This also seems to apply to some low and maybe mid tiers. No character is unplayable. Difficult? Yes. Not someone you should play at your very first tournament? Yes. But......better in casual play? Yes. Better in teams or multiplayer matches? Yes.
Gentle reminder that low-tier Palutena has taken a set off of ZeRo.
Also, 8 inches had multiple highlight reel worthy plays against ZeRo at the latest Ignition with Ganondorf. Including an up air gimp, bodying ZeRo in the ditto, and an up-tilt two frame. He lost, and for the most part got destroyed and shut down in neutral (which isn't unexpected since it's ZeRo).
Speaking of those last two paragraphs, that match has made me do a little thinking about Ganondorf. Whenever discussed, his main flaw is said that he cannot approach, but if the opponent messses up and/or he does get in, he can get a good deal of damage on the opponent. This was pretty obvious watching 8 inches, ZeRo shut down his approaches when playing Lucina, and 8 inches only got in a couple times with Wizard's Foot. But the two times 8 inches took stocks off ZeRo's Lucina, as well as their Ganon ditto, made me think about something I have never seen be discussed: Ganon's edgeguard game.
I feel that Ganon's moveset makes him ideal for edgeguarding. Offstage he has up-air gimps, his dair has that "true spike" aspect to it (and it's sourspot hurts just as much and can be used for stage spikes), he has the high-risk high-reward option of going for side-b offstage, nair is very good for keeping people offstage, and he has footstool setups into dair and down-b offstage, as well as up-b into side-b offstage.
As for onstage edgeguarding and ledgetrapping....many of his moves can mean the end of a stock if you get hit by them on or at the ledge at medium to high percents. Fair, nair, bair, his smashes, are all good options. During the ditto, 8 inches catches ZeRo rolling in with a reverse fsmash. Down tilt and up tilt (as 8 inches has shown) are powerful two-frame tools. If you catch the opponent getting up with Flame Choke, ftilt at medium to high percents will send most characters too far away to recover.
All in all, nobody really talks about Ganon's edgeguard game, when it looks to be really good.
Thoughts?
i may draw ire for re-igniting this long-standing feud but t least it's relevant top player opinionsI've played with people like Leo who have said its sometimes unreliable (said to me) so it's not a crazy statement
Lucina's BAir is the reason to play the character over Marth.-Makes a point by saying (heavy paraphrasing) "I want to be able to kill at 150% with back-air from center stage, and Marth can't always do that because of his sourspot, but Lucina can."
I think this is all an important point, namely that Smash is designed, whether competitive players like it or not, to be played in a million different formats on a wide variety of stages.The rhetoric of how unplayable, horrible, irrelevant, ect. that these characters are is pretty silly.
It pretends that 1v1 top-level competition is the only context that exists, while simultaneously being very ignorant of that very context historically.
Ganon, Jigglypuff, and Zelda are all non-trivially better in FFA or team formats. They are also all non-trivially better at lower levels of play. And to be blunt, by "lower levels of play", I mean "the levels of play of the majority of people posting here." (Hey, if you want me to lock this thread so that only the PGR can post, we can arrange that...)
Yet at the same time, if you do want to talk just competitive 1v1s, some perspective might be in order. Smash 4 Jigglypuff looks like Meta Knight compared to Brawl Ganon, who looks like Bayonetta compared to Melee Kirby. Even the most pessimistic interpretation has to concede that every character in Smash 4 is better than 30% of Melee's roster and 20% of Brawl's roster.
I've won decently sized-local events against competitive players with Jigglypuff and Ganon. (In fact, that was before the favorable buffs and nerfs.) I'd like to claim I'm just that much better than everyone, but that just isn't true.
It was bad enough having to listen to 6 years of people saying Jiggs was unplayable in Brawl, while I consistently won most the tourneys in St. Louis with her. (And she was bad, but people talked like she was Melee Kirby.) But it requires too much disbelief to hear on repeat how Smash 4 Jiggs/Zelda/Ganon--who are all significantly better characters than Brawl Jiggs, to say nothing of Brawl Ganon--are just complete garbage that everyone should ignore.
tl;dr - Tiers exist, but dang, have some perspective and drop the hyperbole.
I mostly agree but anyone who can catch a 2 frame with a frame 81-84 Utilt is an oracle.Just a note here, Ganon's moves are, for the most part, quite functional and overall good. His frame data, while nothing spectacular, is workable, and most of his moves only have a few frames difference from Captain Falcon's in startup (DTilt is actually 1 frame faster, and his aerials all match Falcon's). UTilt and Warlock Punch are mostly joke moves, but have uses (UTilt can be used to 2-frame recoveries and Warlock Punch is an excellent shield break punish, something that's easily in Ganon's capabilities). Only a few of his moves have performance issues now: FAir still has odd coding that prevents it from autocanceling in a full hop, DSmash still fails to connect occationally, and Dark Dive can still be punished if wall teched. Falcon has that problem too, and it's better than being punished for landing the move regardless of walls).
It's his awful mobility that holds him back more than anything.
Ganon's edgeguarding is excellent but hampered by his poor recovery.
I'm not touching that topic with a ten foot Falchion.i may draw ire for re-igniting this long-standing feud but t least it's relevant top player opinions
https://youtu.be/iLpD2QfTWdc?t=7m17sI mostly agree but anyone who can catch a 2 frame with a frame 81-84 Utilt is an oracle.
Does not matter how much you evolve when you are on a rocky foundation.can't help but feel like are pushing themselves further away from the rest of the cast with the advent of these new footstool/instadeath conversions.
sheik can now grab you at 0, fair you at 60, or ftilt you at 30 and get massive damage off footstool conversions.
diddy can randomly nair or dthrow you and take half or your entire stock
bayo is bayo.
kinda scary.
and as a sidenote, cloud's meta isn't evolving fast enough.
I'm turning this into a catchphrase! Lol so good. On a side note, if three characters are pulling away would they get as bad as Ice Climbers or Brawl MK for being overpowered? That's a frightening thought. I can kiss my character diversity good bye!I'm not touching that topic with a ten foot Falchion.
ZeRo went on a long rage rant about why he prefers Lucina over Marth. Basically he said that he values the consistency of her hit far more than whatever Tipper has the potential to offer him. He'd much rather know what his moves are always going to do and have a more consistent range he knows he'll kill than have "an FSmash that kills at 40% today and 140% later" when he can have "an FSmash that kills a 60% always".So I ended up on ZeRo's stream after I came across him in FG (I have the matches uploaded if anybody cares, my Greninja vs. his Lucina) but I stuck around to watch him play with Lucina. Somebody in chat said that Marth takes more skill to play than Lucina. ZeRo doesn't really have a filter on-stream so I dunno if it's okay to post the twitch clip, but here are his points:
-Between Marth and Lucina, the tipper hitbox is just an overlay from Marth. You more or less play the characters the same way.
-ZeRo says that tippering isn't consistent, calls it more or less random due to how strict the timing is in combination with all the other tiny movements that can happen based on %/rage/etc.
-Makes a point by saying (heavy paraphrasing) "I want to be able to kill at 150% with back-air from center stage, and Marth can't always do that because of his sourspot, but Lucina can."
From the reddit thread that got posted, he also said this:
i may draw ire for re-igniting this long-standing feud but t least it's relevant top player opinions
Falcon and Ganon both have foostool dair setups that can be started at low or medium percents, and end in death. Fatality was doing it a ton at Civil War (he's done it before, just used it a lot more than usual). Opana has replicated it with Ganondorf in his recent videos.can't help but feel like are pushing themselves further away from the rest of the cast with the advent of these new footstool/instadeath conversions.
sheik can now grab you at 0, fair you at 60, or ftilt you at 30 and get massive damage off footstool conversions.
diddy can randomly nair or dthrow you and take half or your entire stock
bayo is bayo.
kinda scary.
and as a sidenote, cloud's meta isn't evolving fast enough.
which of these characters have a neutral on the level of sheik or diddy?Falcon and Ganon both have foostool dair setups that can be started at low or medium percents, and end in death. Fatality was doing it a ton at Civil War (he's done it before, just used it a lot more than usual). Opana has replicated it with Ganondorf in his recent videos.
Megaman has Metal Blade footstool combos that end in death that we know about thanks to Kameme, that ends in death.
Lucas has throw setups for footstool combos.
Falcon can grab you and down throw you and there's around a third of your stock or so gone by the time you get back on stage.
Luhtie ended his set with ZeRo with a string of up airs.
Elegant combos.
It's hard to see it as pushing further away when multiple others in lower tiers can do things that take stocks just as quickly.
Speaking of bayo and conversions/death combos, Salem's video should be coming......soon, apparently.
Which one? The Backroom's was before Lucina was getting many results, which is why she's ~10 spots away in high tier. Now that PersistentBlade picked her up and feels confident enough about her to use her in tournament, I'd say it's quite a bit fairer to say she's only a few spots behind/right beside Marth.On the tier list shouldn't Marth and Lucina be closer? I normally see people separate them as if they're different, but are they really that different? I think I even remember watching one of ZeRo's videos on the matter, thoughts?
I assume you're newer around here,On the tier list shouldn't Marth and Lucina be closer? I normally see people separate them as if they're different, but are they really that different? I think I even remember watching one of ZeRo's videos on the matter, thoughts?
TBH while Dumb, Bayo's planking is only live if you're already in a bad ledge guard spot vs her. For Megaman, he could just hold metal blade and spam crash bomb, maybe fsmash if they tried it and megaman baited it out by rolling/retreating back.Now that it's mentioned, couldn't Mega Man's fsmash deal with Bayo planking fairly well?
Mario had his utilt nerfed. It true comboed more consistently (and killed around the same time as diddy utilt)Isn't Jigglypuff one of only two characters to have never been directly buffed, nerfed or otherwise altered by a patch that wasn't an entire cast change (such as the shield change)? The other being Mario?
I'd say it's less his recovery and more his awful air speed, his recovery has good enough height to go deep vertically but he can't can't cover too far horizonally because he's so slow.Just a note here, Ganon's moves are, for the most part, quite functional and overall good. His frame data, while nothing spectacular, is workable, and most of his moves only have a few frames difference from Captain Falcon's in startup (DTilt is actually 1 frame faster, and his aerials all match Falcon's). UTilt and Warlock Punch are mostly joke moves, but have uses (UTilt can be used to 2-frame recoveries and Warlock Punch is an excellent shield break punish, something that's easily in Ganon's capabilities). Only a few of his moves have performance issues now: FAir still has odd coding that prevents it from autocanceling in a full hop, DSmash still fails to connect occationally, and Dark Dive can still be punished if wall teched. Falcon has that problem too, and it's better than being punished for landing the move regardless of walls).
It's his awful mobility that holds him back more than anything.
Ganon's edgeguarding is excellent but hampered by his poor recovery.
The difference between Cloud and Ganons recoveryI'd say it's less his recovery and more his awful air speed, his recovery has good enough height to go deep vertically but he can't can't cover too far horizonally because he's so slow.
Yeah, I ended up checking most characters patch history after posting that just to be sure and I noticed that the only thing Mario has had was his utilt being nerfed (without looking at the page again, I believe it went from doing 6.3% to 5.5%?). Puff is the only character to never receive any changes through patches directly, save for the universal shield change. D3 got only nerfs I believe and the only thing Ryu has ever gotten is a slight change to his turnaround animation to make manual inputs easier.Mario had his utilt nerfed. It true comboed more consistently (and killed around the same time as diddy utilt)
None on the level of didy or sheik.which of these characters have a neutral on the level of sheik or diddy?
For those who didn't watch Locus' video on mentality, it's basically this. The first half, at least.Especially after civil war, it's become pretty obvious that a lot of top players are mentally weak and subject to tilt. Gamers in general.
It's near impossible to consistently get the right hitbox when you're not present in the moment and instead focusing on the result or the social pressure of winning/losing a match/event.