I still hold the opinion that rage is an intelligent design decision. The reason why it gets so much flak is because our definition of "outplayed" is flawed.
Top players like ANTi and Mr.R will cry about how rage allows weaker players to get undeserved wins. They feel that because they got more nuetral wins and more conversions, they were the better player in that match and should have taken it.
...But that isn't logical at all when you take a more holistic approach to the game.
Sakurai used rage as a way to re-balance both the character archetypes that have historically always dominated smash, and the chars that never had a chance before.
In smash bros, we're all used to metas where speedy lightweights strangle half the cast with ease. They're hard to hit, pressure really well with unreactable attacks, have long conversions/combos, and have more options to choose from than any other characters in the game.
The further your char gets from that model, the less viable your char tends to ends up. In smash 4 however, all of these traits have abusable counters now. You no longer have to be in that club to contest with them.
You may be hard to hit and have a myriad of options in neutral, fox, but option-starved DK only needs 3 grabs to erase you.
You may have long conversions and exert a lot of pressure, sheik, but Bowser gets stronger the longer you take to finally finish the job.
Emblem Lord
brought this question up a while back:
How much are you really getting "outplayed" when you're DK and sheik is dragging you across the entire screen?
You have far fewer options in nuetral which makes it absurdly difficult to stop her onslaught in the first place. Sheik, on the other hand, wins nuetral for free against 2/3 of the cast and converts it into upwards of 50% on average. The DK player has to work
far harder to get that grab than you think.
If a "weaker player" manages to catch you slipping 3 times with their
DK when your sheik is D E S I G N E D to be extraordinarily safe, is he/she really a bad player? Are they really such a bad player if
you couldn't seal the stock of a char with the worst disadvantage state in smash 4 before 120%?
Is it somehow blasphemy that top tiers have actual flaws to counteract their extreme strengths now?
But yeah...ANTi and Mr.R can keep sobbing about how smash 4 is "RNG sometimes" and allows "weaker players to win unfairly".
The main downside I see with rage is that some already bad chars like Pacman and jigglypuff get screwed further by it. But that may just be a show of their poor character design rather of a flaw in rage's design.
Losing to the shield button alone is unacceptable.