Kofu
Smash Master
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Speaking of Ike, Nojinko better SDI his way out of pools or I'll be upset
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if he upsets Promaelia he fights Salem in semis, which promises to be interesting.Speaking of Ike, Nojinko better SDI his way out of pools or I'll be upset
I really doubt it. Salem is a whole other level from other Bayo mains, and Cosmos barely beat Salem, even through all the SDs.(promealia can potentially upset Salem, if cosmos Salem at big house is enough to go off of
IMO Rosa wins but it's not horrible for Link. Link's vulnerable to "rosa things" because rings are disjointed enough to stop Link's upB, bombs from above and make landings hell. Very few characters can harass Link like her. But Rosa is feather weight and vulnerable to Dthrow combos. Bombs allow Link to camp through gravitational pull and Link has strong attacks. It seems bad for Link but if Rosa messes up she's in a heap of trouble.I guess blowing T away at Civil War convinced Dabuz that Link is booty in the MU lol. I know T has sets off Kirihara though. Pretty sure that MU changes wildly based on how both players play.
Glentendo said that T didn't space fair at all vs him and that he choked. Good fair Spacing with link is vital in that mu. Nimious who also uses both characters did a good writeup on the mu as well.I guess blowing T away at Civil War convinced Dabuz that Link is booty in the MU lol. I know T has sets off Kirihara though. Pretty sure that MU changes wildly based on how both players play.
I doubt it. If Leo fights Nairo, he will use Cloud. If Leo fights Tweek or Komo, he will use Cloud. If Leo fights KEN, he will probably play MK. If he managed to avoid these four, he has a decent chance. But then there are still other players like Larry, Salem, VoiD, and potentially ANTi, Elegant, Shuton, Kirihara, etc who could beat his FE characters.Does anybody think the TGG curse will finally be broken? I can only really see Nairo stopping that from happening.
Only half a point for Kirby?SEPTEMBER DATA WRITE-UP
i was curious about how kirihara handles some of the things that you said dabuz was talking about, so i decided to take a look at larry lurr vs kirihara from civil war.Dabuz had a discussion recently with the Rosalina discord to try and theory craft ways to make the Fox MU more bearable in his eyes. He had a few complaints about it.
1. He finds the speed of Fox makes it extremely difficult to actually wall Fox out. Fox's moves also are particularly good at launching Luma when they are hit so it's bad to get hit even once.
2. Rosa seems to lack good Non committal options for stopping a Fox jumping in with AC Dair or SH Nair. He says his jump ins are pretty much unreactable.
3. Once Rosa is in disadvantage he really can't think of ways to escape. Recovering if extremely difficuylt, landing is extremely difficult, and getting off of the ledge is difficult.
Those were some of his bigger complaints about the MU. Granted he did find a few answers to some of these, but he thinks optimization will come from pushing the advantage like other commenters above said. He thinks disadvantage doesn't have much advancement to be made at least for now.
A poke is an attack you'd use in neutral without caring if it hits your opponent's shield or not, or even if it whiffs entirely, because it's safe at most ranges due to its own disjointed range + a decent cooldown.Ike's down tilt is pretty good, m8.
Thanks, didn't need to hear your life story...A poke is an attack you'd use in neutral without caring if it hits your opponent's shield or not, or even if it whiffs entirely, because it's safe at most ranges due to its own disjointed range + a decent cooldown.
Smash also has aerial pokes that use aerial deceleration in place of range: forward-jumps at his opponent with f-air, and immediately holds back so when his attack is no longer active, his hurtbox is already drifting away from any attempted retaliation.
The reward for landing a poke in neutral is more neutral, not a combo, and certainly not a big-damage combo.
i was curious about how kirihara handles some of the things that you said dabuz was talking about, so i decided to take a look at larry lurr vs kirihara from civil war.
a basic takeaway from this set is that larry wasn't generally getting too much from jump-ins. in fact, kirihara was often reacting to/anticipating his jumps by either stuffing the jump with a nair or retreating and punishing it. larry was actually getting the most effectiveness off dash attack approaches because kirihara couldn't necessarily react to them and stuff them out. compare that to dabuz vs larry from dh mtl. most of the times where dabuz gets caught with jump-ins, it's because he gets caught staying still and committing to jab or something, which fox can just jump over and punish with a down air. kirihara wasn't letting himself get stuck in those situations and thus wasn't getting opened up so much by the jump-ins. at the end of the set, dabuz commits to an approaching nair into a grab that larry can just punish with a jump dair oos into up smash.game 1
- in the first 10 seconds, we already see two choices by kirihara to stuff larry jumping. the first is a nair to cover the jump-in after kirihara reacted to the full hop (basically non-committal because it covered double jump and aerial down. he covers another dair approach with a pivot ftilt.
- he later sees another jump and covers it with a nair.
- at 2:53 kirihara sees a jump and rolls behind larry (punishes the utilt on landing)
- look at 3:10 for an example of how kirihara gets out of disadvantage. he goes to the platform and then goes off the platform and does two mixups (dair and fair) to cover himself, then safely retreats to ledge and reacts to larry committing to a grab to land safely on stage.
- at 3:20 you see another disadvantage situation. kirihara does this a lot whenever larry tries to catch him with full hop air dodge, where he air dodges around the height of full hop up air and drifts to make it really hard for larry to catch.
game 2
- another early jump-in dair, another retreat back and punish by kirihara (this time, a foxtrot back turnaround jab)
- at 4:38, we finally see kirihara get opened up by a jump-in. he gets the foxtrot back, but moves a bit too slowly and gets jabbed. he does escape the jab though and gets a punish.
- at 4:56, kirihara stuffs another potential jump with nair and forces larry to corner himself.
- at 5:10, we see another landing situation that doesn't quite work out because larry powershields the lunar land nair (would have worked otherwise).
- look at 5:20. although kirihara gets hit a little bit trying to land, he eventually expends his jump and makes his drift really ambiguous so that it's hard for larry to cover his landing, then covers it with one of his aerials that has great range (back air).
game 3
- at 7:30, we see another great weave by kirihara to land without luma.
- aggressive landing at 7:35
- at 7:40, kirihara counteracts the jump in nair utilt pressure with turnaround grab oos.
- at 7:45, another air dodge and drift past where larry hits luma, then gets past larry waiting for his landing by going around the platform.
- at 7:55, we see a thing kirihara does a bit nair when larry goes for a full hop at a range where he has to double jump to get in. if larry fades back the nair is safe, if not he gets hit.
- at 8:13, we see kirihara stuck without luma, and larry is able to cover everything and kill him.
- at 8:20, larry adapts and tomahawks, recognizing that kirihara is shielding and punishing a lot his jump pressure.
- immediate aggressive fair mixup after getting hit at 8:27 to escape disadvantage state
- at 8:42, kirihara finally gets punished for attacking larry's jump-ins with nair bc larry gets a dair around the hitbox of nair.
- at 8:55, kirihara mixes up something he did earlier in the set - fades on stage with fair to escape ledge instead of going toward ledge, so larry misses the punish.
- at 9:15, kirihara uses a dair and fades back to land
game 4
- another drift at 11:45 so larry can't catch him (would have been very hard because larry was on the platform)
- at 11:58, kirihara ledge hop air dodges and fades back toward the edge of the stage to escape the ledge trap (though larry gets a roll read and kills him).
also, although disadvantage state could be pretty bad for kirihara at times, he was escaping a lot of situations by utilizing his air dodge+drift well, mixing in some aggressive aerial options. kirihara was typically maneuvering disadvantage state well enough that he wasn't just getting pummeled over and over. something that shouldn't be ignored is that rosa's advantage state is better than fox's. kirihara missed a lot of edgeguards and was struggling to stuff side b from ledge (both of which are reasonable things to get better at) and still was able to find solid juggles/edgeguards that made a huge difference in the set. again, compared to the dabuz vs larry set, it did not feel like dabuz had the same depth in his landing/ledge mixups. this resulted in him getting stuck worse in advantage state.
essentially, yes, it's hard to just wall out fox, but rosa still has good options to win neutral against fox and abuses his disadvantage even harder than fox abuses hers. i can't see how this matchup is worse than even, and i'd still put it in rosa's favor before fox's.
Also I appreciated that. Sure I already knew what it was but that's a very good description of the concept in smash terms.A poke is an attack you'd use in neutral without caring if it hits your opponent's shield or not, or even if it whiffs entirely, because it's safe at most ranges due to its own disjointed range + a decent cooldown.
Smash also has aerial pokes that use aerial deceleration in place of range: forward-jumps at his opponent with f-air, and immediately holds back so when his attack is no longer active, his hurtbox is already drifting away from any attempted retaliation.
The reward for landing a poke in neutral is more neutral, not a combo, and certainly not a big-damage combo.
Fox isn't top 3 and is similarly overrated like sheik.
— Salem (@SalemBane_) October 11, 2017
I can do it.Also, if someone else could make the FE Saga thread tomorrow, please, that'd be awesome
Yes, you're not the only one. Hi!Hi guys, did you know I lurk here, like, a lot? Ok bye~
Fox easy to edgeguard, coming from the best Bayonetta player in the world. Okay then.Salem’s position is that Fox is easy to edge guard and people need to force more 50/50s with Fox “by jumping a lot” and staying near the ledge because “He’ll obviously approach like every Fox does anyway.”
Funnily enough, it's been suggested that Foxes play campy against bad mus like Ryu. Larry says he can't play campy though. Tbh it seems like a good strat against ryu.......He goes on to say that Fox is essentially like Sonic “but viable,” and that the optimal way to play him is campy or laser heavy, but Foxes don’t do this at all as part of the meta, so it’s pointless to bring up the idea.
Everybody should be camping everybody.
It physically hurts me that people do not accept this.
Of course, yeah. In the short term it makes sense, I'm just trying to see it from a long term perspective. If your game becomes so unfun that it dies, no one makes money anymore. You need newbies to expand your pot in tournaments and spectators to garner demand and sponsers/funding to fly out players.Pretty sure E-Lord means that from a purely logical perspective, everyone should be camping. Ignoring the spectator aspect and all of that.
Yes we do :eyes:Hi guys, did you know I lurk here, like, a lot? Ok bye~
Your comment about Melee is a thought I've had before...You are aggressive when you get the hit or have advantage. You flow from advantage state to another.
If you have the lead you should NOT be trying to go in super hard or taking stupid risks.
Which happens WAY too much.
Y Yonder and Nu~ I see the call for less camping as appealing to E-sports. I despise E-sports. It is toxic to the purity of competition. The strong should prevail. And the strongest strategies should dominate. As the strats get figured it counter strats will evolve. But if everyone fears one strategy because of honor or w/e scrubby reasoning then how do we hit the ultimate pinnacle?
People used to ask why I give out knowledge for free or why I tell people how to crap on characters I play. This goes back to my philosophy.
The only thing I care about any fighter I play or study is seeing that ultimate metagame reached. Everything else is secondary to that. It's why I think melee is a ****ing joke. Melee SHOULD be a campfest. Camping is good in Melee and pretty much all smash games. But cry babies call foul because they do not want their precious mascot fighter to "devolve" into running away.
Defensive play is very strong in ALOT of fighters. Hell look at Tekken. 90% of any high level match is just stairstepping and alot of dancing around. But when that hit is EARNED, holy crap it looks and feels so good.
And honestly camping is not THAT hard to control or limit in smash. There are some fairly easy ways to limit it. Just walking forward and being reactive with your shield is a great way to put a damper on camping strategies. No body gets full conversations from run away in smash games aside from Falco and ZSS and even their projectiles have direct counters. Check out Nu-13 from Blazblu who gets FULL SCREEN COMBOS FROM PROJECTILES. THAT is some scary camping. Camping in Melee is just annoying ultimately and imo a way to weed out the weak. But it's "boring". (Actually that is subjective. I think intelligent camping is sick as hell to watch.)
I'm all about that purity of competition. Always will be. I feel those without will should be left behind. A broken character is one thing. That is easily quantifiable. If a character goes beyond the scope of what other characters can do or stop then yea that character is nonsense and should be banned. But crying about a strategy that has DIRECT counter play? (Powershielding)
That is INSANE and comical.
Love this post. Reason why I like watching older games.You are aggressive when you get the hit or have advantage. You flow from advantage state to another.
If you have the lead you should NOT be trying to go in super hard or taking stupid risks.
Which happens WAY too much.
Y Yonder and Nu~ I see the call for less camping as appealing to E-sports. I despise E-sports. It is toxic to the purity of competition. The strong should prevail. And the strongest strategies should dominate. As the strats get figured it counter strats will evolve. But if everyone fears one strategy because of honor or w/e scrubby reasoning then how do we hit the ultimate pinnacle?
People used to ask why I give out knowledge for free or why I tell people how to crap on characters I play. This goes back to my philosophy.
The only thing I care about any fighter I play or study is seeing that ultimate metagame reached. Everything else is secondary to that. It's why I think melee is a ****ing joke. Melee SHOULD be a campfest. Camping is good in Melee and pretty much all smash games. But cry babies call foul because they do not want their precious mascot fighter to "devolve" into running away.
Defensive play is very strong in ALOT of fighters. Hell look at Tekken. 90% of any high level match is just stairstepping and alot of dancing around. But when that hit is EARNED, holy crap it looks and feels so good.
And honestly camping is not THAT hard to control or limit in smash. There are some fairly easy ways to limit it. Just walking forward and being reactive with your shield is a great way to put a damper on camping strategies. No body gets full conversations from run away in smash games aside from Falco and ZSS and even their projectiles have direct counters. Check out Nu-13 from Blazblu who gets FULL SCREEN COMBOS FROM PROJECTILES. THAT is some scary camping. Camping in Melee is just annoying ultimately and imo a way to weed out the weak. But it's "boring". (Actually that is subjective. I think intelligent camping is sick as hell to watch.)
I'm all about that purity of competition. Always will be. I feel those without will should be left behind. A broken character is one thing. That is easily quantifiable. If a character goes beyond the scope of what other characters can do or stop then yea that character is nonsense and should be banned. But crying about a strategy that has DIRECT counter play? (Powershielding)
That is INSANE and comical.
Side note, what's your opinion on Brawl then? the most naturally defensive game, but for the most part you can't really get death combos off of hits.You are aggressive when you get the hit or have advantage. You flow from advantage state to another.
If you have the lead you should NOT be trying to go in super hard or taking stupid risks.
Which happens WAY too much.
Y Yonder and Nu~ I see the call for less camping as appealing to E-sports. I despise E-sports. It is toxic to the purity of competition. The strong should prevail. And the strongest strategies should dominate. As the strats get figured it counter strats will evolve. But if everyone fears one strategy because of honor or w/e scrubby reasoning then how do we hit the ultimate pinnacle?
People used to ask why I give out knowledge for free or why I tell people how to crap on characters I play. This goes back to my philosophy.
The only thing I care about any fighter I play or study is seeing that ultimate metagame reached. Everything else is secondary to that. It's why I think melee is a ****ing joke. Melee SHOULD be a campfest. Camping is good in Melee and pretty much all smash games. But cry babies call foul because they do not want their precious mascot fighter to "devolve" into running away.
Defensive play is very strong in ALOT of fighters. Hell look at Tekken. 90% of any high level match is just stairstepping and alot of dancing around. But when that hit is EARNED, holy crap it looks and feels so good.
And honestly camping is not THAT hard to control or limit in smash. There are some fairly easy ways to limit it. Just walking forward and being reactive with your shield is a great way to put a damper on camping strategies. No body gets full conversations from run away in smash games aside from Falco and ZSS and even their projectiles have direct counters. Check out Nu-13 from Blazblu who gets FULL SCREEN COMBOS FROM PROJECTILES. THAT is some scary camping. Camping in Melee is just annoying ultimately and imo a way to weed out the weak. But it's "boring". (Actually that is subjective. I think intelligent camping is sick as hell to watch.)
I'm all about that purity of competition. Always will be. I feel those without will should be left behind. A broken character is one thing. That is easily quantifiable. If a character goes beyond the scope of what other characters can do or stop then yea that character is nonsense and should be banned. But crying about a strategy that has DIRECT counter play? (Powershielding)
That is INSANE and comical.
Same tbhLove this post. Reason why I like watching older games.
The negative disjoint on spindash, likely.What makes Sonic players so patient and Falcon players so aggressive?
nojinko got bodied btw went 1-2Speaking of Ike, Nojinko better SDI his way out of pools or I'll be upset