How do you render her recovery poop exactly?
Depends on where she recovers from. Generally, if Zero Suit gets sent decently far and you have a character with medium to high aerial mobility and a strong lingering aerial(
to name a few) you can hit her out of the tether as she latches onto the ledge and force her to either burn a jump, drift low and Boost Kick up, or immediately Flip Jump.
2/3 of these choices get covered by the exact same option, which is doing the same aerial again.
If I'm playing Mario and I hit ZSS out of her tether, I can read either the jump or Flip Jump input and input a second nair right after the first as long as the first didn't connect with the early part of the late hit.
Players that employ this strategy well are ESAM, Salem, and VoiD.
Once ZSS is hit out of her tether and has no jump slightly below stage-lip height, she has no strong means to make it back. Flip Jump's active frames where it forces Kick and doesn't allow you to do anything else last so long that you will almost always die if you cannot rebound off a wall before you plummet too far for Boost Kick to grab ledge.
A decent flowchart would be something like:
Cover Tether/Flip Jump > Cover Tether/Flip Jump > Stagespike/Ledge trump Boost Kick
In certain positions she is forced to commit to Boost Kick or tether regardless of how many options she has left, similar to how Fox players get forced to Firefox or Illusion at certain heights/spacings.
The 54 frame thing I mentioned is so bad because she CANNOT tether to ledge immediately after getting hit. On top of that, Boost Kick will almost always push you past ledge to the point where the opponent can hit you after the final kick comes out. If you misjudge how long it has been since you got hit and try to tether, you will usually die because of how laggy side B is.
I'll show some examples. Obviously using Sheik, because I know her options best:
https://youtu.be/fJLoRm0yVss?t=11m37s
VoiD covers the jump+Flip Jump, goes for a read on the tether timing but Nairo chooses to Boost Kick from below instead. Despite VoiD guessing wrong he takes no meaningful damage and keeps Nairo on the ledge.
https://youtu.be/fJLoRm0yVss?t=12m59s
Nairo DI's bthrow correctly and gets sent at that perfect height where ZSS players tether or Flip Jump. VoiD goes for a hard read with a Gliding Vanish on the tether and Nairo dies at 90.
https://youtu.be/M2DWew0cIHM?t=1m48s
VoiD covers the Flip Jump off ledge, covers the airdodge > Boost Kick low, then covers the tether and kills Marss.
There are other videos of Salem and ESAM straight up killing Nairo and Marss off stripping Zero Suit's options away one by one, but I don't care to look through them at the moment.
Lol no kdding when the genral consenus os ZSS recovery is or near top-tier.
No offense to you FeeMeUp , but your comments just sounds like a salty triade on how ZSS is starting to go back and forth now with Sheik at top level, a character that has a superior neutral and apparently sucj a big advantage in the MU
Also that post-patch ZSS has won 2 or 3 supermajora now while Post-Patch Sheik has yet to win one
Don't get me wrong Sheik is still an amazing character that is Top Tier for Sure . I just can understand how anyome cannot say that ZSS is not top 10 material at least with all she has accomplished as well
6:4 matchups are still winnable and you can still **** on people that are heavily favoured to beat you.
i'm saying this because a bunch of people see results from a character without understanding what happened.
also, for the record. I play Sheik/ZSS exclusively, so I love to see both characters doing well at any level of play
if you want to call me out, make sure you know what you're talking about