YerTheBestAROUND
Smash Journeyman
Wow Nairo and ZeRo got bodied in game 4 and 5 respectively.
So ZeRo still hasn't taken a super major this season.
So ZeRo still hasn't taken a super major this season.
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Between beating MKLeo, Mr. R, and Zero twice, I think Nairo beat all his demons today. This losers run one of the best in Smash 4 history...So Nairo just took a national tournament all the way from loser's side, defeating his greatest demon Zero in Grand Finals. This man is a legend.
Never, ever sleep on ZSS.
Against Diddy Dyr and MVD, winning them yes.I wanna say James used his Luigi in singles as well.
Also displays how much more dominant it is to have a ladder/vertical kill option as opposed to horizontal. You have to account for how well you can land or break out of juggles in the air, which is much harder without super armor, invulnerability, or intangent frames.I'll never get over how similar ZSS and Bayonetta are lmao, especially after today.
He went 1-1 with ZSS, then switched to Bowser and won games 3 and 4.(Took games off Leo apparently)
Sinji got DOUBLE eliminated by Nairo and got 25th. Makes you think what might of happened had that not been the case.Minor winners
(Shinji and Seth solo placing in the 30s is good for them)
I thought pre-patch Sheik showed a lot of people that. The 50/50 wouldn't have mattered if it was horizontal.Also displays how much more dominant it is to have a ladder/vertical kill option as opposed to horizontal
K, can we leave the knee jerking at this comment only please. Maybe the end of a large tournament won't be so insufferable that way.ZSS sucks and she is going down, am I right? Seriously, people need to stop underrating her.
Does Nairo Saga not count?Wow Nairo and ZeRo got bodied in game 4 and 5 respectively.
So ZeRo still hasn't taken a super major this season.
THANK YOU.If anyone ever complains about Bayonetta being dishonest but loves ZSS and her combos etc then you need to have a sit down in a cold dark room and have a stern word with yourself.
No, that was still part of the last PGR season (v3).Does Nairo Saga not count?
Unfortunately, the latter will never go away as long as the people who are more willing to whine about characters rather than adapt continue to shout loudest.Honestly, I don't know whats more annoying
The circlejerk of "omg guise, ZSS and Bayo are like, totally the same deal guise!!1! Every1's a hypocrit!!" every time Nairo does well...
Or the complaining about bayo complainers
While I think all low percent ladder combos are stupid, what you are saying is not a valid point. ZSS ladders are much more risky and thus less common than Bayonetta combos, which can lead to more "hype" as you put it.If anyone ever complains about Bayonetta being dishonest but loves ZSS and her combos etc then you need to sit down in a cold dark room and have a stern word with yourself.
Very strange how Bayonetta laddering you and killing you off of a read at 20% is dumb and stupid (which I will note has been happening less and less these days as top players adapt), but ZSS doing the same thing is great and hype
Counterplay is also a valid point, like how you mentioned Bayonetta having higher SDI multipliers. The problem is I hear so many different things from different Bayonetta players on what to do when you get hit by X or Y that I actually have no idea what to say on that matter. It's why I didn't comment on that point of your post.@illusion - very good points.
If then, ease and availability of starting said combos is absolutely a valid point, how much of a valid point is the counterplay of the same combos when it comes to how effective they are?
I'd say it's due to most of her ladder combos starting at later percents (higher percent = closer you are to death) i.e. her ladder from a Dthrow > Boost Kick doesn't start working until 70-80ish (?) and even then it won't kill unless it's done near the ledge, with platform assists, with rage, or it's done on a very light character. Can't remember what tournament it was, but Salem had Witch Timed Nairo and just carried him off the top at 0 from the left T&C platform. ZSS definitely would not have been able to do that at 0.I understand precisely what you are saying, but how come then (speaking solely off of a top level experience) do we see ZSS's ladder combos killing more often than Bayonetta's?
Point I was making is that Bayonetta doesn't have to work as hard or put herself in as much risk as ZSS in order to get a ladder started since she has much more options that are safer. Whose is more effective is another topic that I'd rather not get into while I'm at work and don't have time to look through VODs to support whatever side I take. Anecdotes don't count here, but I've seen Bayonetta, in person and just watching streams, kill way earlier in ways ZSS never can.Does this not tell us that perhaps ZSS's are more effective? Could this perhaps tell us that the counterplay to Bayonetta's is actually very real and very usable? Does it tell us that there is less you can do to avoid ZSS's combos?
OK so not everything I'm saying is aimed at you and you alone, but there's a lot I want to respond to and most of it is relevant to what you have been saying. And you make some valid points but I want to address what I consider the more questionable ones.If anyone ever complains about Bayonetta being dishonest but loves ZSS and her combos etc then you need to sit down in a cold dark room and have a stern word with yourself.
Very strange how Bayonetta laddering you and killing you off of a read at 20% is dumb and stupid (which I will note has been happening less and less these days as top players adapt), but ZSS doing the same thing is great and hype (which I'll also note still happens, because, shock, this is actually harder to adapt to once she's got you)...
On the topic of ladder combos and such, I honestly feel that if more players used Meta Knight and showcased him more, he could easily be top tier. There's not much of a difference in the comeback factor of ZSS and Meta Knight. Are there any outright problem MU's he has with the top tiers? I can't see any. That and him having a notable MU vs Rosalina only boosts his strengths.
Also, 10 different top 64 players used at some point (6 in top 32).
Just 6 's (2 in top 32).
Oh dear, Bayonetta is totally taking over the meta right guys? Let's just leave it a few months before we ban her, k?
I just want to say the fact that people can watch ZSS matches and still say "locked behind a frame 16 grab" is getting frustrating. ZSS players do way more than grab to start their combos. Luhtie is the perfect example of this at Civil War - he didn't even go for that many grabs. Nair, uair, dsmash, paralyzer, instant tether trump... all viable options to get things going.ZSS's combos are locked behind a frame 16 grab, wheres Bayonetta's combos are locked behind a frame 4 special move with stupidly large hitboxes.
Stop trying to say they are the same.
Yeah it's greninja, gonna start playing him and gonna have a legit secondary for once, I gotta stop being addicted to bayonetta. 🦋
— Salem (@SalemBane_) August 14, 2017
Yeah lol, most Bayonetta players don't know how to SDI. Salem died to things he shouldn't have against Mistake yesterday.Counterplay is also a valid point, like how you mentioned Bayonetta having higher SDI multipliers. The problem is I hear so many different things from different Bayonetta players on what to do when you get hit by X or Y that I actually have no idea what to say on that matter. It's why I didn't comment on that point of your post.
If you die at 20% from ONE read that means you got Witch Timed near the ledge or on a platform with rage. Which is entirely your fault.First thing is first, Bayo killing you off a read at 20% is dumb and stupid
This is not something you can refer to. During 2002-2006 (Fox is n°1 since 2006), metagame growth wasn't really fast lol and games were slower to develop. Time has changed. Your point still stands, just wanted to point that out.Melee Fox was always top 3 afaik but it took him a number of years to reach the number 1 spot
You realize that Bayonetta has extremely hard landing lag to make up for that, right?It's been mentioned before but there's more to add to the point that ZSS is more risky to attempt it with. I know she doesn't *need* a grab to start a death combo, but she does need to do an up B to finish it and then she's in a helpless state. This is not rocket science but sometimes it's the obvious things we overlook. ZSS can miss with up B and that's a disaster. Bayo does not have this weakness.
DI will only make you avoid it if she angles it poorly (not going to talk about characters that naturally fall out of it like Cloud & Bayo). SDI multiplier is litterally zero on the middle hits. SDIing the first hit is possible, but considering its hitlag & SDI multipliers are x1 I don't believe it'll ever make adifference.You can DI (and I think SDI is effective too but don't quote me) the starting hits of Boost kick to potentially avoid the second hit, and said second hit is also prone to DI.
But people have learnt the ZSS counterplay. ZSS used to be even better (I don't know if she was super dominant, I didn't play Smash4 at the time). By now, everyone knows how to regular DI on boost kick to avoid dying to D-Throw U-air U-air UpB.Nobody has learnt the counterplay to this to the same extent as they have Bayo because ZSS isn't as infamous as Bayonetta.
I understand that. I was making a point. about how ZSS and Bayonetta are not on the same level. Bayonetta can also start combos with things other than Witch Twist.If you think that ZSS only starts her combos from a grab, I really doubt your experience fighting against ZSS. If you really, honestly believe that ZSS HAS to throw out a RAW frame 16 grab, you should not be talking about what ZSS does.
Tea got 7th at Sumabato too ^^Can we talk about ? On paper, he seems like a candidate for the worst in the game, but Sinji made a deep run with the character at Smashcon and Zage also got 49th. Is Pac better than we think or was it matchup inexperience on the part of their opponents?