Am I the only one who plays Pit over Dark Pit because Forward Tilt actually kills at the ledge? I just love using that move for ledgetrapping.
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If I'm not mistaken, it leads to more tech chase scenarios which can compliment Electro Shock. I also recall there being a patch that did something with Pit's multijab or multijab finisher that left Dark Pit's alone. Don't recall what exactly it was though.Is there any advantage to Dark Pit's ftilt? It kind of bothers me that you trade better arrows for a better electroshock arm with Dark Pit, that's fine, but then his ftilt is just weaker for no reason. Is it useful for combos or anything like that?
Kuro has always had a secondary fox, and he actually did go all fox for at least 1 tourney a while ago, so it'll remain to be seen if this is the new norm for him or he's doing what earth did for a little bit going all one or the other in different tourneys.Speaking of Pit...
Touryumon Weekday Tournament #9 (48 Entrants) (Japan)
1st: Kirihara
2nd: Kuro
3rd: Fuwa
4th: Mao
It looks like Kuro's in the market for a new character.
Zeta is not the best ZSS in Florida. Nick Riddle still kinda holds that title and even then Tumultus is still higher than Zeta. So at best he's 3rd.May be a good thing to note: At SmashCon, Sinji took out the best ZSS player in Florida, Zeta.
What do you mean by X-Factor?So you get a boosted neutral, better ledgetrapping, and an X-Factor so you don't have to play neutral as long as Pit does for clutch cases. I genuinely think all of those things are more valuable than what I've seen Earth do with Pit's arrows - but maybe that's just me.
a X-Factor, sometimes referred to as a "Smash 4 factor", is, in smash 4 terms, the ability to kill very early when you need to, often bolstered by rage. Good examples include:What do you mean by X-Factor?
Super late to reply to this, but something Nairo has been touching on in his recent streams is the whole "never neutral getup against ZSS" thing, and how it just makes it easier for him to read ledge options when opponents stop using one of them all together. The problem that the majority of players have is that they time normal ledge getup very poorly, causing them to get reacted to and punished. It isn't a bad option by any means, just don't get predictable with it (like all options pretty much)Why neutral getup when she has enough trouble covering aerials off ledge, ledge jump, and ledge roll? There's no real reason to. Spaced dsmash generally only covers getup attack and normal getup so just don't choose those options and you'll never get hit unless she hard reads a roll.
Also feel the need to mention that ZSS is even worse at killing than Bayo and Mario once the opponent passes that tiny % window where Dthrow>Fresh Uair works and actually kills. Her only options are utilt(around 135-140ish no rage) and back air. She functionally has no grab after you pass setup percent and nair will always fail to lead to something.
Dsmash works, but I dunno what you're doing to get hit by a f20 dsmash in neutral at 130.
This is so true, especially the part about neutral game. This was by far the biggest hurdle getting over when I was learning ZSS.when I play with this character I can barely wrap my head around how her neutral is played, let alone optimizing all of her offstage and onstage movement options and mixups. This character can move lightning fast but it definitely takes practice to use all of her tools effectively.
I mean we already knew Ryu has specifically coded limitations meant to hold back his mobility. Finding out how these limitations were implemented is not that serious."There is a deadzone on the control stick where you decelerate at a separate rate equal to air friction (except for Ryu, he's coded specially)"
Emblem Lord is going to riot about this
Nah, Corrin's not a CP to Bayo. MK Leo is just finally learning Bayo a bit better and he happens to be using Corrin. Corrin does have a few things that work where Bayo is weak though:Something I am surprised has not been brought up yet is how well has been doing vs Bayo as of late. MKLeo has beaten Salem twice convingly using Corrin where both his Cloud and Marth have stuggled in the paat. Salem also lost to Cosmos too at an MSM a while back if I remember.
. Zack also recently lost to Ryuga as well as SSC
I wonder what Corrin has that seems to be giving Bayo so much trouble It Corrin lookijg to be a CP for Bayo or is the MU going to go the way of or and become better for Bayo mains once they learn the MU better.
Ziodyne 21
In my opinion Bayo struggles with disjointed moves that outrange her own moves. People focus on Witchtime and grabs alot for the mu but for example Cloud whose considered to be a 55:45 vs bayo doesn't have a good grabgame. I also always tought that Marcina does well vs Bayo.
I don't think most top players have any real idea how the Bayo MU really plays out. It's still rapidly evolving. A benefit of Bayo is that she makes a very forgiving game less forgiving, which pushes players to actually be more precise, more safe, and should, in theory, make them actually study the game they play. On the flipslide, at this current transitive state of the meta, Bayo players have been able to get away with really, really dumb and unsafe options because their opponents don't know what they are doing.Lima was the only Bayo user that put them was losing. Most other pro Bayo and Marth maubaput the MU as even at worst for Bayo. Corrin has been doing better vs Bayo than Marcina even when they were at thier peak.
talk about giving away secrets. lol.I don't think most top players have any real idea how the Bayo MU really plays out. It's still rapidly evolving. A benefit of Bayo is that she makes a very forgiving game less forgiving, which pushes players to actually be more precise, more safe, and should, in theory, make them actually study the game they play. On the flipslide, at this current transitive state of the meta, Bayo players have been able to get away with really, really dumb and unsafe options because their opponents don't know what they are doing.
An example: Pro Bayo players use heelslide as a neutral tool like it's safe (Mistake literally did this from 2/3 of the stage away, right into Shadow Ball). They still use FHFF and SHFF Nair over the heads of opponents like it's a free button. Players with the most Bayo experience seem to at least have an intuitive understanding of what to do in a given a situation. Look at WaDi vs Mistake for a messy, but demonstrative set of how to bait and punish Bayo.
Edit: You know who Bayo should struggle with? Characters with burst/high mobility, couple with strong ground buttons and anti-airs.
down tilt is pretty safe on shield when spaced. the shield advantage numbers might fool you into believing it isn't (-7 on drop/-14 on oos), but keep in mind the range and how much bayo shrinks her hurtbox when she does dtilt. there aren't really good oos options out there to punish it, and it's pretty hard to punish a -7 on drop move at a range that most characters don't have a grounded option to hit.Bayo has no safe ground buttons
1) heel slide usually catches players for hitting too many buttons instead of playing more reactive, aside from catching landings. you avoid it by playing more reactive and knowing what your options are to punish it, as players panic and get hit by heel slide for no reason sometimes.I'm personally going to be breaking down the Bayonetta match up for my own sake at some point. I have a few questions to jump off of the two post above.
-What leads to players getting caught by Heel slide most often, and what are my options to both avoid it and play around it?
-What situations are people over respecting witch time and what can be done to circumvent the issue?
-Why should Bayonetta theoretically fear high mobility and burst range?
-What vods should we be watching if we want to learn the Bayonetta match up?
-Any more anti-Bayo secrets to spread?
down smash definitely isn't an energy projectileWhen you guys talk about Zero Suit Samus's down smash and I think of the Nairo matches I've watch, to me it seems like he fishes for the down smash a lot (looks like spamming to me), and his opponents freak out with spot dodges and rolls. Whenever I see this I just think of holding magnet and getting free heals if he were to that vs me.
Like, problem solved.
Okay, most players don't know frame data, and most of them don't look at hitbox data. Bayonetta has a range, about one and a half of her body lengths, that within it you can't react to her options, and staying just outside of it forces her to commit to something. That "something" and the level of commitment is going to vary by character and their options.I'm personally going to be breaking down the Bayonetta match up for my own sake at some point. I have a few questions to jump off of the two post above.
-What leads to players getting caught by Heel slide most often, and what are my options to both avoid it and play around it?
Witch time is really powerful, obviously. But it also has about 30 frames of recovery. Basically, if they initiate it, they have to wait nearly a second to do another action. For now, Bayo's are using it to cover landings, which they get away with because no one wants to be witch timed. It's not a get out of punishment free card tho, even Bats Within can do more harm than good if they are caught using it as a crutch.-What situations are people over respecting witch time and what can be done to circumvent the issue?
Because they can hang out in that zone I was talking about and punish Bayo's options, especially if she tries to force an approach with Bullett Climax. If they also have a projectile that's even better. Bayo shouldn't be able to camp these characters, basically.-Why should Bayonetta theoretically fear high mobility and burst range?
Ninjalink's twitch is honestly the best resource for both Bayo counter play, and just being a better competitor. As for matches:-What vods should we be watching if we want to learn the Bayonetta match up?
The number one habit I see, and used to do, even when players have the punish, they go for a grab. This isn't just because of fear of witch time. Top players do this all the time when a more optimal punish would easily seal the stock. When you see Mr. R go for a grab on a death percent Bayo rather than a Usmash, you know autopilot mode is engaged.-Any more anti-Bayo secrets to spread?
Down smash doesn't look like it, but it is able to be absorbed, and it is an energy projectile. Can't reflect it though. Sorry Mario mains.down smash definitely isn't an energy projectile
even if it was, the endlag on zss' down smash is significantly lower than psi magnet, so your opponent would get a free punish that would outdo the damage you healed anyway
PSA: Just came to realize that you can still JCUS OOM from a ledgejump as long as youre fast enough to get a grounded PSI Magnet. Have fun! pic.twitter.com/kB2MnxJlH6
— Magnetgoat (@itsamagnetgoat) August 14, 2017
It's because it's great for catching rolls and getups, and sets uo for a kill move. You can see in one match ZeRo uses normal getup, and is hit by d smash. Funnily enough, ESAM said in his zss guide to never do normal getup against her.When you guys talk about Zero Suit Samus's down smash and I think of the Nairo matches I've watch, to me it seems like he fishes for the down smash a lot (looks like spamming to me)
It's more likely to be the latter if you ask me.Something I am surprised has not been brought up yet is how well has been doing vs Bayo as of late. MKLeo has beaten Salem twice convingly using Corrin where both his Cloud and Marth have stuggled in the paat. Salem also lost to Cosmos too at an MSM a while back if I remember.
. Zack also recently lost to Ryuga as well as SSC
I wonder what Corrin has that seems to be giving Bayo so much trouble It Corrin looking to legit do well vs Bayo or is the MU going to go the way of or and become better for Bayo mains once they learn the MU better.
explain to me4.) Once Corrin players start to really figure out that Nair OOS is pretty gross, life gets better for them.
Interesting things to Note:SCR Saga pools are out! 6 people advance per pool, with 2 through winners and 4 in losers. Then, the two winners of the pool fight each other in top 48.
B1: ZeRo vs K9Sbruce and Falln vs Samsora , Tyrant and Sandstorm in losers
B2: Salem vs Takera and Captain Zack vs JK , Lui$ and Mr. Con Con in losers
B3: Nairo vs Aarvark and Fatality vs Lima , Skorpio and Phoenix in losers
B4: Mr. R vs Rich Brown and Komorikiri vs Zenyou , Venom and Stroder in losers
C1: MKLeo vs Ac and Ally vs Locus , Razo and SS in losers
C2: VoiD vs Chanshu and Mistake vs Charliedaking , Exodia and Zan in losers
C3: Tweek vs TLTC and ANTi vs Kameme , Captain L and Saiki in losers (Ven is also in this pool)
C4: Larry Lurr vs Luhtie and Abadango vs Eon , PiXL and Dunkmaster Ragna in losers
Just wondering but what you do think of Choco's ZSS compared to Nario and Marss? He plays at a patient pace compared to them both and he seems to hit and know his confirms more than the U.S ZSS (Nair Flip kick, Zair confirms ect.) not to mention he actually uses side b which Nick riddle says is a underrated move. Do you think his way of playing ZSS is efficient compared to Nairo and Marss?The amount of people that even bother comparing ladders to 's shows that none of you have any idea how ZSS works.
Her ladders are insanely specific(outside of raw uair) against most of the cast and give the opponent plenty of room for counterplay.
Not Bayonetta-like counterplay where you can get out and MAYBE punish after taking 40, but ACTUAL hard counterplay where you can get out after eating 20% and potentially just kill her for it.
Play the character yourself and you'll come to appreciate just how impressive it is that Nairo can land grabs AT ALL against players like ZeRo and Mr. R. I've been using her to potentially replace Diddy and come to wonder how the hell Nairo makes things work against top level reps of half the top tiers.
Wasn't it a few weeks ago after LTC5 that someone said Lima gets away with more than he should? I would honestly love to see Fatality punish those things. The pre-EVO video karma has lasted too long.Fatality vs Lima