Raito's MU chart for DH
Note: "Good match-up" = Even
He also answered some questions on some placements
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this is indeed strange. dash attack and egdeguarding game are enough to put him as a harder mu to win than dk and bowser? Not sure if I want to believe it, though I have always been of the opinion ganon's ledge game and edgeguard game is better than most people think....regardless, ganon is slower, and does arguably worse against projectiles........Doing better then
? He said that because of Ganon's good Dash Attack, not relying on grab's (Trapping/zoners characters are really good vs grab heavy characters) and great edgeguarding makes it much easlier for ganon
Good Corrin's already make use out of Nair OOS when applicable, but it's not like liberal use of it is going to make a big difference. Top tier pressure is simply too strong for it, and Corrin players want to stay out of shield for as much as possible.4.) Once Corrin players start to really figure out that Nair OOS is pretty gross, life gets better for them.
and if Lima wins I will officially believe in anything relating to superstition and curses. Because there is no way Fataility cursed himself as soon as he made that videoWasn't it a few weeks ago after LTC5 that someone said Lima gets away with more than he should? I would honestly love to see Fatality punish those things. The pre-EVO video karma has lasted too long.
They didn't explain it and I can test it, but I wonder if this applies to both Witch Twists.#2 is Bayonetta. Combined with being a better overall character, this means that Bayo is likely the better team character, but it does mean that Yoshi potentially excels at being a kind of reverse stock tank: constantly keeping his teammate's stocks intact. I do wonder what character would best synergize with a Yoshi built around this tactic, though.
I don't agree with Zard's tier placement on this list....have I been bodied by good DHD? Yes. Was it a two-stock slaughterfest? Not even remotely.View attachment 132197
Raito's MU chart for DH
Note: "Good match-up" = Even
He also answered some questions on some placements
worst then
? He Said that She can fight around the Can better and her off-stage is easier then Marth.
Doing better then
? He said that because of Ganon's good Dash Attack, not relying on grab's (Trapping/zoners characters are really good vs grab heavy characters) and great edgeguarding makes it much easlier for ganon
Assuming you're talking about Egg Throw and Witch Twist interrupting launched teammates, it seems like the second of two hits will always override any knockback the target was experiencing before, regardless of how weak the hits are. Interesting mechanic; I assume that the first hit resets the target, so to speak, such that even if the first hit doesn't completely interrupt the momentum from being launched the second will be able two because the weaker first hit is now what the game is checking to see if momentum can be changed.They didn't explain it and I can test it, but I wonder if this applies to both Witch Twists.
Also, in Teams the meta is a complete separate world from Singles, you can't just say one is "overall better" since their functions in teams are usually wildly different.
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According to the game itself Flare blitz is stopped once it hits an opponent, the stage or 'an obstacle'. Can is considered 'an obstacle' so flare blitz crashing into can sets it off prematurely. (though zard shouldn't be using Flare Blitz in the first place in neutral due to the fact that it leaves him vulnerable to jablock if DHD so much as shields or is able to intercept it.)What's hilarious aboutv
is that a measly little rusty can stops a giant flying lizard encased in flames from barrelling towards you with force
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Are gunmen and clay pigeons also considered obstacles?According to the game itself Flare blitz is stopped once it hits an opponent, the stage or 'an obstacle'. Can is considered 'an obstacle' so flare blitz crashing into can sets it off prematurely. (though zard shouldn't be using Flare Blitz in the first place in neutral due to the fact that it leaves him vulnerable to jablock if DHD so much as shields or is able to intercept it.)
Yeah, all three of DHs projectiles project a hurtbox in some way. They can completely negate non transcendant projectiles just by being there.Are gunmen and clay pigeons also considered obstacles?
Pretty sure Flare Blitz will also punch through Robin's Thunder and Elthunder (but not Arcthunder or Thoron), though I'd need to double check that. Probably cuts through peanuts from Diddy's peanut gun too since those seem to lose to like everything.tbh, the only projectiles that flare blitz punches through are things like samus' homing missiles (not the power shot) pikachu's thundershock, ZSS stun charge shot (only uncharged), uncharged aura spheres and shadow balls, and that's about all I know, it has damage protection but it's very light. Like I said I don't use it due to it being one of the only moves that leaves zard vulnerable to jablock.
In addition to the above I've also punched through Lucas' PK Fire with flare blitztbh, the only projectiles that flare blitz punches through are things like samus' homing missiles (not the power shot) pikachu's thundershock, ZSS stun charge shot (only uncharged), uncharged aura spheres and shadow balls, and that's about all I know, it has damage protection but it's very light. Like I said I don't use it due to it being one of the only moves that leaves zard vulnerable to jablock.
For the same reason little mac loses the pac man mu: Can forces mac into the air. It covers Macs ledge options very well, he can get sniped offstage with can or clay pigeon, and duck hunt has the same win condition as everyone else does: Play defensive and camp. Expect for duck hint this is much easier. While little mac does indeed have very good zone breakers, the fact he can't press advantage if his opponent jumps leads to a very uphill battle where he takes big risks to break zones with little reward. The signs of a bad character.https://smashboards.com/threads/summer-of-smash-week-13-2ggc-scr-saga.449631/
Weekend thread is up. Also, to add onto this Duck Hunt discussion, I thought Little Mac does well in the matchup. I wonder why Raito puts it as an easy matchup.
That's strange, Lucas' PK fire always stopped me cold. I've never punched through it with flare blitz.In addition to the above I've also punched through Lucas' PK Fire with flare blitz
People want people get
— Nicko (@2Scoops_Nicko) August 18, 2017
Decided to update since my look on the game is more positive now.
Last one for 1.1.6 though
Throw your opinions at me pic.twitter.com/gdncqqHsPe
For the same reason little mac loses the pac man mu: Can forces mac into the air. It covers Macs ledge options very well, he can get sniped offstage with can or clay pigeon, and duck hunt has the same win condition as everyone else does: Play defensive and camp. Expect for duck hint this is much easier. While little mac does indeed have very good zone breakers, the fact he can't press advantage if his opponent jumps leads to a very uphill battle where he takes big risks to break zones with little reward. The signs of a bad character.
Completely agree with this. I hardly ever get bodied by a Shulk player but the ones that know which arts to switch between can make the MU a pain in the tuckus. Smash and buster arts aren't a big deal, since it works both ways and shulk doesn't get a massive boost to his other stats.People want people get
— Nicko (@2Scoops_Nicko) August 18, 2017
Decided to update since my look on the game is more positive now.
Last one for 1.1.6 though
Throw your opinions at me pic.twitter.com/gdncqqHsPe
Nicko has made his shulk matchup chart
We don't have a word for what you're trying to say. DH's stuff stops projectiles that don't continue through one hurtbox, regardless of it they're transcendant or not. Can stops Fox's lasers doesn't it? Those are transcendent.Yeah, all three of DHs projectiles project a hurtbox in some way. They can completely negate non transcendant projectiles just by being there.
I am misinformed. Probably heard transcendant somewhere and never rectified my concepts.We don't have a word for what you're trying to say. DH's stuff stops projectiles that don't continue through one hurtbox, regardless of it they're transcendant or not. Can stops Fox's lasers doesn't it? Those are transcendent.
I say "piercing" for stuff like Robo beam, Thoron, Metal Blade, Pac-Man's Key, etc.
"Nicko: Whenever marth hits me i dont care whenever ike hits me i could die. It isnt toohard for ike to catch shulk due to deceptive anti airsInteresting, intuitively I wouldn't expect shulk to beat marcina, could anyone elaborate on why this might be?
Helps that TLTC is in his region, too.Wow it's pretty rare that a mu-chart has the Palu mu right.
This shulk mu-chart locks really good.
It's too bad I live on the EAST side of Michigan. This would've been something to see.With over 100 entrants and lots of top level talent out of state, today's Curtain Call held in West Michigan event had some very interesting results that may be worth a look for you all, and was the largest and most stacked Smash 4 tournament hosted in the West MI area to date! The stream can be found here.
Curtain Call (103 Entrants) (Midwest)
1st: Ned
2nd: Marss
3rd: Dark Wizzy
4th: Gravity | Blank
5th: Nom
5th: Nero
7th: King James
7th: FS | SETHsational![]()
Personally I think all Cloud Team should not be banned, but Cloud should be limited to just one user a team. Leo and Komokiri show that while Cloud is crazy enough in doubles. But the synergy, combos and kill setups he has with himself is just way to ridiculous.There was a problem fetching the tweetCloud has almost as many wins in doubles as the other 57 characters in smash 4 put together.
What do you guys think about Cloud in doubles?