Actually, since he's on the brain now, what do people think of Kirby
?
Kirby... is an interesting character. He can either work really well or won't work at all. There's no in between.
His kit either allows him to shut down the ennemy or doesn't let him get to play the game.
's strengths are extremely match-up dependant :
-
Deadly combo game, but only against fastfallers or heavyweights. Otherwise he just has 20-30% combos at very low %, and almost none after that.
-
Best crouch in the game bar none. Kirby actually crouches for the whole duration of his D-Tilt, as opposed to
. And by whole I mean the start-up and cooldown, too. Which allows him to beat a lot of moves on the ground, most grabs, and things like Mario's dash U-Smash. Easily one of the best moves to shut down grounded approaches in the game.
-
Inhale. Kirby can use copy abilities much better than his opponent in most scenarios, whether it's because he has true reliable combos into them (
), or because some of them are INSANELY buffed for Kirby (
comes to mind ), or because they're super effective against his opponent (
). It's the most underdevelopped part of the character.
-
Edgeguarding. If his opponent has no disjoint, he can just D-air footstool them and kill them at 50+%. And if their recovery is terrible, F-air/B-air will do the trick.
He has a really good ledge game, too, but can't punish ledgejump unless you read it or cover it, because he can't chase people. Worth noting that inhale covers jump, neutral and attack every time.
Against characters he can abuse his strengths (or most of them), he feels like a really good character.
If we only consider relevant tier characters, he has a good to evenish match-up against :
However,
loses hard to almost anything else.
Moreover, the character suffers from an extremely problematic trait. He requires a
defensive playstyle, and his playstyle revolves around
not getting hit.
Quite similar to
in that playing both characters is
exhausting. And I think we all know how detrimental to her this is. Sheik doesn't have Kirby's kill options, but her neutral game is vastly superior.
's
advantage state is also one of the worst in the game (it's still an advantage state, though, lol), due to
poor vertical mobility and range.
Since we are humans and can't play perfectly all the time, getting the most out of any hit is very important, and I'm not essentially talking about true combos here. That makes
juggling (
),
ledgetrapping (
) a lot more useful than the neutral game.
I've come to the conclusion that you can't win every single interaction, even if you're supposed to (
).
Nor you can run away effectively all the game (
). This is too
mentally draining to be used as a viable strategy. I have a LOT of respect for people like Wrath who have the ability to play lame.
If people could play properly all the time, we wouldn't see Zack
losing to
.
Fear is a real thing, and some characters thrive off of that (
,
,
...)
They can get away with a lot more stuff than they should, because Grab/WT/TSRK is always on their opponents' mind.
Back to
, he's a difficult character to play, because he requires a lot of
effort. If you don't play perfectly and react well everytime, you will get bodied most of the time. He also requires a ton of
precision &
knowledge ; his combos aren't reaction based, you need to
learn everything.
To conclude, I'll say that
is
unviable. Too much effort for too little reward. He does have room to grow and will probably become better as the game progresses, but
he is and will stay unrelevant. He does have a few
niches, though.
As a result, I wouldn't recommand the character to anyone except as a
secondary for a player that is already doing well with their main and want an additional answer to those specific characters.