Bowserboy3
Asking mum how to talk to a lady
In regards to Bayonetta MK, it's a MU that I play most weeks.
From what I know, my friend who uses Meta Knight (also ranked 3rd on the region's PR) says that Bayonetta is one of Meta Knight's harder MU's, for the main reason that you can't effectively edgeguard Bayonetta, removing one of his strongest points. I know for a fact that when I'm playing if I get launched off stage, all you need to do is drop as far as you can before using ABK and then your Twists and MK won't really attempt to challenge you. Add onto the fact that he can't extend off stage to pressure you with a Fair or Bair because you can just DI/drift out and still recover thanks to ABK and it removes his pressure.
However, he's more than capable of beating Bayonetta. Uair Shuttle Loop combos still work on Bayonetta (if the Meta Knight screws up the timing on one of the Uairs, it's an easy Bat Within to safety, but then again others can just air dodge too), and her weight and fall speed mean she's actually quite the sucker to them at the right percent, though she's not a Rosalina/Peach/Samus who get KO'd by it ay 30%, but once the percent is right, it's hard to escape (because higher hitstun etc)unless you SDI the Uair away from him.
I'm feeling that if Bayonetta plays this MU super patiently (not necessarily campy, but more bait him into coming to you with held Dtilt, and simply getting a lead and waiting on say, Smashville's platform), then this MU should be a minor advantage to Bayonetta. If both characters are trying to play their own game by pressing buttons, Meta Knight wins. It's about the player not playing to what Meta Knight wants.
But like any match with Meta Knight, focus is key; if you press a button at the wrong time you can die at mid percent so you have to keep your wits about you.
From what I know, my friend who uses Meta Knight (also ranked 3rd on the region's PR) says that Bayonetta is one of Meta Knight's harder MU's, for the main reason that you can't effectively edgeguard Bayonetta, removing one of his strongest points. I know for a fact that when I'm playing if I get launched off stage, all you need to do is drop as far as you can before using ABK and then your Twists and MK won't really attempt to challenge you. Add onto the fact that he can't extend off stage to pressure you with a Fair or Bair because you can just DI/drift out and still recover thanks to ABK and it removes his pressure.
However, he's more than capable of beating Bayonetta. Uair Shuttle Loop combos still work on Bayonetta (if the Meta Knight screws up the timing on one of the Uairs, it's an easy Bat Within to safety, but then again others can just air dodge too), and her weight and fall speed mean she's actually quite the sucker to them at the right percent, though she's not a Rosalina/Peach/Samus who get KO'd by it ay 30%, but once the percent is right, it's hard to escape (because higher hitstun etc)unless you SDI the Uair away from him.
I'm feeling that if Bayonetta plays this MU super patiently (not necessarily campy, but more bait him into coming to you with held Dtilt, and simply getting a lead and waiting on say, Smashville's platform), then this MU should be a minor advantage to Bayonetta. If both characters are trying to play their own game by pressing buttons, Meta Knight wins. It's about the player not playing to what Meta Knight wants.
But like any match with Meta Knight, focus is key; if you press a button at the wrong time you can die at mid percent so you have to keep your wits about you.