's neutral is overall good: you have great mobility, multiple jumps, and safe moves thanks to his frame data and disjoints, along with a good dash grab. He doesn't have a projectile, sure, but his mobility specs mean only characters with stupidly good projectiles (read:
) can wall him out. Note: the
vs
is said to be more or less even, and one factor is that Bullet Climax flies right over MK's head (unless he's at point-blank range). Like you said, he can't land with aerials due to their lag, but he has a frame 3 d tilt that makes for a nice grounded poke.
However, like
, MK's neutral game is only passable if you judge it strictly by top-tier standards. MK doesn't dominate in neutral in the way you'd expect from a top 10 character, but he still has the most essential components of the ideal neutral. In fact, I believe mobility is the single most important part of neutral, and that characters who don't shine here need to be able to make up with a long-ranged game (eg
) in order to compete. Furthermore, the only character who obliterates MK in neutral is--drum roll--Sheik. MK also loses neutral to
, but a saving grace is that bananas are items and therefore have to be used more carefully than the bull**** that is needlestorm.
What bothers me is that some MK players (mostly the ones on reddit) actually do think he has a lackluster neutral. Guys: you can't have a bad neutral when you have those favorable attributes!
But then again, I would trade drill rush for a projectile....
About that, there are two types of MK players:
1) the plebs: the ones who want to learn up airs and nothing but up airs. These are the majority.
2) the "hippies": the ones who actually care about all aspects of gameplay, and can actually make do without landing up air combos all day. These ones have a clear understanding of the whole character.
Edit:
ItsRainingGravy
Sorry, I just felt it was relevant because we've been talking a lot about neutral lately.