meleebrawler
Smash Hero
$$$$$$$$$$$$$$$$When discussing Falco's neutral, I, and I'd like to believe most people discussing Falco, don't have very many illusions about the character. Is he as good as Fox? Certainly not, nowhere even close (though I still think Falco has a decent Fox matchup). Is his neutral so amazing that any other character would want to trade theirs for his? Most top tiers (and high tiers) would prefer to stay as they are.
However, I do believe that Falco has the tools, dysfunctional or otherwise, to win fairly reliably, and that good tilts are simply a part of this. Just because another character is clearly better in a number of ways doesn't mean that the character in question cannot do anything or that their moves are bad. I know that this is all in relative terms, but to bring it back to the RPS = Neutral analogy, I feel like any character that can properly play RPS, regardless of how many other characters can throw out super rocks or whatever, is someone who has a fighting chance. It's not about the hidden potential of the character so much as thinking that a character is never completely out of the running. I don't like the idea of the actual merits of other characters are downplayed and denigrated unnecessarily, even when there are superior choices.
Super bad matchups suck, and most people rightfully would prefer to avoid them or just not have to play them (bracket luck, all of the players of that character are inexperienced in your area, switching characters, etc.). Someone who's tired of getting demolished has all the incentive in the world to eke out every advantage they can. That's why we use our preferred controller with our preferred control scheme. That's why we counterpick stages.
That being said, I think at some point when we talk about the idea of "competition," to what extent is it "winning the tournament" or is it "proving you're the best?" I don't mean that in a scrub sort of way where one guy played "more honorably," but more referencing the fact that I've seen some people complain that their character has "too many even matchups."
It's one thing to have a bad matchup that incentivizes you to switch to another character, but when your character does fine against the rest of the cast but that's still not enough, you want the character who just stomps on everyone else, there's this kind of disconnect between the two sides of competition. I'm not saying that those who want to do everything in their power to have the best "stuff" are wrong for doing so. If you want to win it all and your character goes 60:40 at least with everyone else, then of course the odds fall in your favor by choosing that character. But just the idea that even matchups aren't good enough just gives me a rather confused feeling.
The root of all evil.
Whenever a substantial amount of cash is involved, people will do anything to tip the odds in their favour. Having lots of even matchups is troublesome for these people because it means they cannot rely on innate character advantages to overcome
potentially more skilled opponents.