Game And Guy
Smash Cadet
- Joined
- Oct 28, 2014
- Messages
- 65
Any more for GW?
Buffs, hopefully?
ANYTHING????????
Buffs, hopefully?
ANYTHING????????
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no, he definitely was.Wow. Greninja wasn't even that good to begin with, imo. Now, well, let's just say I'm glad Pit seems untouched so far. And that Spring isn't too far off.
I gotcha. I've never even felt Little Mac was even that great. Sure, his ground game is good and his rolls are awesome, but his recovery is booty butt cheeks and he has no air game to speak of. He's the god of casual play for sure though.No, don't get me wrong, he's GOOD... but not great. There certainly hasn't been the same outcry for his nerfing like with Little Mac or Rosie.
Sorry, I should be clearer. You can still slide off and die if you hit the edge of the stage, but the Mii Swordfighter's Airborne Assault has had the landing slide significantly reduced. There is unfortunately still a little bit of movement and can unfortunately still hit the stage and slide off prone, but it's not as drastic as it was before.I just tried it now and I still slid to my death
There is this as well. Even in games like Battlefield, I want to know when they make a change to how my gun handles. Let me know if the vertical recoil increased a bit or if it got better ADS accuracy. I will take this knowledge into account and adjust my playstyle accordingly. Same with Smash. I want to know so I can make more informed decisions about how I play.Patch notes are useful because they arm me with knowledge that I can use *against* characters. For instance I now know that I don't have to worry about Lucario up-bing to the stage as much as I would have to before, and I can focus my edgeguard efforts on the ledge. A Lucario in tournament could be recovering to the ledge every time, knowing the limitations of his character (that he can't recover onto the stage any more), and I would be oblivious, always keeping an unnecessary eye on the stage in case he decides to recover there.
That's my main issue with his nerfs. Air cancel, okay. Hydro pump nerf, sure *went a little far but*. Up smash end lag nerf, uh I guess. Water shuriken nerf, whatNo, don't get me wrong, he's GOOD... but not great. There certainly hasn't been the same outcry for his nerfing like with Little Mac or Rosie.
1 Frame can mean EVERYTHING in a Fighting game. You should see Street Fighter IV patches that make almost imperceptible changes that completely shift the balance of the game. Just imagine Melee Fox Shine being 1F slower, with the invincibility delayed that 1F.. It's be huge, and important to know.When me and AA did BBrawl, verifying patch notes took both of us about a full week per release.
Each BBrawl release was also smaller than this patch.
To play devil's advocate, in a perfect world (where patches are still needed), magical wizards would balance the game in the background without anyone noticing, and there would be no patch notes.
Because, honestly, why do you need patch notes?
Seriously--why do you need them?
You're not going to "adjust your playstyle", don't kid yourself.
All patch notes are from a functional standpoint is kindling for johns.
I do think patch notes are needed, because this isn't a perfect world and the pragmatic benefits outweigh the ideological costs. But, their absence in no way hurts me as a competitive player.
Oh god so much pink. I'll leave it to Aero to add.Here's some info for Kirby. From what I can tell, nothing was changed about him.
However, I did NOT test out things such as sourspots, starting/ending/landing lag, movement speeds, knockback angles, recovery distances, etc. so any of those could potentially be changed. This also means that the "range buffs" or "start-up times" on some of his moves that are supposedly buffed COULD be real.
From the testing I have done, along with my general knowledge and familiarity of Kirby, I don't think anything was actually changed to him overall.
Copy Abilities were slightly altered, with the different "glitches" being removed, such as Hyper Rollout and Thoron Jump Restoration. I will later be testing to see if Kirby got any differences with abilities that had their original version changed, such as Olimar's Pikmin Throw.
Has anybody's Neutral Specials been altered in any way? If so, could somebody please tell me?
I don't get why did they focus most of the nerfing on Greninja either, but eh, I can live with it. Greninja's at worst a mid-tier character now and I can live with that even if I might struggle sometimes.No, don't get me wrong, he's GOOD... but not great. There certainly hasn't been the same outcry for his nerfing like with Little Mac or Rosie.
Whiffed grabs, standing and dash have the same recovery as 1.0.3 no change.Can confirm confirm that Robin and Palutena's grabs are the same speed as they always were (on whiff)? I think Palutena's feels faster going from 1.0.3. to 1.0.4., but I can't do a side-by-side comparison. It would be really cool if the endlag had been reduced on Palutena's grab.
I, like Thinkaman, have a small team of 2 people. If we had a larger team perhaps changes would indeed be easier to document. Then again, Sakurai did basically say that all balance changes go through him so there seems to be a huge process to it. Therefore no real excuse to not include them in patch notes.I don't know how your teams do game development, but whenever any programmer on our game dev team made a code change, the effect of that code change had to be documented, so that rollbacks are easy and we know what we're rolling back to. Assembling patch notes for our games takes something on the order of minutes, for changes much larger than this patch.
Patch notes are useful because they arm me with knowledge that I can use *against* characters. For instance I now know that I don't have to worry about Lucario up-bing to the stage as much as I would have to before, and I can focus my edgeguard efforts on the ledge. A Lucario in tournament could be recovering to the ledge every time, knowing the limitations of his character (that he can't recover onto the stage any more), and I would be oblivious, always keeping an unnecessary eye on the stage in case he decides to recover there.
Yeah, in our case it was just because someone (me) insisted on doing a bitwise diff of all finalized files, and doing a bi-lateral accountability check against all commit notes.I don't know how your teams do game development, but whenever any programmer on our game dev team made a code change, the effect of that code change had to be documented, so that rollbacks are easy and we know what we're rolling back to. Assembling patch notes for our games takes something on the order of minutes, for changes much larger than this patch.
Preaching to the pope, broski.1 Frame can mean EVERYTHING in a Fighting game. You should see Street Fighter IV patches that make almost imperceptible changes that completely shift the balance of the game. Just imagine Melee Fox Shine being 1F slower, with the invincibility delayed that 1F.. It's be huge, and important to know.
I guess sakurai prefers jet boots over long tongues now.the water shuriken nerf is the only thing about greninja that really makes no sense. its not that durable of a projectile, it can't be stored as it is which is why they made it so fast, and he still can't store it after the nerf. what gives?
What water shuriken nerf again?the water shuriken nerf is the only thing about greninja that really makes no sense. its not that durable of a projectile, it can't be stored as it is which is why they made it so fast, and he still can't store it after the nerf. what gives?
I have no idea but it's quite frustrating. I'm wondering if Sakurai felt like Greninja was the best character in the game hence the number of nerfs he received.the water shuriken nerf is the only thing about greninja that really makes no sense. its not that durable of a projectile, it can't be stored as it is which is why they made it so fast, and he still can't store it after the nerf. what gives?
He must not have played with the upper half of the roster.I have no idea but it's quite frustrating. I'm wondering if Sakurai felt like Greninja was the best character in the game hence the number of nerfs he received.
It's even easier with a team of 2. Just force yourself and the other guy to document everything that you do, and make changes incrementally, instead of making large-scale overhauls (you should never be making changes that can't be summarized with a single-sentence statement without committing your code to some kind of remote repository). This is just a good software development practice, nothing more.I, like Thinkaman, have a small team of 2 people. If we had a larger team perhaps changes would indeed be easier to document. Then again, Sakurai did basically say that all balance changes go through him so there seems to be a huge process to it. Therefore no real excuse to not include them in patch notes.
its slightly but still noticeably slower. it still has the same damage and knockback though.What water shuriken nerf again?
Gotta buffer it ASAP if its from SH.Am I the only one that can't seem to get Ike's Fair to autocancel after a SH? I haven't done it even once.
i CAN CONFIRM IT CAPSThe OP requires a correction - Rosalina's Up Smash does NOT have decreased knockback. Rather, it now has an angle.
I feel you, man. CyberConnect2 did the same exact thing as Nintendo with JoJo's Bizare Adventure: All Star Battle and the Naruto: Ultimate Ninja Storm games, and it pissed me off to no end. I hate it when game devs don't post patch notes. It's an incredibly infuriating and tedious process to figure stuff out yourself.I just realized something. Why the hell didn't Nintendo release the patch notes themselves? It feels lazy that they're forcing people to do their own job. What if we miss (minor) unknown patches like a misplaced pixel?! WE NEED TO KNOW!
Seriously, why aren't there detailed patch notes from the developers?
That's because none of these characters were changed. Charizard's Dragon Rush was nerfed in damage, Diddy Kong lost his peanut popgun cancel, and that's about it as far as we know. Relax.wow, samus, fox, diddy kong and charizard really have 0 love ? no talking about their changes so far -_-
START BY TESTINGI'm about to have 1.0.3 and 1.0.4 side by side. I'll be able to test stuff super fast, including verify timing changes. I don't even know where to start. What needs doing?
Ah, I see. Thanks.Gotta buffer it ASAP if its from SH.
I'm on this.I JUST CHECKED SONIC'S USMASH KB AND IT'S UNCHANGED FROM LAST PATCH