Neutral A combo
Dmg: 12% -> 12%
KB: 101 -> 101
FTilt
Dmg: 8% -> 8%
KB: 92 -> 92
DTilt
Dmg: 6% -> 6%
KB: 39 -> 39
UTilt
Dmg: 5% -> 5%
KB: 98 -> 98
Dash Attack
Dmg: 9% -> 9%
KB: 104 -> 104
Raw FSmash
Dmg: 15% -> 15%
KB: 160 -> 160
Raw USmash
Dmg: 15% -> 15%
KB: 158 -> 158
Raw DSmash
Dmg: 14% -> 14%
KB: 153 -> 153
NAir
Dmg: 10% -> 10%
KB: 110 -> 110
FAir
Dmg: 12% -> 12%
KB: 112 -> 112
UAir
Dmg: 9% -> 9%
KB: 106 -> 106
BAir
Dmg: 13% -> 13%
KB: 140 -> 140
DAir
Dmg: 11% - > 11%
KB: 55 -> 55
Pummel
Dmg: 1%, 2% -> 1%, 2%
FThrow
Dmg: 7% -> 7%
KB: 103 -> 103
BThrow
Dmg: 8% -> 8%
KB: 121 -> 121
DThrow
Dmg: 6% -> 6%
KB: 112 -> 112
UThrow
Dmg: 10% -> 10%
KB: 112 -> 112
Neutral B (Copy, Spit)
Dmg: 10%, 6% -> 10%, 6%
KB: 15 -> 15
Side B (Uncharged)
Dmg: 19% -> 19%
KB: 163 -> 163
Down B
Dmg: 18% -> 18%
KB: 160 -> 160
Up B
Dmg: 12% -> 12%
KB: 67 -> 67
Here's some info for Kirby. From what I can tell, nothing was changed about him.
However, I did NOT test out things such as sourspots, starting/ending/landing lag, movement speeds, knockback angles, recovery distances, etc. so any of those could potentially be changed. This also means that the "range buffs" or "start-up times" on some of his moves that are supposedly buffed COULD be real.
From the testing I have done, along with my general knowledge and familiarity of Kirby, I don't think anything was actually changed to him overall.
Copy Abilities were slightly altered, with the different "glitches" being removed, such as Hyper Rollout and Thoron Jump Restoration. I will later be testing to see if Kirby got any differences with abilities that had their original version changed, such as Olimar's Pikmin Throw.
Has anybody's Neutral Specials been altered in any way? If so, could somebody please tell me?